Player Matchup

Odin
Odin
CreamyDiabetes_
Odin
Level 107
God Stats
1W - 2L
1,500 SR
Queue Stats
13W - 22L
1,400 Elo+
Solo
Sylvanus
Sylvanus
Galigeigay
Sylvanus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
234W - 105L
1,535 Elo+
Party 1
Danzaburou
Danzaburou
SVEJEDAN
Danzaburou
Level 155
God Stats
12W - 10L
1,856 SR
Queue Stats
93W - 105L
1,617 Elo+
Solo
Cliodhna
Cliodhna
考拉饱饱
Cliodhna
Level 52
God Stats
3W - 4L
1,212 SR
Queue Stats
39W - 43L
1,498 Elo+
Party 1
Tiamat
Tiamat
鲍鱼和吐鲁番
Tiamat
Level 68
God Stats
2W - 1L
1,733 SR
Queue Stats
910W - 231L
1,476 Elo+
Party 1
Team Averages
Level 90
1,560 SR
1,505 Elo+

VS

Team Averages
Level 90
1,552 SR
1,624 Elo+
Thoth
Thoth
CaLi_Assassin312
Thoth
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Party 3
Tsukuyomi
Tsukuyomi
Cxurr_
Tsukuyomi
Level 144
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,850 Elo+
Party 3
Bastet
Bastet
JalerDasBirdz
Bastet
Level 134
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 24L
1,629 Elo+
Party 2
Bacchus
Bacchus
RoscoeKong
Bacchus
Level 97
God Stats
21W - 21L
1,678 SR
Queue Stats
64W - 79L
1,472 Elo+
Solo
Jing Wei
Jing Wei
fartyflaps808
Jing Wei
Level 49
God Stats
5W - 1L
1,580 SR
Queue Stats
24W - 7L
1,667 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
0 / 2 / 0
7,256
1,037
2,117
5,931
4,816
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sylvanus
Galigeigay
Sylvanus
12
0 / 1 / 0
6,957
994
4,618
11,239
11,643
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Danzaburou
SVEJEDAN
Danzaburou
12
0 / 1 / 0
7,109
1,016
4,545
9,799
4,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Cliodhna
考拉饱饱
Cliodhna
12
1 / 3 / 0
7,152
1,022
6,118
11,095
4,962
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
0 / 3 / 1
7,337
1,048
5,019
9,259
6,254
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Team 1 Tickets

292

VS

Team 2 Tickets

345

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 0 / 7
7,226
1,032
12,700
2,546
1,007
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Tsukuyomi
Cxurr_
Tsukuyomi
13
4 / 0 / 6
8,243
1,178
9,368
7,036
4,603
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

13
5 / 0 / 4
8,816
1,259
10,443
6,347
2,766
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
RoscoeKong
Bacchus
13
1 / 0 / 9
8,664
1,238
5,036
6,076
6,472
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Jing Wei
fartyflaps808
Jing Wei
13
0 / 1 / 9
7,466
1,067
5,414
4,768
1,885
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
45
1
Kills
10
10
Deaths
1
1
Assists
35
Player
Kills
Deaths
Assists
KDA
W
0
0
7
3.5
L
0
2
0
0
W
Tsukuyomi
Cxurr_
Tsukuyomi
4
0
6
7
L
Sylvanus
Galigeigay
Sylvanus
0
1
0
0
W
5
0
4
7
W
Bacchus
RoscoeKong
Bacchus
1
0
9
5.5
L
Danzaburou
SVEJEDAN
Danzaburou
0
1
0
0
W
Jing Wei
fartyflaps808
Jing Wei
0
1
9
4.5
L
Cliodhna
考拉饱饱
Cliodhna
1
3
0
0.33
L
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,417
Damage
42,961
47,323
Taken
26,773
32,454
Mitigated
16,733
4,362
Healing
6,644
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
12,700
318
0
0
2,546
1,007
0
1,440
1,106
26,223
147
L
2,117
252
0
461
5,931
4,816
0
2,279
3,306
0
5,669
W
Tsukuyomi
Cxurr_
Tsukuyomi
9,368
2,345
0
2,846
7,036
4,603
0
2,168
4,654
0
19,596
L
Sylvanus
Galigeigay
Sylvanus
4,618
471
1,137
1,568
11,239
11,643
0
3,681
6,929
10,325
0
W
10,443
2,897
0
1,625
6,347
2,766
0
2,201
4,146
0
24,978
W
Bacchus
RoscoeKong
Bacchus
5,036
214
0
1,416
6,076
6,472
0
2,435
3,641
11,748
0
L
Danzaburou
SVEJEDAN
Danzaburou
4,545
1,064
0
703
9,799
4,779
0
3,031
6,464
0
21,704
W
Jing Wei
fartyflaps808
Jing Wei
5,414
3,548
0
757
4,768
1,885
0
1,217
3,551
0
18,044
L
Cliodhna
考拉饱饱
Cliodhna
6,118
417
0
0
11,095
4,962
0
4,047
6,783
0
15,683
L
5,019
85
0
493
9,259
6,254
0
3,653
5,274
23,433
508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,811
Gold Earned
40,415
134
Minions Killed
157
5
Camps Cleared
7
647,048
Distance Traveled
749,922
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thoth
7,226
1,032
42
6
1
153,222
0
L
Odin
7,256
1,037
4
1
0
104,672
0
W
Tsukuyomi
8,243
1,178
19
3
0
132,129
0
L
Sylvanus
6,957
994
14
2
0
126,269
0
W
Bastet
8,816
1,259
46
7
3
169,998
0
W
Bacchus
8,664
1,238
13
2
0
156,067
0
L
Danzaburou
7,109
1,016
45
6
4
126,776
0
W
Jing Wei
7,466
1,067
37
5
3
138,506
0
L
Cliodhna
7,152
1,022
25
4
1
150,792
0
L
Tiamat
7,337
1,048
46
7
0
138,539
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role