Player Matchup

Sol
Sol
AfricanWarrior74
Sol
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 6L
1,500 Elo+
Solo
Izanami
Izanami
FlashFireWolf
Izanami
Level 97
God Stats
0W - 6L
1,062 SR
Queue Stats
75W - 83L
1,555 Elo+
Party 2
Cthulhu
Cthulhu
Promiseus
Cthulhu
Level 206
God Stats
1W - 1L
1,500 SR
Queue Stats
68W - 86L
1,283 Elo+
Party 1
Bakasura
Bakasura
robberman28
Bakasura
Level 23
God Stats
2W - 4L
1,111 SR
Queue Stats
29W - 42L
1,164 Elo+
Party 2
Scylla
Scylla
thefeared50
Scylla
Level 178
God Stats
1W - 1L
1,500 SR
Queue Stats
62W - 91L
1,366 Elo+
Party 1
Team Averages
Level 126
1,335 SR
1,374 Elo+

VS

Team Averages
Level 108
1,475 SR
1,521 Elo+
Bakasura
Bakasura
ALBloodyReaper
Bakasura
Level 127
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 9L
1,754 Elo+
Solo
Horus
Horus
Nejixreal
Horus
Level 58
God Stats
2W - 0L
1,714 SR
Queue Stats
5W - 6L
1,845 Elo+
Solo
Anubis
Anubis
Zebrahat03
Anubis
Level 107
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 0L
1,500 Elo+
Solo
Chronos
Chronos
bigote-aquella
Chronos
Level 104
God Stats
3W - 4L
1,171 SR
Queue Stats
99W - 92L
1,093 Elo+
Solo
Amaterasu
Amaterasu
heitbern
Amaterasu
Level 144
God Stats
4W - 2L
1,488 SR
Queue Stats
240W - 250L
1,414 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 1 / 1
5,131
513
7,521
6,364
1,601
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Izanami
10
0 / 4 / 1
5,478
548
3,640
8,158
2,529
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
Promiseus
Cthulhu
9
1 / 1 / 2
5,838
584
6,828
7,825
3,701
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Bakasura
robberman28
Bakasura
8
0 / 1 / 1
4,563
456
1,341
7,894
3,171
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Scylla
11
3 / 1 / 1
5,869
587
4,326
7,092
1,777
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bakasura
10
1 / 1 / 2
5,665
567
4,131
10,810
4,761
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Horus
Nejixreal
Horus
10
1 / 0 / 1
5,778
578
3,686
8,751
5,652
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Anubis
Zebrahat03
Anubis
10
1 / 3 / 1
6,309
631
4,950
6,444
3,161
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

10
1 / 2 / 1
5,350
535
2,829
9,219
3,732
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Amaterasu
heitbern
Amaterasu
13
4 / 0 / 0
8,271
827
5,288
8,086
5,572
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
13
5
Kills
8
8
Deaths
6
6
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Bakasura
1
1
2
2
L
1
1
1
1.5
L
Izanami
0
4
1
0.13
W
Horus
Nejixreal
Horus
1
0
1
1.5
L
Cthulhu
Promiseus
Cthulhu
1
1
2
2
W
Anubis
Zebrahat03
Anubis
1
3
1
0.5
W
1
2
1
0.75
W
Amaterasu
heitbern
Amaterasu
4
0
0
4
L
Bakasura
robberman28
Bakasura
0
1
1
0.5
L
Scylla
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,656
Damage
20,884
37,333
Taken
43,310
12,779
Mitigated
22,878
10,664
Healing
19,217
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bakasura
4,131
2,852
0
3,221
10,810
4,761
0
2,888
7,892
0
36,425
L
7,521
3,198
0
1,785
6,364
1,601
0
1,353
5,001
35,371
611
L
Izanami
3,640
2,156
0
1,337
8,158
2,529
0
651
7,507
0
39,385
W
Horus
Nejixreal
Horus
3,686
1,596
824
3,868
8,751
5,652
0
5,690
3,061
0
14,134
L
Cthulhu
Promiseus
Cthulhu
6,828
501
1,310
2,992
7,825
3,701
0
1,476
6,287
28,681
1,434
W
Anubis
Zebrahat03
Anubis
4,950
230
9
2,462
6,444
3,161
780
3,818
2,616
42,624
993
W
2,829
398
234
3,071
9,219
3,732
0
5,678
3,541
34,652
0
W
Amaterasu
heitbern
Amaterasu
5,288
2,744
0
5,528
8,086
5,572
408
0
8,086
0
65,736
L
Bakasura
robberman28
Bakasura
1,341
1,050
0
1,143
7,894
3,171
0
570
7,268
0
23,241
L
Scylla
4,326
327
0
2,097
7,092
1,777
0
3,690
3,297
44,352
733

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,879
Gold Earned
31,373
295
Minions Killed
330
0
Camps Cleared
0
988,972
Distance Traveled
1,000,471
5
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bakasura
5,665
567
68
7
0
233,176
0
L
Sol
5,131
513
53
5
0
191,190
0
L
Izanami
5,478
548
85
9
0
167,670
0
W
Horus
5,778
578
5
1
0
231,451
5
L
Cthulhu
5,838
584
39
4
0
210,555
5
W
Anubis
6,309
631
67
7
0
170,657
2
W
Chronos
5,350
535
71
7
0
186,693
13
W
Amaterasu
8,271
827
119
12
0
178,494
1
L
Bakasura
4,563
456
45
5
0
230,647
0
L
Scylla
5,869
587
73
7
0
188,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role