Player Matchup

Bacchus
Bacchus
KickSmite
Bacchus
Level 100
God Stats
2W - 3L
1,500 SR
Queue Stats
253W - 218L
1,589 Elo+
Party 1
Horus
Horus
MSTERFOXXX
Horus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 113L
1,562 Elo+
Party 1
Awilix
Awilix
dTrEyP
Awilix
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 48L
1,303 Elo+
Solo
Rama
Rama
fireball654321
Rama
Level 108
God Stats
4W - 5L
1,500 SR
Queue Stats
195W - 159L
1,701 Elo+
Party 1
Cliodhna
Cliodhna
neteleenel
Cliodhna
Level 28
God Stats
0W - 2L
1,500 SR
Queue Stats
40W - 82L
1,341 Elo+
Solo
Team Averages
Level 81
1,500 SR
1,499 Elo+

VS

Team Averages
Level 94
1,500 SR
1,511 Elo+
Ymir
Ymir
FIREFOXX03
Ymir
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
163W - 178L
1,507 Elo+
Solo
Terra
Terra
Flightime69
Terra
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 8L
1,423 Elo+
Solo
Atlas
Atlas
Gage20th
Atlas
Level 95
God Stats
5W - 2L
1,500 SR
Queue Stats
170W - 159L
1,537 Elo+
Party 2
Agni
Agni
edfgaefdaf
Agni
Level 60
God Stats
3W - 2L
1,500 SR
Queue Stats
153W - 144L
1,587 Elo+
Party 2
Zeus
Zeus
keybladerunlimi
Zeus
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 166L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
KickSmite
Bacchus
14
1 / 2 / 7
7,532
753
8,846
11,865
20,577
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Horus
12
0 / 2 / 5
6,772
677
2,937
8,227
8,448
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Awilix
dTrEyP
Awilix
13
3 / 5 / 4
7,207
721
6,918
11,353
6,132
Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
5 / 3 / 3
8,239
824
8,435
9,927
5,313
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Cliodhna
neteleenel
Cliodhna
12
0 / 7 / 1
6,750
675
5,923
12,090
5,952
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 1 / 15
9,134
913
6,835
10,875
12,059
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
5 / 1 / 10
9,712
971
5,640
8,967
10,777
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Atlas
Gage20th
Atlas
14
3 / 3 / 11
9,114
911
10,002
13,255
17,050
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

15
5 / 4 / 11
9,313
931
8,687
7,327
3,697
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
5 / 1 / 10
9,235
924
13,638
4,939
2,213
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
76
9
Kills
19
19
Deaths
10
20
Assists
57
Player
Kills
Deaths
Assists
KDA
W
1
1
15
8.5
W
5
1
10
10
W
Atlas
Gage20th
Atlas
3
3
11
2.83
L
Bacchus
KickSmite
Bacchus
1
2
7
2.25
L
Horus
0
2
5
1.25
L
Awilix
dTrEyP
Awilix
3
5
4
1
W
5
4
11
2.63
L
5
3
3
2.17
W
5
1
10
10
L
Cliodhna
neteleenel
Cliodhna
0
7
1
0.07

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,059
Damage
44,802
53,462
Taken
45,363
46,422
Mitigated
45,796
16,781
Healing
13,407
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,835
932
1,671
2,110
10,875
12,059
158
2,595
8,280
15,281
0
W
5,640
498
2,357
2,507
8,967
10,777
950
2,225
6,742
11,008
254
W
Atlas
Gage20th
Atlas
10,002
2,852
1,704
2,188
13,255
17,050
589
1,590
11,665
13,130
1,652
L
Bacchus
KickSmite
Bacchus
8,846
1,049
868
3,672
11,865
20,577
89
8,787
2,821
16,902
0
L
Horus
2,937
1,489
3,285
3,039
8,227
8,448
0
6,481
1,502
0
5,284
L
Awilix
dTrEyP
Awilix
6,918
1,350
248
1,784
11,353
6,132
370
9,107
1,735
0
12,313
W
8,687
431
559
311
7,327
3,697
1,372
1,825
5,502
16,962
1,365
L
8,435
7,578
486
3,131
9,927
5,313
220
7,744
1,997
0
18,346
W
13,638
1,575
0
0
4,939
2,213
867
611
4,328
29,247
825
L
Cliodhna
neteleenel
Cliodhna
5,923
1,050
163
105
12,090
5,952
118
8,710
3,150
0
16,361

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,500
Gold Earned
46,508
77
Minions Killed
116
0
Camps Cleared
0
845,654
Distance Traveled
873,407
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
9,134
913
23
2
0
183,353
0
W
Terra
9,712
971
7
1
0
130,113
0
W
Atlas
9,114
911
10
1
0
189,717
0
L
Bacchus
7,532
753
19
2
0
203,773
0
L
Horus
6,772
677
10
1
0
172,387
0
L
Awilix
7,207
721
7
1
0
179,948
0
W
Agni
9,313
931
25
3
0
195,051
0
L
Rama
8,239
824
25
3
0
130,149
0
W
Zeus
9,235
924
51
5
0
175,173
0
L
Cliodhna
6,750
675
16
2
0
159,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role