Player Matchup

Arachne
Arachne
Junglists
Arachne
Level 44
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 10L
1,756 Elo+
Party 1
Agni
Agni
ManEatingBaby17
Agni
Level 42
God Stats
3W - 2L
1,551 SR
Queue Stats
93W - 78L
1,483 Elo+
Party 2
Hel
Hel
Salvick
Hel
Level 6
God Stats
1W - 1L
1,500 SR
Queue Stats
5W - 6L
1,500 Elo+
Party 1
Hercules
Hercules
Spartanqt
Hercules
Level 30
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 11L
1,648 Elo+
Party 1
Achilles
Achilles
valentinofuntime
Achilles
Level 49
God Stats
7W - 3L
1,471 SR
Queue Stats
26W - 20L
1,447 Elo+
Party 2
Team Averages
Level 34
1,505 SR
1,567 Elo+

VS

Team Averages
Level 30
1,575 SR
1,599 Elo+
Bellona
Bellona
AwkwardSNPI
Bellona
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Party 3
Sylvanus
Sylvanus
BIues_Clues
Sylvanus
Level 21
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 2L
1,807 Elo+
Party 3
Kukulkan
Kukulkan
SincereRabbit55
Kukulkan
Level 7
God Stats
1W - 3L
1,687 SR
Queue Stats
1W - 4L
1,588 Elo+
Party 4
Apollo
Apollo
TheDiscipleNoisy
Apollo
Level 36
God Stats
0W - 2L
1,500 SR
Queue Stats
20W - 26L
1,510 Elo+
Party 3
Arachne
Arachne
XFullofSinX
Arachne
Level 82
God Stats
1W - 4L
1,687 SR
Queue Stats
1W - 7L
1,588 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
Junglists
Arachne
13
3 / 2 / 7
8,084
539
6,151
11,971
5,355
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
11 / 3 / 3
9,626
642
12,321
9,014
3,555
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Hel
13
3 / 3 / 9
7,425
495
7,029
10,677
3,629
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Hercules
Spartanqt
Hercules
13
7 / 3 / 5
8,145
543
17,461
14,198
7,721
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

14
8 / 0 / 1
9,100
607
7,988
10,040
9,528
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AwkwardSNPI
Bellona
10
1 / 7 / 0
6,451
430
4,760
13,870
9,397
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
BIues_Clues
Sylvanus
11
4 / 3 / 5
7,794
520
5,375
17,851
12,893
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Kukulkan
10
1 / 11 / 2
6,394
426
5,463
12,030
4,571
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

10
2 / 6 / 3
6,621
441
5,175
12,933
4,900
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Arachne
XFullofSinX
Arachne
11
2 / 5 / 2
7,123
475
3,940
14,012
5,385
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Match Insights

Player Kills, Deaths, and Assists

57
Kill Participation
22
32
Kills
10
11
Deaths
32
25
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Bellona
AwkwardSNPI
Bellona
1
7
0
0.14
L
Sylvanus
BIues_Clues
Sylvanus
4
3
5
2.17
W
Arachne
Junglists
Arachne
3
2
7
3.25
W
11
3
3
4.17
W
Hel
3
3
9
2.5
L
Kukulkan
1
11
2
0.18
W
Hercules
Spartanqt
Hercules
7
3
5
3.17
L
2
6
3
0.58
L
Arachne
XFullofSinX
Arachne
2
5
2
0.6
W
8
0
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

50,950
Damage
24,713
55,900
Taken
70,696
29,788
Mitigated
37,146
19,035
Healing
15,250
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bellona
AwkwardSNPI
Bellona
4,760
2,444
0
2,890
13,870
9,397
0
519
12,671
543
26,497
L
Sylvanus
BIues_Clues
Sylvanus
5,375
1,632
2,193
6,674
17,851
12,893
0
4,633
12,595
21,536
428
W
Arachne
Junglists
Arachne
6,151
4,981
0
3,836
11,971
5,355
210
1,022
10,949
0
53,784
W
12,321
769
0
864
9,014
3,555
2,018
2,001
7,013
65,357
0
W
Hel
7,029
1,381
1,773
3,937
10,677
3,629
50
3,962
6,715
26,334
0
L
Kukulkan
5,463
462
0
0
12,030
4,571
75
6,321
5,099
24,353
1,280
W
Hercules
Spartanqt
Hercules
17,461
6,832
0
6,258
14,198
7,721
128
3,604
10,594
0
50,469
L
5,175
2,920
0
731
12,933
4,900
0
3,056
9,468
0
34,228
L
Arachne
XFullofSinX
Arachne
3,940
2,654
0
2,762
14,012
5,385
0
3,974
9,580
0
33,526
W
7,988
2,839
0
2,367
10,040
9,528
1,382
60
9,980
0
56,791

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,380
Gold Earned
34,383
376
Minions Killed
217
0
Camps Cleared
0
1,439,469
Distance Traveled
1,332,099
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
6,451
430
40
3
0
198,259
0
L
Sylvanus
7,794
520
28
2
0
258,867
0
W
Arachne
8,084
539
81
5
0
321,297
0
W
Agni
9,626
642
113
8
0
253,960
0
W
Hel
7,425
495
47
3
0
260,618
0
L
Kukulkan
6,394
426
43
3
0
261,547
0
W
Hercules
8,145
543
59
4
0
313,422
0
L
Apollo
6,621
441
50
3
0
302,160
0
L
Arachne
7,123
475
56
4
0
311,266
2
W
Achilles
9,100
607
76
5
0
290,172
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role