Player Matchup

Ymir
Ymir
Bronze III
Fanesi
Ymir
Bronze III
Level 138
God Stats
15W - 16L
1,632 SR
Queue Stats
30W - 29L
1,408 MMR
Party 1
Sol
Sol
Bronze III
FireChoux
Sol
Bronze III
Level 109
God Stats
3W - 0L
1,500 SR
Queue Stats
196W - 186L
1,425 MMR
Solo
Osiris
Osiris
Bronze III
GmConsolePlayer
Osiris
Bronze III
Level 101
God Stats
4W - 2L
1,500 SR
Queue Stats
15W - 16L
1,408 MMR
Party 1
Hun Batz
Hun Batz
Silver IV
Ladytoots69
Hun Batz
Silver IV
Level 168
God Stats
7W - 3L
1,500 SR
Queue Stats
296W - 289L
1,413 MMR
Solo
Baron Samedi
Baron Samedi
Silver III
Uhh Cancel That
Baron Samedi
Silver III
Level 89
God Stats
5W - 10L
1,186 SR
Queue Stats
271W - 278L
1,434 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 121
1,464 SR
1,418 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,521 SR
1,417 MMR
Discordia
Discordia
Bronze III
Borklet
Discordia
Bronze III
Level 162
God Stats
2W - 5L
1,722 SR
Queue Stats
225W - 250L
1,412 MMR
Party 2
King Arthur
King Arthur
Bronze III
Cyndieeee
King Arthur
Bronze III
Level 65
God Stats
0W - 3L
1,500 SR
Queue Stats
58W - 61L
1,354 MMR
Solo
Hachiman
Hachiman
Bronze III
Resdum
Hachiman
Bronze III
Level 69
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 11L
1,454 MMR
Solo
Erlang Shen
Erlang Shen
Bronze III
oZesshi
Erlang Shen
Bronze III
Level 156
God Stats
0W - 2L
1,500 SR
Queue Stats
6W - 10L
1,452 MMR
Solo
Arachne
Arachne
Bronze III
yournotgood420
Arachne
Bronze III
Level 108
God Stats
10W - 14L
1,383 SR
Queue Stats
219W - 248L
1,412 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Fanesi
Ymir
17
9 / 2 / 2
9,607
600
12,582
9,986
6,554
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

17
3 / 2 / 4
10,147
634
6,461
9,464
3,202
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

15
2 / 1 / 5
9,751
609
10,395
16,811
18,131
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Hun Batz
Ladytoots69
Hun Batz
15
2 / 1 / 2
9,398
587
9,468
11,039
5,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Baron Samedi
Uhh Cancel That
Baron Samedi
13
3 / 0 / 4
8,547
534
6,134
8,737
8,019
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Bans
AthenaThanatosThorBake Kujira

VS

Bans
ChernobogMaman BrigitteAwilixJanus
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Borklet
Discordia
13
1 / 3 / 3
7,612
476
6,800
8,789
2,843
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
Cyndieeee
King Arthur
10
0 / 6 / 2
6,181
386
4,087
13,567
8,390
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
Resdum
Hachiman
13
0 / 6 / 2
7,431
464
3,961
11,385
4,081
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Erlang Shen
oZesshi
Erlang Shen
11
2 / 1 / 3
7,858
491
8,742
15,325
15,560
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

14
3 / 3 / 1
7,617
476
4,000
15,212
6,120
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
17
19
Kills
6
6
Deaths
19
17
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Discordia
Borklet
Discordia
1
3
3
0.83
L
King Arthur
Cyndieeee
King Arthur
0
6
2
0.17
W
Ymir
Fanesi
Ymir
9
2
2
5
W
3
2
4
2.5
W
2
1
5
4.5
W
Hun Batz
Ladytoots69
Hun Batz
2
1
2
3
L
Hachiman
Resdum
Hachiman
0
6
2
0.17
W
Baron Samedi
Uhh Cancel That
Baron Samedi
3
0
4
5
L
Erlang Shen
oZesshi
Erlang Shen
2
1
3
3.5
L
3
3
1
1.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,040
Damage
27,590
56,037
Taken
64,278
41,480
Mitigated
36,994
23,850
Healing
14,133
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Borklet
Discordia
6,800
343
0
457
8,789
2,843
0
1,973
6,816
50,355
0
L
King Arthur
Cyndieeee
King Arthur
4,087
625
0
1,046
13,567
8,390
0
4,853
8,714
0
32,155
W
Ymir
Fanesi
Ymir
12,582
3,222
0
619
9,986
6,554
0
2,245
7,741
89,204
3,125
W
6,461
3,525
0
5,952
9,464
3,202
2,860
0
9,464
82,974
9,072
W
10,395
4,026
0
6,883
16,811
18,131
213
1,041
15,770
0
82,107
W
Hun Batz
Ladytoots69
Hun Batz
9,468
1,525
0
3,992
11,039
5,574
1,548
1,963
9,076
0
84,225
L
Hachiman
Resdum
Hachiman
3,961
2,519
0
2,198
11,385
4,081
0
6,848
4,537
0
60,672
W
Baron Samedi
Uhh Cancel That
Baron Samedi
6,134
722
1,814
4,590
8,737
8,019
0
1,551
7,186
26,103
186
L
Erlang Shen
oZesshi
Erlang Shen
8,742
5,502
0
3,944
15,325
15,560
0
6,154
9,171
0
28,405
L
4,000
2,558
0
6,488
15,212
6,120
0
5,144
10,068
0
53,272

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,450
Gold Earned
36,699
610
Minions Killed
358
0
Camps Cleared
0
1,495,604
Distance Traveled
1,407,100
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
7,612
476
89
6
0
271,417
0
L
King Arthur
6,181
386
41
3
0
244,366
0
W
Ymir
9,607
600
128
8
0
329,398
2
W
Sol
10,147
634
164
10
0
284,889
2
W
Osiris
9,751
609
131
8
0
260,027
4
W
Hun Batz
9,398
587
152
10
0
328,716
0
L
Hachiman
7,431
464
93
6
0
247,901
1
W
Baron Samedi
8,547
534
35
2
0
292,574
3
L
Erlang Shen
7,858
491
36
2
0
296,953
3
L
Arachne
7,617
476
99
6
0
346,463
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role