Player Matchup

Xbalanque
Xbalanque
Bronze III
 
Xbalanque
Bronze III
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ganesha
Ganesha
Gold V
Alepeno
Ganesha
Gold V
Level 157
God Stats
16W - 17L
1,320 SR
Queue Stats
333W - 323L
1,405 MMR
Solo
Pele
Pele
Silver II
Qc__SuperNova
Pele
Silver II
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
180W - 224L
1,405 MMR
Solo
King Arthur
King Arthur
Bronze III
salvadoreitor
King Arthur
Bronze III
Level 114
God Stats
0W - 5L
1,289 SR
Queue Stats
22W - 32L
1,408 MMR
Solo
Ra
Ra
Silver III
sychoopturtle
Ra
Silver III
Level 159
God Stats
14W - 12L
1,716 SR
Queue Stats
397W - 459L
1,440 MMR
Solo
Team Averages
Silver IV
Silver IV
Average Tier
Level 144
1,465 SR
1,432 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 115
1,445 SR
1,409 MMR
Fenrir
Fenrir
Bronze III
SweetBunny86928
Fenrir
Bronze III
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
46W - 78L
1,409 MMR
Party 2
Yemoja
Yemoja
Gold V
VeIuda
Yemoja
Gold V
Level 223
God Stats
11W - 10L
1,295 SR
Queue Stats
162W - 150L
1,504 MMR
Party 1
Vamana
Vamana
Bronze III
grimNgore3000
Vamana
Bronze III
Level 80
God Stats
1W - 2L
1,500 SR
Queue Stats
44W - 78L
1,409 MMR
Party 2
Chang'e
Chang'e
Silver III
knowledgeableguy
Chang'e
Silver III
Level 41
God Stats
16W - 14L
1,430 SR
Queue Stats
17W - 15L
1,355 MMR
Solo
Artemis
Artemis
Silver IV
xacritty
Artemis
Silver IV
Level 124
God Stats
2W - 4L
1,500 SR
Queue Stats
77W - 74L
1,366 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
10
0 / 2 / 0
5,301
530
1,784
5,180
1,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ganesha
Alepeno
Ganesha
9
0 / 0 / 0
5,419
542
1,539
6,122
3,655
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

9
0 / 2 / 0
4,727
473
2,202
7,852
2,921
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

King Arthur
salvadoreitor
King Arthur
9
0 / 2 / 0
5,217
522
3,317
8,346
5,854
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

9
0 / 5 / 0
5,194
519
2,697
7,989
2,980
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bans
SurtrHachimanKukulkan

VS

Bans
ThanatosMaman BrigitteThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 0 / 2
5,280
528
843
5,925
2,620
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Yemoja
VeIuda
Yemoja
9
2 / 0 / 1
5,712
571
1,178
3,082
1,823
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 0
6,081
608
6,530
7,440
6,875
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

13
4 / 0 / 2
7,061
706
8,766
6,946
2,478
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Artemis
xacritty
Artemis
11
1 / 0 / 2
5,955
596
3,958
5,490
1,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

0
Kill Participation
17
0
Kills
10
11
Deaths
0
0
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Xbalanque
 
Xbalanque
0
2
0
0
L
Ganesha
Alepeno
Ganesha
0
0
0
0
L
0
2
0
0
W
1
0
2
2
W
Yemoja
VeIuda
Yemoja
2
0
1
2.5
W
2
0
0
2
W
4
0
2
5
L
King Arthur
salvadoreitor
King Arthur
0
2
0
0
L
0
5
0
0
W
Artemis
xacritty
Artemis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,539
Damage
21,275
35,489
Taken
28,883
17,154
Mitigated
15,712
9,636
Healing
10,991
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Xbalanque
 
Xbalanque
1,784
533
0
1,696
5,180
1,744
0
394
4,786
0
37,844
L
Ganesha
Alepeno
Ganesha
1,539
229
0
2,134
6,122
3,655
0
1,837
4,231
23,211
0
L
2,202
194
0
1,090
7,852
2,921
9
1,878
5,842
0
32,476
W
843
98
0
1,021
5,925
2,620
0
251
5,674
0
29,235
W
Yemoja
VeIuda
Yemoja
1,178
412
876
1,076
3,082
1,823
0
865
2,217
11,869
478
W
6,530
3,192
0
1,623
7,440
6,875
0
656
6,784
0
41,889
W
8,766
1,432
160
3,594
6,946
2,478
0
1,768
5,106
59,069
1,862
L
King Arthur
salvadoreitor
King Arthur
3,317
550
0
2,010
8,346
5,854
0
0
7,772
0
29,647
L
2,697
41
132
2,574
7,989
2,980
0
4,812
2,832
37,914
0
W
Artemis
xacritty
Artemis
3,958
2,248
0
2,641
5,490
1,916
0
624
4,866
0
49,237

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,858
Gold Earned
30,089
305
Minions Killed
343
0
Camps Cleared
0
1,002,396
Distance Traveled
1,026,822
8
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Xbalanque
5,301
530
95
10
0
185,378
3
L
Ganesha
5,419
542
11
1
0
207,437
1
L
Pele
4,727
473
65
7
0
231,627
1
W
Fenrir
5,280
528
50
5
0
220,535
0
W
Yemoja
5,712
571
24
2
0
195,080
5
W
Vamana
6,081
608
72
7
0
207,540
0
W
Chang'e
7,061
706
114
11
0
199,799
0
L
King Arthur
5,217
522
62
6
0
180,813
3
L
Ra
5,194
519
72
7
0
197,141
0
W
Artemis
5,955
596
83
8
0
203,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role