Player Matchup

Ra
Ra
Bronze III
AnonymousGhost0
Ra
Bronze III
Level 64
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 3L
1,402 MMR
Party 1
Osiris
Osiris
Bronze III
DownBadDonnie
Osiris
Bronze III
Level 133
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 2L
1,485 MMR
Solo
Pele
Pele
Silver I
Fellend
Pele
Silver I
Level 178
God Stats
2W - 3L
1,609 SR
Queue Stats
256W - 232L
1,556 MMR
Party 1
Geb
Geb
Silver III
Reverendmaple
Geb
Silver III
Level 244
God Stats
7W - 6L
1,697 SR
Queue Stats
47W - 35L
1,477 MMR
Solo
Ullr
Ullr
Silver III
its0hourFire
Ullr
Silver III
Level 153
God Stats
11W - 13L
1,577 SR
Queue Stats
21W - 18L
1,494 MMR
Solo
Team Averages
Silver V
Silver V
Average Tier
Level 154
1,577 SR
1,483 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 125
1,615 SR
1,492 MMR
Lancelot
Lancelot
Bronze III
 
Lancelot
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ao Kuang
Ao Kuang
Bronze III
ButtahLIVE
Ao Kuang
Bronze III
Level 102
God Stats
24W - 25L
1,500 SR
Queue Stats
298W - 313L
1,404 MMR
Party 2
Charon
Charon
Silver II
MonokumaLIVE
Charon
Silver II
Level 104
God Stats
6W - 8L
1,875 SR
Queue Stats
313W - 328L
1,591 MMR
Party 2
Merlin
Merlin
Bronze III
RicoFearNun
Merlin
Bronze III
Level 146
God Stats
11W - 12L
1,484 SR
Queue Stats
247W - 260L
1,478 MMR
Solo
Medusa
Medusa
Silver I
Vexhaven
Medusa
Silver I
Level 115
God Stats
1W - 4L
1,715 SR
Queue Stats
99W - 123L
1,485 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
5,623
625
1,889
4,080
1,445
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

11
3 / 0 / 2
6,562
729
7,112
9,066
7,343
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Pele
Fellend
Pele
10
3 / 0 / 3
5,527
614
3,408
7,276
2,902
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

9
3 / 0 / 1
5,805
645
4,193
6,283
4,033
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
0 / 0 / 3
5,195
577
3,903
4,834
1,909
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bans
SusanoAnhurArachneBake Kujira

VS

Bans
HachimanJanusNikeThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
9
1 / 0 / 0
5,001
556
3,304
6,313
2,841
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ao Kuang
ButtahLIVE
Ao Kuang
8
0 / 4 / 0
4,412
490
3,529
8,765
2,745
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Charon
8
0 / 1 / 0
4,993
555
2,926
6,350
4,423
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Merlin
7
0 / 2 / 1
4,732
526
1,207
3,829
1,192
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Medusa
Vexhaven
Medusa
8
0 / 3 / 0
4,748
528
2,978
5,684
2,014
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
2
10
Kills
1
1
Deaths
10
11
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Lancelot
 
Lancelot
1
0
0
1
W
1
1
2
2
L
Ao Kuang
ButtahLIVE
Ao Kuang
0
4
0
0
W
3
0
2
4
W
Pele
Fellend
Pele
3
0
3
4.5
L
Charon
0
1
0
0
W
3
0
1
3.5
L
Merlin
0
2
1
0.25
L
Medusa
Vexhaven
Medusa
0
3
0
0
W
0
0
3
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,505
Damage
13,944
31,539
Taken
30,941
17,632
Mitigated
13,215
11,489
Healing
8,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
 
Lancelot
3,304
609
0
1,130
6,313
2,841
0
711
5,532
0
29,267
W
1,889
0
144
1,771
4,080
1,445
9
683
3,397
46,849
0
L
Ao Kuang
ButtahLIVE
Ao Kuang
3,529
1,187
0
2,479
8,765
2,745
0
160
8,559
20,511
504
W
7,112
2,952
0
5,165
9,066
7,343
0
3,986
5,080
0
49,622
W
Pele
Fellend
Pele
3,408
1,014
0
1,662
7,276
2,902
0
880
6,396
0
39,401
L
Charon
2,926
406
0
1,902
6,350
4,423
0
1,894
4,434
17,260
1,914
W
4,193
668
0
1,942
6,283
4,033
21
1,327
4,956
16,099
854
L
Merlin
1,207
37
0
1,102
3,829
1,192
0
845
2,906
26,563
0
L
Medusa
Vexhaven
Medusa
2,978
1,696
0
1,547
5,684
2,014
368
2,220
3,464
0
35,382
W
3,903
1,186
0
805
4,834
1,909
0
660
4,174
0
44,494

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,712
Gold Earned
23,886
316
Minions Killed
253
0
Camps Cleared
0
1,041,486
Distance Traveled
829,984
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,001
556
60
7
0
213,062
3
W
Ra
5,623
625
90
10
0
195,624
0
L
Ao Kuang
4,412
490
40
4
0
162,096
0
W
Osiris
6,562
729
69
8
0
192,293
0
W
Pele
5,527
614
62
7
0
236,566
2
L
Charon
4,993
555
27
3
0
174,311
2
W
Geb
5,805
645
28
3
0
226,812
2
L
Merlin
4,732
526
53
6
0
113,800
0
L
Medusa
4,748
528
73
8
0
166,715
0
W
Ullr
5,195
577
67
7
0
190,191
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role