Player Matchup

Lancelot
Lancelot
Silver I
Abousham3
Lancelot
Silver I
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 2L
1,593 MMR
Party 4
Kumbhakarna
Kumbhakarna
Silver I
KiiNGz_N3KO-
Kumbhakarna
Silver I
Level 138
God Stats
21W - 16L
1,408 SR
Queue Stats
81W - 76L
1,598 MMR
Party 1
Hachiman
Hachiman
Silver I
Paganini24
Hachiman
Silver I
Level 177
God Stats
27W - 23L
1,705 SR
Queue Stats
236W - 209L
1,593 MMR
Party 4
Chaac
Chaac
Silver II
Toxic-Alberth
Chaac
Silver II
Level 128
God Stats
5W - 1L
1,604 SR
Queue Stats
38W - 23L
1,598 MMR
Party 1
Kukulkan
Kukulkan
Silver I
Yukimaruⓤ
Kukulkan
Silver I
Level 175
God Stats
14W - 12L
1,662 SR
Queue Stats
188W - 164L
1,593 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 133
1,576 SR
1,595 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 151
1,651 SR
1,597 MMR
Thor
Thor
Silver II
Dr MUCEDA Zv
Thor
Silver II
Level 150
God Stats
29W - 26L
1,500 SR
Queue Stats
284W - 283L
1,638 MMR
Party 2
Sol
Sol
Gold IV
JeffTheWinner73
Sol
Gold IV
Level 149
God Stats
2W - 3L
1,769 SR
Queue Stats
156W - 146L
1,602 MMR
Party 3
Ganesha
Ganesha
Gold V
KENNECKZ
Ganesha
Gold V
Level 148
God Stats
39W - 56L
1,769 SR
Queue Stats
222W - 220L
1,605 MMR
Party 3
Raijin
Raijin
Bronze III
Luis SoloQ
Raijin
Bronze III
Level 148
God Stats
1W - 3L
1,500 SR
Queue Stats
35W - 31L
1,547 MMR
Party 2
Surtr
Surtr
Bronze III
OmnipotentDemon-
Surtr
Bronze III
Level 159
God Stats
3W - 7L
1,715 SR
Queue Stats
175W - 176L
1,592 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Abousham3
Lancelot
9
1 / 0 / 1
4,741
593
2,736
5,319
2,068
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kumbhakarna
KiiNGz_N3KO-
Kumbhakarna
6
0 / 1 / 0
4,261
533
1,268
5,533
3,469
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hachiman
Paganini24
Hachiman
9
1 / 1 / 0
4,690
586
3,054
5,144
1,790
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

11
0 / 0 / 0
5,978
747
4,745
8,040
5,967
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
Yukimaruⓤ
Kukulkan
10
1 / 0 / 1
5,386
673
2,276
2,255
840
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
AresMaman BrigitteBake KujiraAchilles

VS

Bans
AnhurAo KuangAthenaSusano
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
1 / 0 / 0
3,869
484
700
2,597
801
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

9
1 / 1 / 1
5,327
666
5,965
5,262
1,434
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Ganesha
KENNECKZ
Ganesha
9
0 / 0 / 1
5,135
642
1,414
3,858
3,046
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Raijin
Luis SoloQ
Raijin
10
0 / 2 / 0
5,289
661
1,805
4,455
1,503
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
0 / 0 / 0
5,070
634
3,564
8,198
6,739
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
4
3
Kills
2
2
Deaths
3
2
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Lancelot
Abousham3
Lancelot
1
0
1
1.5
L
1
0
0
1
L
1
1
1
1.5
L
Ganesha
KENNECKZ
Ganesha
0
0
1
0.5
W
Kumbhakarna
KiiNGz_N3KO-
Kumbhakarna
0
1
0
0
L
Raijin
Luis SoloQ
Raijin
0
2
0
0
L
0
0
0
0
W
Hachiman
Paganini24
Hachiman
1
1
0
1
W
0
0
0
0
W
Kukulkan
Yukimaruⓤ
Kukulkan
1
0
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,079
Damage
13,448
26,291
Taken
24,370
14,134
Mitigated
13,523
9,845
Healing
7,432
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
Abousham3
Lancelot
2,736
503
0
3,028
5,319
2,068
0
1,394
3,897
0
35,711
L
700
65
0
673
2,597
801
0
627
1,970
0
10,613
L
5,965
3,016
0
2,369
5,262
1,434
900
216
5,046
35,287
5,344
L
Ganesha
KENNECKZ
Ganesha
1,414
29
0
602
3,858
3,046
0
639
3,219
12,413
2,995
W
Kumbhakarna
KiiNGz_N3KO-
Kumbhakarna
1,268
119
0
2,316
5,533
3,469
0
3,131
2,368
8,068
0
L
Raijin
Luis SoloQ
Raijin
1,805
124
0
810
4,455
1,503
0
2,055
2,400
36,462
1,146
L
3,564
1,449
0
2,978
8,198
6,739
0
0
8,198
675
37,266
W
Hachiman
Paganini24
Hachiman
3,054
1,576
0
1,253
5,144
1,790
0
2,654
2,490
0
35,104
W
4,745
721
0
2,998
8,040
5,967
0
130
7,910
0
56,200
W
Kukulkan
Yukimaruⓤ
Kukulkan
2,276
291
0
250
2,255
840
0
1,161
1,010
45,004
793

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,056
Gold Earned
24,690
328
Minions Killed
273
0
Camps Cleared
0
915,055
Distance Traveled
816,291
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
4,741
593
63
8
0
233,817
0
L
Thor
3,869
484
22
3
0
131,861
0
L
Sol
5,327
666
87
11
0
161,509
1
L
Ganesha
5,135
642
5
1
0
183,221
3
W
Kumbhakarna
4,261
533
9
1
0
177,536
3
L
Raijin
5,289
661
91
11
0
163,126
1
L
Surtr
5,070
634
68
9
0
176,574
0
W
Hachiman
4,690
586
67
8
0
166,100
1
W
Chaac
5,978
747
113
14
0
160,056
2
W
Kukulkan
5,386
673
76
10
0
177,546
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role