Player Matchup

Arachne
Arachne
AlejandroDaGreat
Arachne
Level 60
God Stats
11W - 12L
1,505 SR
Queue Stats
217W - 220L
1,487 Elo+
Solo
Ah Puch
Ah Puch
BillTheKrill011
Ah Puch
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
233W - 226L
1,494 Elo+
Party 1
Danzaburou
Danzaburou
MpBappe45432
Danzaburou
Level 62
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,638 Elo+
Solo
Cu Chulainn
Cu Chulainn
WhitestRice
Cu Chulainn
Level 80
God Stats
1W - 3L
1,191 SR
Queue Stats
106W - 111L
1,414 Elo+
Party 1
Bake Kujira
Bake Kujira
ZeydaAtaraxia
Bake Kujira
Level 76
God Stats
7W - 9L
1,500 SR
Queue Stats
65W - 73L
1,402 Elo+
Party 1
Team Averages
Level 76
1,439 SR
1,487 Elo+

VS

Team Averages
Level 65
1,531 SR
1,607 Elo+
Tiamat
Tiamat
C0ZM1C kun
Tiamat
Level 81
God Stats
7W - 10L
1,257 SR
Queue Stats
28W - 33L
1,269 Elo+
Party 3
Danzaburou
Danzaburou
ElTamalito
Danzaburou
Level 67
God Stats
3W - 2L
1,753 SR
Queue Stats
115W - 109L
1,891 Elo+
Party 2
Maui
Maui
Varics3d
Maui
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
90W - 79L
1,644 Elo+
Solo
Tyr
Tyr
doomfist2006
Tyr
Level 87
God Stats
5W - 6L
1,644 SR
Queue Stats
66W - 63L
1,339 Elo+
Party 3
Thor
Thor
ilove455
Thor
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 77L
1,891 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
6 / 1 / 5
10,191
599
6,173
14,408
8,056
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

15
2 / 1 / 1
9,314
548
10,205
11,455
4,771
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Danzaburou
MpBappe45432
Danzaburou
14
3 / 2 / 4
8,666
510
8,879
8,362
3,744
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Cu Chulainn
WhitestRice
Cu Chulainn
17
7 / 0 / 4
10,668
628
13,410
12,734
14,546
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Bake Kujira
ZeydaAtaraxia
Bake Kujira
14
3 / 3 / 5
9,161
539
9,738
12,037
10,905
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
C0ZM1C kun
Tiamat
11
0 / 3 / 1
7,260
427
7,847
12,332
6,779
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ElTamalito
Danzaburou
12
5 / 3 / 2
8,104
477
9,066
11,441
5,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Maui
12
2 / 4 / 3
7,966
469
3,811
17,035
16,309
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

13
0 / 6 / 0
7,856
462
4,842
14,495
11,795
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Thor
11
0 / 5 / 3
6,800
400
4,281
13,975
6,675
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
21
Kills
7
7
Deaths
21
19
Assists
9
Player
Kills
Deaths
Assists
KDA
W
6
1
5
8.5
W
2
1
1
2.5
L
Tiamat
C0ZM1C kun
Tiamat
0
3
1
0.17
L
Danzaburou
ElTamalito
Danzaburou
5
3
2
2
W
Danzaburou
MpBappe45432
Danzaburou
3
2
4
2.5
L
Maui
2
4
3
0.88
W
Cu Chulainn
WhitestRice
Cu Chulainn
7
0
4
9
W
Bake Kujira
ZeydaAtaraxia
Bake Kujira
3
3
5
1.83
L
0
6
0
0
L
Thor
0
5
3
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,405
Damage
29,847
58,996
Taken
69,278
42,022
Mitigated
46,802
14,691
Healing
10,598
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,173
4,231
0
5,159
14,408
8,056
507
945
13,463
0
105,915
W
10,205
1,096
0
4,612
11,455
4,771
110
7,314
3,733
68,653
3,917
L
Tiamat
C0ZM1C kun
Tiamat
7,847
509
0
1,259
12,332
6,779
0
7,967
4,365
41,654
0
L
Danzaburou
ElTamalito
Danzaburou
9,066
4,882
0
2,495
11,441
5,244
0
3,640
7,801
0
52,354
W
Danzaburou
MpBappe45432
Danzaburou
8,879
3,920
0
919
8,362
3,744
1,895
1,335
6,977
0
48,734
L
Maui
3,811
1,514
205
3,357
17,035
16,309
0
5,527
11,508
22,305
0
W
Cu Chulainn
WhitestRice
Cu Chulainn
13,410
2,189
0
1,230
12,734
14,546
212
269
12,435
1,779
83,529
W
Bake Kujira
ZeydaAtaraxia
Bake Kujira
9,738
5,319
0
2,771
12,037
10,905
1,251
1,307
10,730
43,621
3,152
L
4,842
1,094
0
2,782
14,495
11,795
270
657
13,838
0
59,462
L
Thor
4,281
1,370
0
500
13,975
6,675
0
2,885
11,090
0
43,753

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,000
Gold Earned
37,986
524
Minions Killed
378
0
Camps Cleared
0
1,683,944
Distance Traveled
1,584,166
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
10,191
599
144
8
0
387,917
0
W
Ah Puch
9,314
548
118
7
0
316,047
1
L
Tiamat
7,260
427
90
5
0
314,948
0
L
Danzaburou
8,104
477
67
4
0
315,513
7
W
Danzaburou
8,666
510
76
4
0
291,622
0
L
Maui
7,966
469
44
3
0
336,149
1
W
Cu Chulainn
10,668
628
125
7
0
343,348
5
W
Bake Kujira
9,161
539
61
4
0
345,010
4
L
Tyr
7,856
462
107
6
0
290,255
0
L
Thor
6,800
400
70
4
0
327,301
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role