Player Matchup

Cernunnos
Cernunnos
 
Cernunnos
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Shiva
Shiva
Darkwiizzard
Shiva
Level 156
God Stats
7W - 5L
1,267 SR
Queue Stats
22W - 17L
1,403 Elo+
Solo
Bakasura
Bakasura
Jewels4k1
Bakasura
Level 145
God Stats
3W - 1L
1,500 SR
Queue Stats
65W - 58L
1,435 Elo+
Party 1
Ares
Ares
MCtheFurious
Ares
Level 88
God Stats
2W - 1L
1,500 SR
Queue Stats
18W - 18L
1,408 Elo+
Party 1
Janus
Janus
spiralking1234
Janus
Level 153
God Stats
1W - 1L
1,500 SR
Queue Stats
65W - 61L
1,404 Elo+
Party 1
Team Averages
Level 124
1,453 SR
1,430 Elo+

VS

Team Averages
Level 104
1,710 SR
1,621 Elo+
Charybdis
Charybdis
 
Charybdis
Level 66
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
Agasuwooo
Baron Samedi
Level 143
God Stats
14W - 9L
1,820 SR
Queue Stats
60W - 61L
1,779 Elo+
Solo
Anubis
Anubis
Jellyboy chris
Anubis
Level 83
God Stats
6W - 9L
1,911 SR
Queue Stats
211W - 187L
1,591 Elo+
Party 2
Shiva
Shiva
KabaKensei
Shiva
Level 122
God Stats
3W - 3L
1,818 SR
Queue Stats
144W - 152L
1,417 Elo+
Solo
Fenrir
Fenrir
McPollooo11
Fenrir
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
12W - 10L
1,820 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
12
2 / 4 / 0
6,844
622
5,926
8,881
3,084
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
3 / 2 / 0
6,964
633
7,456
10,383
9,509
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bakasura
Jewels4k1
Bakasura
13
5 / 0 / 1
6,982
635
6,305
7,244
3,038
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
0 / 3 / 5
5,767
524
2,847
10,424
7,267
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

11
0 / 1 / 0
5,883
535
2,438
5,059
1,553
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
 
Charybdis
10
4 / 3 / 2
6,242
567
5,770
8,592
3,277
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Baron Samedi
Agasuwooo
Baron Samedi
11
0 / 0 / 1
5,587
508
2,838
4,520
2,185
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
4 / 3 / 5
6,483
589
10,530
9,357
4,393
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Shiva
11
0 / 3 / 2
6,184
562
5,179
11,294
9,006
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Fenrir
12
2 / 1 / 0
6,038
549
2,020
9,435
4,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
20
10
Kills
10
10
Deaths
10
6
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Cernunnos
 
Cernunnos
2
4
0
0.5
L
Charybdis
 
Charybdis
4
3
2
1.67
L
Baron Samedi
Agasuwooo
Baron Samedi
0
0
1
0.5
W
3
2
0
1.5
L
4
3
5
2.17
W
Bakasura
Jewels4k1
Bakasura
5
0
1
5.5
L
Shiva
0
3
2
0.33
W
0
3
5
0.83
L
Fenrir
2
1
0
2
W
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,972
Damage
26,337
41,991
Taken
43,198
24,451
Mitigated
23,280
12,108
Healing
12,479
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cernunnos
 
Cernunnos
5,926
3,089
41
3,071
8,881
3,084
826
2,104
6,777
0
55,434
L
Charybdis
 
Charybdis
5,770
3,497
0
3,114
8,592
3,277
380
689
7,833
0
33,786
L
Baron Samedi
Agasuwooo
Baron Samedi
2,838
166
0
1,373
4,520
2,185
0
1,972
2,548
34,819
0
W
7,456
1,074
55
2,478
10,383
9,509
0
0
9,559
767
47,893
L
10,530
591
0
3,794
9,357
4,393
280
2,318
6,056
43,520
0
W
Bakasura
Jewels4k1
Bakasura
6,305
4,026
0
2,858
7,244
3,038
0
1,079
6,165
0
38,019
L
Shiva
5,179
798
55
1,766
11,294
9,006
0
219
9,957
0
43,991
W
2,847
373
0
1,870
10,424
7,267
0
6,246
4,178
10,849
303
L
Fenrir
2,020
609
0
2,377
9,435
4,419
0
141
8,612
0
53,966
W
2,438
0
0
1,735
5,059
1,553
0
3,939
1,120
38,105
2,486

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,440
Gold Earned
30,534
319
Minions Killed
329
0
Camps Cleared
0
1,115,810
Distance Traveled
1,055,108
2
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cernunnos
6,844
622
82
7
0
181,727
0
L
Charybdis
6,242
567
59
5
0
207,919
0
L
Baron Samedi
5,587
508
71
6
0
199,908
4
W
Shiva
6,964
633
86
8
0
204,768
2
L
Anubis
6,483
589
51
5
0
186,517
2
W
Bakasura
6,982
635
85
8
0
267,608
0
L
Shiva
6,184
562
71
6
0
222,045
2
W
Ares
5,767
524
10
1
0
236,096
0
L
Fenrir
6,038
549
77
7
0
238,719
0
W
Janus
5,883
535
56
5
0
225,611
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role