Player Matchup

Tiamat
Tiamat
Axelh1
Tiamat
Level 108
God Stats
1W - 5L
1,500 SR
Queue Stats
22W - 33L
1,500 Elo+
Party 1
Amaterasu
Amaterasu
mmaannuu7
Amaterasu
Level 124
God Stats
3W - 1L
1,500 SR
Queue Stats
36W - 32L
1,024 Elo+
Party 1
Ne Zha
Ne Zha
rompompero
Ne Zha
Level 15
God Stats
2W - 2L
1,500 SR
Queue Stats
6W - 5L
1,500 Elo+
Party 1
Team Averages
Level 82
1,500 SR
1,341 Elo+

VS

Team Averages
Level 76
1,311 SR
1,479 Elo+
Bacchus
Bacchus
Dead-93-Inside
Bacchus
Level 48
God Stats
2W - 5L
1,265 SR
Queue Stats
186W - 191L
1,338 Elo+
Solo
Skadi
Skadi
KingAkj7669
Skadi
Level 81
God Stats
0W - 1L
1,500 SR
Queue Stats
45W - 62L
1,598 Elo+
Solo
Kukulkan
Kukulkan
Quentinou_31
Kukulkan
Level 98
God Stats
0W - 1L
1,167 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
Axelh1
Tiamat
17
3 / 1 / 10
11,232
749
13,782
9,204
6,158
Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amaterasu
mmaannuu7
Amaterasu
18
9 / 1 / 6
12,770
851
18,433
18,390
17,849
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ne Zha
rompompero
Ne Zha
16
4 / 4 / 7
10,982
732
8,050
11,712
8,445
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
0 / 5 / 5
9,392
626
10,865
18,101
23,550
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

15
1 / 7 / 5
10,066
671
8,147
15,185
6,334
Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kukulkan
Quentinou_31
Kukulkan
17
5 / 4 / 1
11,580
772
10,360
12,422
6,225
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
17
16
Kills
6
6
Deaths
16
23
Assists
11
Player
Kills
Deaths
Assists
KDA
W
Tiamat
Axelh1
Tiamat
3
1
10
8
L
0
5
5
0.5
L
1
7
5
0.5
L
Kukulkan
Quentinou_31
Kukulkan
5
4
1
1.38
W
Amaterasu
mmaannuu7
Amaterasu
9
1
6
12
W
Ne Zha
rompompero
Ne Zha
4
4
7
1.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,265
Damage
29,372
39,306
Taken
45,708
32,452
Mitigated
36,109
11,472
Healing
3,697
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tiamat
Axelh1
Tiamat
13,782
543
0
2,928
9,204
6,158
796
5,219
3,977
45,023
0
L
10,865
1,541
0
865
18,101
23,550
17
5,185
11,050
27,905
377
L
8,147
3,730
0
1,680
15,185
6,334
248
3,900
10,265
0
32,070
L
Kukulkan
Quentinou_31
Kukulkan
10,360
1,364
0
1,152
12,422
6,225
0
2,162
9,399
51,412
0
W
Amaterasu
mmaannuu7
Amaterasu
18,433
6,266
0
7,674
18,390
17,849
725
9,136
9,218
0
78,062
W
Ne Zha
rompompero
Ne Zha
8,050
1,603
0
870
11,712
8,445
0
7,059
4,632
0
29,651

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,984
Gold Earned
31,038
223
Minions Killed
167
0
Camps Cleared
0
867,992
Distance Traveled
768,298
0
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tiamat
11,232
749
69
5
0
275,452
0
L
Bacchus
9,392
626
26
2
0
275,274
2
L
Skadi
10,066
671
46
3
0
226,160
2
L
Kukulkan
11,580
772
95
6
0
266,864
0
W
Amaterasu
12,770
851
126
8
0
328,549
0
W
Ne Zha
10,982
732
28
2
0
263,991
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role