Player Matchup

Ymir
Ymir
Berserkerbot21
Ymir
Level 122
God Stats
13W - 6L
1,187 SR
Queue Stats
84W - 74L
1,390 Elo+
Solo
Ao Kuang
Ao Kuang
Disrrption
Ao Kuang
Level 100
God Stats
2W - 0L
1,500 SR
Queue Stats
29W - 28L
1,303 Elo+
Solo
Ra
Ra
ItsHuxtt
Ra
Level 129
God Stats
6W - 2L
1,500 SR
Queue Stats
115W - 99L
1,579 Elo+
Party 1
Medusa
Medusa
Lostmychromsome
Medusa
Level 27
God Stats
2W - 3L
1,286 SR
Queue Stats
61W - 54L
1,583 Elo+
Party 1
King Arthur
King Arthur
Spencergot_u
King Arthur
Level 118
God Stats
4W - 3L
1,286 SR
Queue Stats
61W - 46L
1,624 Elo+
Party 1
Team Averages
Level 99
1,352 SR
1,496 Elo+

VS

Team Averages
Level 103
1,522 SR
1,434 Elo+
Janus
Janus
DragonKingJake_
Janus
Level 106
God Stats
1W - 2L
1,500 SR
Queue Stats
36W - 41L
1,167 Elo+
Solo
Jormungandr
Jormungandr
Joeymacaroniii
Jormungandr
Level 112
God Stats
3W - 3L
1,500 SR
Queue Stats
132W - 119L
1,505 Elo+
Solo
Sylvanus
Sylvanus
NΔZIRENO
Sylvanus
Level 95
God Stats
15W - 18L
1,609 SR
Queue Stats
106W - 98L
1,590 Elo+
Party 2
Fenrir
Fenrir
Philosophiex
Fenrir
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,407 Elo+
Party 2
Rama
Rama
ShepardsOfFire91
Rama
Level 115
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 10L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 1 / 11
7,265
519
7,009
15,781
13,383
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Ao Kuang
Disrrption
Ao Kuang
14
7 / 1 / 5
7,599
543
8,496
12,373
7,330
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

15
3 / 1 / 5
8,210
586
6,453
6,555
2,814
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

14
5 / 0 / 2
7,793
557
6,947
7,954
3,481
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

King Arthur
Spencergot_u
King Arthur
14
3 / 3 / 2
7,857
561
8,189
14,860
13,779
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 6 / 1
6,566
469
5,233
10,344
3,542
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Jormungandr
Joeymacaroniii
Jormungandr
14
3 / 2 / 0
8,474
605
9,834
12,860
11,580
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Sylvanus
NΔZIRENO
Sylvanus
12
0 / 4 / 2
6,490
464
6,091
14,003
10,532
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Fenrir
13
1 / 3 / 1
6,957
497
5,849
11,918
6,001
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

11
2 / 3 / 0
6,772
484
5,686
7,392
2,902
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

43
Kill Participation
10
18
Kills
6
6
Deaths
18
25
Assists
4
Player
Kills
Deaths
Assists
KDA
W
0
1
11
5.5
W
Ao Kuang
Disrrption
Ao Kuang
7
1
5
9.5
L
0
6
1
0.08
W
3
1
5
5.5
L
Jormungandr
Joeymacaroniii
Jormungandr
3
2
0
1.5
W
5
0
2
6
L
Sylvanus
NΔZIRENO
Sylvanus
0
4
2
0.25
L
Fenrir
1
3
1
0.5
L
2
3
0
0.67
W
King Arthur
Spencergot_u
King Arthur
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

37,094
Damage
32,693
57,523
Taken
56,517
40,787
Mitigated
34,557
14,701
Healing
13,630
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,009
1,759
0
2,259
15,781
13,383
0
4,227
11,554
28,543
5,171
W
Ao Kuang
Disrrption
Ao Kuang
8,496
2,684
0
3,179
12,373
7,330
0
2,500
9,873
58,722
0
L
5,233
685
0
1,869
10,344
3,542
0
6,645
3,699
50,610
2,177
W
6,453
744
864
2,298
6,555
2,814
0
3,544
3,011
69,680
1,814
L
Jormungandr
Joeymacaroniii
Jormungandr
9,834
2,224
0
3,154
12,860
11,580
0
1,380
11,480
57,026
4,438
W
6,947
3,306
0
4,143
7,954
3,481
979
2,148
5,806
0
61,139
L
Sylvanus
NΔZIRENO
Sylvanus
6,091
2,176
578
4,771
14,003
10,532
0
6,161
7,842
40,549
12,610
L
Fenrir
5,849
985
0
2,360
11,918
6,001
0
2,793
9,125
0
56,785
L
5,686
4,971
0
898
7,392
2,902
0
3,904
3,409
0
30,931
W
King Arthur
Spencergot_u
King Arthur
8,189
780
0
1,958
14,860
13,779
0
7,440
7,420
0
58,952

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,724
Gold Earned
35,259
437
Minions Killed
421
0
Camps Cleared
0
1,374,605
Distance Traveled
1,261,750
14
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
7,265
519
45
3
0
283,440
7
W
Ao Kuang
7,599
543
82
6
0
298,364
0
L
Janus
6,566
469
93
7
0
214,239
0
W
Ra
8,210
586
114
8
0
270,136
2
L
Jormungandr
8,474
605
108
8
0
254,237
0
W
Medusa
7,793
557
104
7
0
254,683
4
L
Sylvanus
6,490
464
83
6
0
249,255
3
L
Fenrir
6,957
497
78
6
0
303,413
1
L
Rama
6,772
484
59
4
0
240,606
0
W
King Arthur
7,857
561
92
7
0
267,982
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role