Player Matchup

Nox
Nox
 
Nox
Level 120
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Just_Kaizen
Hel
Level 8
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 13L
1,500 Elo+
Party 2
Horus
Horus
MatureStitch
Horus
Level 7
God Stats
1W - 0L
1,500 SR
Queue Stats
23W - 25L
1,285 Elo+
Party 2
Artemis
Artemis
NobleWasHere
Artemis
Level 5
God Stats
1W - 0L
1,500 SR
Queue Stats
26W - 28L
1,621 Elo+
Party 1
Rama
Rama
ZeChurro
Rama
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
74W - 62L
1,500 Elo+
Party 1
Team Averages
Level 56
1,500 SR
1,481 Elo+

VS

Team Averages
Level 20
1,601 SR
1,502 Elo+
Set
Set
 
Set
Level 24
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
Dacoolbeanns
Izanami
Level 18
God Stats
15W - 11L
1,613 SR
Queue Stats
15W - 11L
1,630 Elo+
Party 3
Janus
Janus
Deredicanro
Janus
Level 13
God Stats
1W - 2L
1,700 SR
Queue Stats
6W - 9L
1,374 Elo+
Solo
Cupid
Cupid
FatFkr
Cupid
Level 24
God Stats
2W - 3L
1,500 SR
Queue Stats
9W - 9L
1,535 Elo+
Party 3
Sobek
Sobek
mooo4mepig
Sobek
Level 22
God Stats
1W - 1L
1,692 SR
Queue Stats
1W - 4L
1,472 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nox
 
Nox
14
2 / 0 / 4
7,746
861
5,879
5,986
2,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

12
1 / 1 / 3
7,421
825
2,321
6,935
2,587
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

15
1 / 0 / 5
7,866
874
2,662
5,457
4,112
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Artemis
NobleWasHere
Artemis
13
1 / 1 / 2
7,267
807
3,139
5,412
2,184
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Rama
16
5 / 0 / 2
8,814
979
8,005
5,143
2,117
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Set
 
Set
11
0 / 1 / 0
6,671
741
862
1,991
1,287
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Izanami
Dacoolbeanns
Izanami
14
0 / 2 / 1
7,144
794
2,797
6,428
2,440
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
1 / 3 / 0
7,818
869
7,348
6,433
2,825
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
FatFkr
Cupid
14
1 / 3 / 1
7,542
838
4,069
6,830
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sobek
11
0 / 1 / 1
6,733
748
1,598
4,564
3,653
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
5
10
Kills
2
2
Deaths
10
16
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Nox
 
Nox
2
0
4
4
L
Set
 
Set
0
1
0
0
L
Izanami
Dacoolbeanns
Izanami
0
2
1
0.25
L
1
3
0
0.33
L
Cupid
FatFkr
Cupid
1
3
1
0.5
W
1
1
3
2.5
W
1
0
5
3.5
W
Artemis
NobleWasHere
Artemis
1
1
2
2
W
Rama
5
0
2
6
L
Sobek
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,006
Damage
16,674
28,933
Taken
26,246
13,588
Mitigated
13,009
7,954
Healing
3,618
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nox
 
Nox
5,879
566
0
697
5,986
2,588
524
1,689
4,187
16,905
1,531
L
Set
 
Set
862
353
0
89
1,991
1,287
618
553
1,401
0
6,311
L
Izanami
Dacoolbeanns
Izanami
2,797
1,219
0
141
6,428
2,440
104
3,281
3,032
0
15,804
L
7,348
401
0
250
6,433
2,825
0
1,530
4,779
27,910
0
L
Cupid
FatFkr
Cupid
4,069
1,668
250
2,026
6,830
2,804
35
1,980
4,850
0
17,589
W
2,321
270
796
2,194
6,935
2,587
31
1,846
4,937
15,291
0
W
2,662
1,215
1,102
1,359
5,457
4,112
0
1,714
3,594
0
18,408
W
Artemis
NobleWasHere
Artemis
3,139
825
0
0
5,412
2,184
233
1,541
3,789
0
12,811
W
Rama
8,005
5,534
0
1,806
5,143
2,117
1,042
1,630
3,463
0
36,350
L
Sobek
1,598
211
95
767
4,564
3,653
0
711
3,720
3,694
61

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,114
Gold Earned
35,908
180
Minions Killed
143
0
Camps Cleared
0
997,133
Distance Traveled
681,013
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nox
7,746
861
26
3
0
206,742
0
L
Set
6,671
741
15
2
0
48,203
0
L
Izanami
7,144
794
24
3
0
186,339
0
L
Janus
7,818
869
70
8
0
162,759
0
L
Cupid
7,542
838
33
4
0
167,342
0
W
Hel
7,421
825
16
2
0
209,620
0
W
Horus
7,866
874
36
4
0
220,233
0
W
Artemis
7,267
807
20
2
0
177,651
0
W
Rama
8,814
979
82
9
0
182,887
0
L
Sobek
6,733
748
1
0
0
116,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role