Player Matchup

Arachne
Arachne
Flamingdoodoo
Arachne
Level 67
God Stats
0W - 2L
1,500 SR
Queue Stats
37W - 73L
1,385 Elo+
Party 1
Olorun
Olorun
KawaiiSpringroll
Olorun
Level 88
God Stats
2W - 2L
1,502 SR
Queue Stats
44W - 80L
1,385 Elo+
Party 1
Yemoja
Yemoja
Michaeljr33
Yemoja
Level 57
God Stats
2W - 2L
1,858 SR
Queue Stats
15W - 16L
1,533 Elo+
Solo
Danzaburou
Danzaburou
OngooGablogian
Danzaburou
Level 27
God Stats
11W - 18L
1,778 SR
Queue Stats
28W - 60L
1,459 Elo+
Party 1
Tyr
Tyr
bigdaddypancakes
Tyr
Level 57
God Stats
0W - 2L
1,500 SR
Queue Stats
35W - 67L
1,511 Elo+
Party 1
Team Averages
Level 59
1,628 SR
1,454 Elo+

VS

Team Averages
Level 59
1,612 SR
1,570 Elo+
Ymir
Ymir
DevinDf
Ymir
Level 36
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 15L
1,500 Elo+
Party 3
Ullr
Ullr
OrangutangBang1
Ullr
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,500 Elo+
Party 3
Sun Wukong
Sun Wukong
RampantGreen
Sun Wukong
Level 67
God Stats
5W - 1L
1,524 SR
Queue Stats
21W - 24L
1,594 Elo+
Solo
Thoth
Thoth
big charliebear
Thoth
Level 47
God Stats
33W - 31L
1,832 SR
Queue Stats
334W - 295L
1,572 Elo+
Party 2
Ares
Ares
dragonlord23456
Ares
Level 118
God Stats
5W - 4L
1,705 SR
Queue Stats
224W - 197L
1,681 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
15
1 / 3 / 1
8,287
414
5,586
19,046
9,009
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

16
0 / 2 / 0
9,130
457
1,446
12,448
3,060
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Yemoja
14
1 / 2 / 6
9,451
473
5,574
14,790
12,498
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Danzaburou
OngooGablogian
Danzaburou
17
8 / 2 / 2
10,947
547
16,567
15,618
7,828
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
0 / 2 / 2
9,081
454
8,135
20,177
18,119
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
DevinDf
Ymir
12
0 / 3 / 2
7,924
396
2,974
11,721
12,556
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

14
1 / 5 / 3
8,323
416
5,092
15,961
6,367
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Sun Wukong
RampantGreen
Sun Wukong
16
3 / 0 / 4
10,226
511
16,113
17,810
17,511
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

19
2 / 0 / 2
11,690
585
13,501
4,831
1,983
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

16
5 / 2 / 2
10,127
506
16,065
19,693
12,877
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
24
10
Kills
11
11
Deaths
10
11
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Ymir
DevinDf
Ymir
0
3
2
0.33
L
Arachne
1
3
1
0.5
L
0
2
0
0
L
Yemoja
1
2
6
2
L
Danzaburou
OngooGablogian
Danzaburou
8
2
2
4.5
W
1
5
3
0.5
W
Sun Wukong
RampantGreen
Sun Wukong
3
0
4
5
W
2
0
2
3
L
0
2
2
0.5
W
5
2
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,308
Damage
53,745
82,079
Taken
70,016
50,514
Mitigated
51,294
33,990
Healing
13,529
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
DevinDf
Ymir
2,974
757
0
1,388
11,721
12,556
147
1,797
9,924
22,066
0
L
Arachne
5,586
4,100
0
5,861
19,046
9,009
0
5,639
13,311
0
69,615
L
1,446
158
164
4,984
12,448
3,060
0
8,464
3,932
71,324
1,390
L
Yemoja
5,574
1,589
4,645
3,072
14,790
12,498
143
6,444
8,054
33,889
2,490
L
Danzaburou
OngooGablogian
Danzaburou
16,567
11,712
0
7,617
15,618
7,828
53
7,966
7,652
0
101,546
W
5,092
2,233
0
3,516
15,961
6,367
926
1,460
14,501
0
58,175
W
Sun Wukong
RampantGreen
Sun Wukong
16,113
5,034
0
4,422
17,810
17,511
0
2,079
15,731
0
72,013
W
13,501
151
0
813
4,831
1,983
0
1,447
3,384
113,745
1,098
L
8,135
1,875
0
7,647
20,177
18,119
259
3,554
15,595
180
58,176
W
16,065
1,899
0
3,390
19,693
12,877
0
1,259
18,434
79,050
1,844

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,896
Gold Earned
48,290
513
Minions Killed
500
0
Camps Cleared
0
1,771,579
Distance Traveled
1,819,178
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,924
396
36
2
0
307,429
0
L
Arachne
8,287
414
91
5
0
393,763
0
L
Olorun
9,130
457
119
6
0
330,546
1
L
Yemoja
9,451
473
56
3
0
336,355
1
L
Danzaburou
10,947
547
148
7
0
325,792
3
W
Ullr
8,323
416
68
3
0
340,274
0
W
Sun Wukong
10,226
511
98
5
0
375,353
4
W
Thoth
11,690
585
191
10
0
385,460
0
L
Tyr
9,081
454
99
5
0
385,123
0
W
Ares
10,127
506
107
5
0
410,662
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role