Player Matchup

Cerberus
Cerberus
 
Cerberus
Level 164
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anubis
Anubis
Frowwny
Anubis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 5L
1,442 Elo+
Solo
Cthulhu
Cthulhu
ahjooMONEY
Cthulhu
Level 29
God Stats
1W - 2L
1,500 SR
Queue Stats
314W - 341L
1,610 Elo+
Solo
Agni
Agni
dsonjokester
Agni
Level 70
God Stats
2W - 3L
1,500 SR
Queue Stats
233W - 247L
1,478 Elo+
Party 2
He Bo
He Bo
hazelknight
He Bo
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 98L
1,545 Elo+
Party 2
Team Averages
Level 104
1,500 SR
1,515 Elo+

VS

Team Averages
Level 88
1,500 SR
1,579 Elo+
Nike
Nike
ANTtoFIRE
Nike
Level 129
God Stats
5W - 3L
1,500 SR
Queue Stats
239W - 257L
1,608 Elo+
Solo
Cerberus
Cerberus
OG WiseGod
Cerberus
Level 152
God Stats
7W - 1L
1,500 SR
Queue Stats
219W - 238L
1,312 Elo+
Solo
Mulan
Mulan
Teddie2k
Mulan
Level 70
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 101L
1,480 Elo+
Solo
Anubis
Anubis
Ultraant
Anubis
Level 61
God Stats
3W - 1L
1,500 SR
Queue Stats
34W - 14L
1,694 Elo+
Party 1
Xbalanque
Xbalanque
glo_boyz_23
Xbalanque
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 4L
1,800 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
 
Cerberus
12
3 / 6 / 4
7,854
785
4,833
12,571
11,700
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Frowwny
Anubis
16
3 / 2 / 6
8,517
852
4,377
5,398
3,010
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
ahjooMONEY
Cthulhu
13
2 / 5 / 3
7,775
778
6,956
13,137
13,014
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

13
2 / 4 / 5
8,065
807
4,987
5,721
2,091
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

15
2 / 3 / 4
7,849
785
6,815
6,547
2,538
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nike
16
4 / 2 / 11
8,733
873
8,319
9,349
9,918
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cerberus
OG WiseGod
Cerberus
13
4 / 3 / 8
8,323
832
4,430
8,631
7,067
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mulan
Teddie2k
Mulan
14
1 / 4 / 16
8,112
811
5,834
11,063
10,537
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Anubis
Ultraant
Anubis
18
10 / 2 / 7
10,398
1,040
13,813
6,340
3,935
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Xbalanque
glo_boyz_23
Xbalanque
14
1 / 2 / 13
8,367
837
6,940
7,557
3,125
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
75
12
Kills
20
20
Deaths
13
22
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Cerberus
 
Cerberus
3
6
4
0.83
W
Nike
4
2
11
4.75
L
Anubis
Frowwny
Anubis
3
2
6
3
W
Cerberus
OG WiseGod
Cerberus
4
3
8
2.67
W
Mulan
Teddie2k
Mulan
1
4
16
2.25
W
Anubis
Ultraant
Anubis
10
2
7
6.75
L
Cthulhu
ahjooMONEY
Cthulhu
2
5
3
0.7
L
2
4
5
1.13
W
Xbalanque
glo_boyz_23
Xbalanque
1
2
13
3.75
L
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,968
Damage
39,336
43,374
Taken
42,940
32,353
Mitigated
34,582
6,363
Healing
9,536
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cerberus
 
Cerberus
4,833
71
244
1,414
12,571
11,700
0
5,836
6,735
8,943
192
W
Nike
8,319
192
237
697
9,349
9,918
29
5,948
3,401
0
17,058
L
Anubis
Frowwny
Anubis
4,377
112
540
1,374
5,398
3,010
0
2,324
3,074
20,730
0
W
Cerberus
OG WiseGod
Cerberus
4,430
115
1,919
1,579
8,631
7,067
466
5,135
3,496
9,124
509
W
Mulan
Teddie2k
Mulan
5,834
600
448
647
11,063
10,537
429
5,965
5,098
0
12,554
W
Anubis
Ultraant
Anubis
13,813
1,273
284
1,988
6,340
3,935
1,071
3,611
2,729
34,075
157
L
Cthulhu
ahjooMONEY
Cthulhu
6,956
77
0
863
13,137
13,014
0
4,881
8,256
12,978
0
L
4,987
141
123
231
5,721
2,091
0
1,333
4,388
7,557
291
W
Xbalanque
glo_boyz_23
Xbalanque
6,940
4,770
0
1,737
7,557
3,125
726
6,750
807
0
13,861
L
6,815
432
467
1,107
6,547
2,538
0
3,623
2,924
16,473
270

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,060
Gold Earned
43,933
107
Minions Killed
126
0
Camps Cleared
0
804,076
Distance Traveled
958,859
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cerberus
7,854
785
18
2
0
148,443
0
W
Nike
8,733
873
19
2
0
188,024
0
L
Anubis
8,517
852
38
4
0
158,115
0
W
Cerberus
8,323
832
23
2
0
180,428
0
W
Mulan
8,112
811
9
1
0
192,415
0
W
Anubis
10,398
1,040
56
6
0
178,045
0
L
Cthulhu
7,775
778
16
2
0
167,696
0
L
Agni
8,065
807
7
1
0
148,610
0
W
Xbalanque
8,367
837
19
2
0
219,947
0
L
He Bo
7,849
785
28
3
0
181,212
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role