Player Matchup

Xbalanque
Xbalanque
 
Xbalanque
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hercules
Hercules
BearTime
Hercules
Level 146
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,793 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Pelloh90
Kumbhakarna
Level 46
God Stats
1W - 0L
1,500 SR
Queue Stats
29W - 32L
1,793 Elo+
Party 2
Ares
Ares
SirSparrow
Ares
Level 117
God Stats
1W - 1L
1,500 SR
Queue Stats
34W - 35L
1,793 Elo+
Party 2
Ra
Ra
SpinyNorman867
Ra
Level 50
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 29L
1,793 Elo+
Party 2
Team Averages
Level 89
1,500 SR
1,734 Elo+

VS

Team Averages
Level 112
1,500 SR
1,501 Elo+
Achilles
Achilles
AzT GOHAN
Achilles
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
49W - 44L
1,500 Elo+
Party 3
Charon
Charon
Chronowhen
Charon
Level 45
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 22L
1,577 Elo+
Solo
Chang'e
Chang'e
PapiAlex1998
Chang'e
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 8L
1,464 Elo+
Party 1
Kuzenbo
Kuzenbo
Sir Hisra
Kuzenbo
Level 183
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 5L
1,464 Elo+
Party 1
Mercury
Mercury
SoloSoyStarKi
Mercury
Level 119
God Stats
2W - 2L
1,500 SR
Queue Stats
51W - 51L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xbalanque
 
Xbalanque
19
7 / 2 / 14
11,457
764
35,755
10,820
8,014
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hercules
BearTime
Hercules
18
6 / 2 / 15
10,599
707
17,804
22,310
34,789
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Kumbhakarna
Pelloh90
Kumbhakarna
18
1 / 0 / 19
9,624
642
4,583
13,243
16,687
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

17
4 / 3 / 12
10,821
721
12,100
17,542
26,741
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

19
4 / 2 / 17
10,966
731
14,479
10,748
8,572
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
AzT GOHAN
Achilles
17
4 / 4 / 4
9,535
636
9,983
21,811
24,593
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
Chronowhen
Charon
16
1 / 5 / 8
9,795
653
21,711
19,656
23,659
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Chang'e
PapiAlex1998
Chang'e
16
0 / 2 / 8
8,872
591
8,947
11,564
6,720
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Kuzenbo
Sir Hisra
Kuzenbo
15
1 / 5 / 8
8,701
580
10,331
29,643
34,709
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Mercury
16
3 / 6 / 5
9,359
624
11,199
15,530
8,455
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

99
Kill Participation
42
22
Kills
9
9
Deaths
22
77
Assists
33
Player
Kills
Deaths
Assists
KDA
W
Xbalanque
 
Xbalanque
7
2
14
7
L
Achilles
AzT GOHAN
Achilles
4
4
4
1.5
W
Hercules
BearTime
Hercules
6
2
15
6.75
L
Charon
Chronowhen
Charon
1
5
8
1
L
Chang'e
PapiAlex1998
Chang'e
0
2
8
2
W
Kumbhakarna
Pelloh90
Kumbhakarna
1
0
19
10.5
L
Kuzenbo
Sir Hisra
Kuzenbo
1
5
8
1
W
4
3
12
3.33
L
Mercury
3
6
5
0.92
W
4
2
17
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

84,721
Damage
62,171
74,663
Taken
98,204
94,803
Mitigated
98,136
36,640
Healing
44,054
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xbalanque
 
Xbalanque
35,755
18,995
2,504
843
10,820
8,014
2,526
6,513
4,169
0
65,800
L
Achilles
AzT GOHAN
Achilles
9,983
1,585
1,089
4,449
21,811
24,593
0
6,109
15,642
0
20,511
W
Hercules
BearTime
Hercules
17,804
4,429
1,269
8,694
22,310
34,789
309
10,315
11,388
0
25,023
L
Charon
Chronowhen
Charon
21,711
989
463
1,577
19,656
23,659
0
6,833
12,496
38,967
0
L
Chang'e
PapiAlex1998
Chang'e
8,947
794
21,050
5,809
11,564
6,720
0
5,098
6,307
22,477
1,267
W
Kumbhakarna
Pelloh90
Kumbhakarna
4,583
108
1,909
1,559
13,243
16,687
336
8,210
4,847
10,133
223
L
Kuzenbo
Sir Hisra
Kuzenbo
10,331
2,872
682
8,253
29,643
34,709
15
6,279
23,171
18,593
170
W
12,100
561
643
1,721
17,542
26,741
27
10,524
6,585
15,265
1,182
L
Mercury
11,199
5,290
143
539
15,530
8,455
127
5,328
10,202
0
26,340
W
14,479
1,626
14,037
3,461
10,748
8,572
889
5,109
5,594
45,606
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,467
Gold Earned
46,262
190
Minions Killed
148
0
Camps Cleared
0
1,446,149
Distance Traveled
1,359,746
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xbalanque
11,457
764
79
5
0
267,215
0
L
Achilles
9,535
636
30
2
0
282,827
0
W
Hercules
10,599
707
21
1
0
319,434
0
L
Charon
9,795
653
28
2
0
272,797
0
L
Chang'e
8,872
591
36
2
0
291,271
0
W
Kumbhakarna
9,624
642
9
1
0
311,625
0
L
Kuzenbo
8,701
580
12
1
0
268,067
0
W
Ares
10,821
721
13
1
0
272,164
0
L
Mercury
9,359
624
42
3
0
244,784
0
W
Ra
10,966
731
68
5
0
275,711
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role