Player Matchup

Ishtar
Ishtar
Bronze III
 
Ishtar
Bronze III
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Bronze III
 
Morgan Le Fay
Bronze III
Level 213
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
He Bo
He Bo
Bronze III
 
He Bo
Bronze III
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kuzenbo
Kuzenbo
Bronze III
Mxwl
Kuzenbo
Bronze III
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
115W - 73L
1,454 MMR
Party 2
Hercules
Hercules
Bronze III
Xotzz
Hercules
Bronze III
Level 199
God Stats
7W - 3L
1,500 SR
Queue Stats
54W - 34L
1,454 MMR
Party 2
Team Averages
Bronze III
Bronze III
Average Tier
Level 168
1,500 SR
1,482 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 118
1,515 SR
1,454 MMR
Ullr
Ullr
Bronze III
BuggiePusher
Ullr
Bronze III
Level 49
God Stats
2W - 2L
1,758 SR
Queue Stats
84W - 81L
1,454 MMR
Solo
Anubis
Anubis
Bronze III
CEORHV
Anubis
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
38W - 75L
1,454 MMR
Solo
Lancelot
Lancelot
Bronze III
Juanqui19
Lancelot
Bronze III
Level 119
God Stats
6W - 5L
1,500 SR
Queue Stats
153W - 136L
1,454 MMR
Solo
Shiva
Shiva
Bronze III
Lyrical Tay
Shiva
Bronze III
Level 118
God Stats
0W - 2L
1,316 SR
Queue Stats
1W - 5L
1,454 MMR
Solo
Sobek
Sobek
Bronze III
TH3 Backwoods
Sobek
Bronze III
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 9L
1,454 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ishtar
 
Ishtar
16
6 / 0 / 4
9,907
708
12,254
6,675
3,544
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Morgan Le Fay
 
Morgan Le Fay
16
6 / 0 / 1
9,482
677
9,383
7,758
3,540
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

He Bo
 
He Bo
14
2 / 3 / 5
7,961
569
5,180
9,109
3,379
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Focus

Magic Focus

+20
Magical Power

Kuzenbo
Mxwl
Kuzenbo
13
6 / 0 / 9
9,201
657
8,555
11,949
15,119
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Hercules
Xotzz
Hercules
16
7 / 2 / 3
10,231
731
14,115
18,375
17,619
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Bans
KukulkanThorBake KujiraThanatos

VS

Bans
ThothMaman BrigitteNe ZhaMercury
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 5 / 1
5,743
410
2,387
10,096
3,913
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Anubis
CEORHV
Anubis
11
0 / 6 / 0
6,650
475
3,895
12,184
6,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Juanqui19
Lancelot
14
1 / 4 / 1
7,204
515
7,306
14,088
6,810
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

10
2 / 6 / 0
6,400
457
6,501
14,845
9,628
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
1 / 6 / 2
6,628
473
4,801
17,324
17,901
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
9
27
Kills
5
5
Deaths
27
22
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ishtar
 
Ishtar
6
0
4
8
W
Morgan Le Fay
 
Morgan Le Fay
6
0
1
6.5
W
He Bo
 
He Bo
2
3
5
1.5
L
1
5
1
0.3
L
Anubis
CEORHV
Anubis
0
6
0
0
L
Lancelot
Juanqui19
Lancelot
1
4
1
0.38
L
2
6
0
0.33
W
Kuzenbo
Mxwl
Kuzenbo
6
0
9
10.5
L
1
6
2
0.33
W
Hercules
Xotzz
Hercules
7
2
3
4.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,487
Damage
24,890
53,866
Taken
68,537
43,201
Mitigated
44,509
15,587
Healing
16,753
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ishtar
 
Ishtar
12,254
7,449
0
2,490
6,675
3,544
1,229
1,481
5,194
0
91,164
W
Morgan Le Fay
 
Morgan Le Fay
9,383
984
0
1,023
7,758
3,540
99
2,587
5,171
88,023
1,460
W
He Bo
 
He Bo
5,180
600
0
3,051
9,109
3,379
0
1,867
7,242
53,491
0
L
2,387
308
0
1,125
10,096
3,913
0
3,483
6,613
0
30,320
L
Anubis
CEORHV
Anubis
3,895
248
0
2,969
12,184
6,257
0
9,426
2,704
50,800
309
L
Lancelot
Juanqui19
Lancelot
7,306
1,935
0
4,704
14,088
6,810
0
3,465
10,441
0
69,274
L
6,501
1,283
28
4,058
14,845
9,628
0
1,338
12,664
0
33,917
W
Kuzenbo
Mxwl
Kuzenbo
8,555
3,785
0
1,481
11,949
15,119
80
3,120
8,829
26,077
0
L
4,801
171
108
3,761
17,324
17,901
0
5,406
11,814
19,795
0
W
Hercules
Xotzz
Hercules
14,115
6,202
0
7,542
18,375
17,619
0
239
17,284
146
81,964

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,782
Gold Earned
32,625
520
Minions Killed
326
0
Camps Cleared
0
1,477,946
Distance Traveled
1,254,281
5
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ishtar
9,907
708
137
10
0
277,555
0
W
Morgan Le Fay
9,482
677
133
10
0
269,965
2
W
He Bo
7,961
569
84
6
0
299,596
2
L
Ullr
5,743
410
50
4
0
196,336
2
L
Anubis
6,650
475
95
7
0
243,244
0
L
Lancelot
7,204
515
112
8
0
323,954
1
L
Shiva
6,400
457
51
4
0
217,321
0
W
Kuzenbo
9,201
657
30
2
0
323,169
1
L
Sobek
6,628
473
18
1
0
273,426
5
W
Hercules
10,231
731
136
10
0
307,661
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role