Player Matchup

Tiamat
Tiamat
BOSSN TIME
Tiamat
Level 148
God Stats
1W - 1L
1,677 SR
Queue Stats
39W - 47L
1,361 Elo+
Party 1
Izanami
Izanami
JungleBTK
Izanami
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
80W - 73L
1,862 Elo+
Party 3
Bellona
Bellona
MightyBison9768
Bellona
Level 26
God Stats
13W - 14L
1,898 SR
Queue Stats
55W - 56L
1,928 Elo+
Party 3
Surtr
Surtr
Mrs BOSSN TIME
Surtr
Level 126
God Stats
3W - 4L
1,290 SR
Queue Stats
39W - 46L
1,361 Elo+
Party 1
Nemesis
Nemesis
ZiIch
Nemesis
Level 155
God Stats
7W - 4L
1,392 SR
Queue Stats
77W - 73L
1,366 Elo+
Solo
Team Averages
Level 123
1,551 SR
1,576 Elo+

VS

Team Averages
Level 105
1,490 SR
1,493 Elo+
Gilgamesh
Gilgamesh
Flynt
Gilgamesh
Level 128
God Stats
2W - 2L
1,695 SR
Queue Stats
35W - 25L
1,846 Elo+
Solo
Vulcan
Vulcan
Pinguinman5
Vulcan
Level 128
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 15L
1,487 Elo+
Party 2
Medusa
Medusa
pffttt
Medusa
Level 47
God Stats
1W - 2L
1,539 SR
Queue Stats
5W - 14L
1,198 Elo+
Party 4
Pele
Pele
pingeddog84
Pele
Level 110
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 17L
1,487 Elo+
Party 2
Bake Kujira
Bake Kujira
temp-132519
Bake Kujira
Level 110
God Stats
1W - 1L
1,215 SR
Queue Stats
16W - 22L
1,447 Elo+
Party 4

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BOSSN TIME
Tiamat
14
0 / 3 / 1
7,613
761
5,821
8,494
3,662
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Izanami
JungleBTK
Izanami
15
2 / 1 / 1
8,155
816
8,092
8,742
3,660
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
0 / 2 / 0
7,210
721
2,614
8,289
8,513
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
3 / 6 / 1
7,844
784
6,365
13,852
10,779
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Nemesis
ZiIch
Nemesis
13
0 / 2 / 3
7,336
734
6,825
11,131
6,871
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Flynt
Gilgamesh
15
4 / 1 / 5
8,628
863
10,353
13,183
12,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Vulcan
16
3 / 0 / 5
8,566
857
12,812
5,429
2,595
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Medusa
pffttt
Medusa
15
3 / 0 / 3
8,156
816
5,727
5,844
2,718
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

15
2 / 4 / 5
8,502
850
7,847
10,688
4,471
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Bake Kujira
temp-132519
Bake Kujira
14
2 / 1 / 5
8,022
802
5,284
9,126
10,588
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman

Talisman

+75
Health
+15
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
37
5
Kills
14
14
Deaths
6
6
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tiamat
BOSSN TIME
Tiamat
0
3
1
0.17
W
Gilgamesh
Flynt
Gilgamesh
4
1
5
6.5
L
Izanami
JungleBTK
Izanami
2
1
1
2.5
L
0
2
0
0
L
3
6
1
0.58
W
Vulcan
3
0
5
5.5
L
Nemesis
ZiIch
Nemesis
0
2
3
0.75
W
Medusa
pffttt
Medusa
3
0
3
4.5
W
2
4
5
1.13
W
Bake Kujira
temp-132519
Bake Kujira
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,717
Damage
42,023
50,508
Taken
44,270
33,485
Mitigated
33,106
6,065
Healing
6,292
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
BOSSN TIME
Tiamat
5,821
652
0
1,467
8,494
3,662
199
2,284
5,858
24,699
582
W
Gilgamesh
Flynt
Gilgamesh
10,353
3,653
327
1,795
13,183
12,734
41
1,351
11,741
0
26,906
L
Izanami
JungleBTK
Izanami
8,092
5,828
0
1,113
8,742
3,660
1,053
3,701
4,910
0
36,754
L
2,614
902
0
568
8,289
8,513
228
1,781
6,233
0
9,583
L
6,365
2,385
0
1,708
13,852
10,779
0
4,349
9,052
309
13,408
W
Vulcan
12,812
7,510
0
1,434
5,429
2,595
863
642
4,787
32,005
0
L
Nemesis
ZiIch
Nemesis
6,825
1,754
0
1,209
11,131
6,871
0
4,607
6,272
0
21,236
W
Medusa
pffttt
Medusa
5,727
3,449
0
842
5,844
2,718
1,726
1,073
4,727
0
26,405
W
7,847
1,523
0
1,394
10,688
4,471
0
1,209
8,750
0
33,644
W
Bake Kujira
temp-132519
Bake Kujira
5,284
2,046
0
500
9,126
10,588
175
1,543
7,361
15,021
2,160

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,158
Gold Earned
41,874
191
Minions Killed
231
0
Camps Cleared
0
972,822
Distance Traveled
1,051,180
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
7,613
761
50
5
0
198,040
0
W
Gilgamesh
8,628
863
34
3
0
232,689
0
L
Izanami
8,155
816
72
7
0
182,195
0
L
Bellona
7,210
721
22
2
0
195,485
0
L
Surtr
7,844
784
20
2
0
183,977
0
W
Vulcan
8,566
857
68
7
0
225,709
2
L
Nemesis
7,336
734
27
3
0
213,125
1
W
Medusa
8,156
816
39
4
0
188,920
0
W
Pele
8,502
850
55
6
0
189,496
0
W
Bake Kujira
8,022
802
35
4
0
214,366
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role