Player Matchup

Hachiman
Hachiman
DaGrimPickle
Hachiman
Level 129
God Stats
1W - 2L
1,702 SR
Queue Stats
53W - 39L
1,716 Elo+
Party 3
Janus
Janus
Khonar
Janus
Level 147
God Stats
2W - 2L
1,702 SR
Queue Stats
73W - 58L
1,563 Elo+
Party 3
Charon
Charon
KommieKosmonaut
Charon
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,513 Elo+
Party 3
Sun Wukong
Sun Wukong
LvL 50 Ditto
Sun Wukong
Level 97
God Stats
4W - 4L
1,343 SR
Queue Stats
48W - 47L
1,352 Elo+
Party 3
Arachne
Arachne
PancakeJoe19
Arachne
Level 127
God Stats
5W - 6L
1,541 SR
Queue Stats
170W - 169L
1,710 Elo+
Party 3
Team Averages
Level 125
1,557 SR
1,571 Elo+

VS

Team Averages
Level 125
1,554 SR
1,525 Elo+
Ah Muzen Cab
Ah Muzen Cab
BougeyMonster
Ah Muzen Cab
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 93L
1,406 Elo+
Party 2
Horus
Horus
GenericJeff
Horus
Level 83
God Stats
23W - 18L
1,557 SR
Queue Stats
175W - 142L
1,585 Elo+
Party 1
Bacchus
Bacchus
MollyPercocet420
Bacchus
Level 109
God Stats
11W - 6L
1,500 SR
Queue Stats
197W - 136L
1,620 Elo+
Party 1
Surtr
Surtr
PandaBeats11
Surtr
Level 122
God Stats
3W - 3L
1,500 SR
Queue Stats
34W - 38L
1,406 Elo+
Party 2
Ra
Ra
SloppySeconds69
Ra
Level 157
God Stats
29W - 10L
1,715 SR
Queue Stats
229W - 164L
1,606 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
DaGrimPickle
Hachiman
17
0 / 1 / 1
9,917
551
8,157
16,410
7,258
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Janus
Khonar
Janus
13
0 / 6 / 2
8,557
475
9,213
10,761
3,602
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
1 / 1 / 2
8,889
494
8,301
15,174
11,347
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Sun Wukong
LvL 50 Ditto
Sun Wukong
13
3 / 7 / 1
8,421
468
8,631
23,624
20,706
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Arachne
PancakeJoe19
Arachne
15
4 / 5 / 3
9,054
503
9,795
19,111
8,840
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BougeyMonster
Ah Muzen Cab
16
0 / 1 / 6
9,653
536
13,082
14,679
6,319
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

16
6 / 3 / 7
10,884
605
18,987
17,087
16,846
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

14
2 / 1 / 6
9,296
516
7,058
14,993
17,178
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 2 / 4
9,742
541
9,843
18,466
15,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
5 / 1 / 6
10,254
570
12,570
9,657
4,478
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
8
Kills
20
20
Deaths
8
9
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Ah Muzen Cab
BougeyMonster
Ah Muzen Cab
0
1
6
3
L
Hachiman
DaGrimPickle
Hachiman
0
1
1
0.5
W
6
3
7
3.17
L
Janus
Khonar
Janus
0
6
2
0.17
L
1
1
2
2
L
Sun Wukong
LvL 50 Ditto
Sun Wukong
3
7
1
0.5
W
2
1
6
5
L
Arachne
PancakeJoe19
Arachne
4
5
3
1.1
W
7
2
4
4.5
W
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,097
Damage
61,540
85,080
Taken
74,882
51,753
Mitigated
59,880
17,741
Healing
19,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ah Muzen Cab
BougeyMonster
Ah Muzen Cab
13,082
4,347
0
2,984
14,679
6,319
2,923
2,911
11,768
0
90,798
L
Hachiman
DaGrimPickle
Hachiman
8,157
5,010
0
6,308
16,410
7,258
2,660
2,460
13,902
0
107,263
W
18,987
6,995
1,056
4,844
17,087
16,846
39
3,197
13,890
0
75,622
L
Janus
Khonar
Janus
9,213
211
0
900
10,761
3,602
0
4,218
6,312
78,188
1,405
L
8,301
1,081
2,353
3,244
15,174
11,347
0
5,242
9,590
24,426
0
L
Sun Wukong
LvL 50 Ditto
Sun Wukong
8,631
1,369
0
2,268
23,624
20,706
0
2,295
20,398
0
52,069
W
7,058
998
0
3,602
14,993
17,178
0
3,999
10,994
27,969
0
L
Arachne
PancakeJoe19
Arachne
9,795
6,536
0
2,668
19,111
8,840
0
5,264
13,653
0
70,155
W
9,843
3,743
0
3,388
18,466
15,059
431
4,444
14,022
951
59,986
W
12,570
1,268
1,348
2,425
9,657
4,478
902
3,909
5,748
101,096
2,997

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,838
Gold Earned
49,829
498
Minions Killed
519
0
Camps Cleared
0
1,794,223
Distance Traveled
1,848,766
16
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ah Muzen Cab
9,653
536
144
8
0
359,057
2
L
Hachiman
9,917
551
172
10
0
329,407
0
W
Horus
10,884
605
112
6
0
341,442
0
L
Janus
8,557
475
117
7
0
364,342
2
L
Charon
8,889
494
37
2
0
359,364
6
L
Sun Wukong
8,421
468
69
4
0
328,265
0
W
Bacchus
9,296
516
31
2
0
381,949
5
L
Arachne
9,054
503
103
6
0
412,845
8
W
Surtr
9,742
541
70
4
0
385,949
0
W
Ra
10,254
570
162
9
0
380,369
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role