Player Matchup

Bacchus
Bacchus
 
Bacchus
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Erlang Shen
Erlang Shen
Fe Mann
Erlang Shen
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 63L
1,509 Elo+
Party 3
Gilgamesh
Gilgamesh
HolaTonotos
Gilgamesh
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
63W - 56L
1,581 Elo+
Party 1
Sobek
Sobek
harukuzu
Sobek
Level 84
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Poseidon
Poseidon
mechs1109
Poseidon
Level 46
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 17L
1,754 Elo+
Party 1
Team Averages
Level 118
1,500 SR
1,569 Elo+

VS

Team Averages
Level 133
1,543 SR
1,643 Elo+
Jing Wei
Jing Wei
CoryDaly
Jing Wei
Level 121
God Stats
2W - 3L
1,500 SR
Queue Stats
191W - 186L
1,648 Elo+
Party 2
Hades
Hades
FrostyyDoggg
Hades
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
117W - 108L
1,702 Elo+
Solo
Merlin
Merlin
JustADank69
Merlin
Level 158
God Stats
3W - 8L
1,500 SR
Queue Stats
350W - 354L
1,681 Elo+
Party 2
Surtr
Surtr
The_Harbinger99
Surtr
Level 158
God Stats
2W - 1L
1,500 SR
Queue Stats
163W - 160L
1,529 Elo+
Solo
Ah Puch
Ah Puch
WakefulGem43509
Ah Puch
Level 102
God Stats
14W - 13L
1,715 SR
Queue Stats
497W - 516L
1,655 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
1 / 2 / 5
8,669
788
8,781
12,422
16,654
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Erlang Shen
Fe Mann
Erlang Shen
15
1 / 2 / 4
7,632
694
6,472
11,046
12,717
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Gilgamesh
HolaTonotos
Gilgamesh
14
4 / 5 / 3
8,661
787
14,030
16,116
21,221
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Sobek
harukuzu
Sobek
14
1 / 3 / 4
8,257
751
2,536
10,481
13,031
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Poseidon
mechs1109
Poseidon
14
0 / 4 / 4
7,383
671
12,195
8,185
3,895
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
CoryDaly
Jing Wei
15
4 / 2 / 11
8,862
806
13,665
9,194
4,587
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
3 / 2 / 11
8,947
813
6,788
12,558
11,886
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Merlin
16
4 / 1 / 10
9,118
829
9,424
7,332
3,570
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

16
4 / 2 / 10
9,175
834
9,469
17,658
13,566
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

14
1 / 1 / 13
8,373
761
11,065
8,429
4,269
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
71
7
Kills
16
16
Deaths
8
20
Assists
55
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
1
2
5
1.75
W
Jing Wei
CoryDaly
Jing Wei
4
2
11
4.75
L
Erlang Shen
Fe Mann
Erlang Shen
1
2
4
1.5
W
3
2
11
4.25
L
Gilgamesh
HolaTonotos
Gilgamesh
4
5
3
1.1
W
Merlin
4
1
10
9
W
4
2
10
4.5
W
1
1
13
7.5
L
Sobek
harukuzu
Sobek
1
3
4
1
L
Poseidon
mechs1109
Poseidon
0
4
4
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,014
Damage
50,411
58,250
Taken
55,171
67,518
Mitigated
37,878
16,115
Healing
28,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
8,781
622
1,399
4,536
12,422
16,654
0
5,447
6,613
13,482
1,602
W
Jing Wei
CoryDaly
Jing Wei
13,665
10,297
1,411
2,210
9,194
4,587
1,763
3,522
5,455
0
21,812
L
Erlang Shen
Fe Mann
Erlang Shen
6,472
2,022
980
2,219
11,046
12,717
9
5,613
5,291
291
15,398
W
6,788
489
1,965
4,977
12,558
11,886
0
5,878
6,332
16,677
315
L
Gilgamesh
HolaTonotos
Gilgamesh
14,030
2,885
348
1,798
16,116
21,221
0
7,086
8,759
0
20,206
W
Merlin
9,424
856
3,403
2,747
7,332
3,570
533
3,383
3,907
22,289
0
W
9,469
2,643
257
7,506
17,658
13,566
7
7,520
9,880
298
17,524
W
11,065
424
971
2,848
8,429
4,269
495
2,230
6,065
23,015
0
L
Sobek
harukuzu
Sobek
2,536
295
355
2,786
10,481
13,031
0
4,205
6,104
10,844
1,421
L
Poseidon
mechs1109
Poseidon
12,195
2,038
116
1,578
8,185
3,895
0
4,825
3,267
32,122
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,602
Gold Earned
44,475
154
Minions Killed
124
0
Camps Cleared
0
1,096,797
Distance Traveled
1,044,957
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
8,669
788
20
2
0
230,994
0
W
Jing Wei
8,862
806
19
2
0
236,064
0
L
Erlang Shen
7,632
694
31
3
0
230,284
0
W
Hades
8,947
813
29
3
0
198,526
0
L
Gilgamesh
8,661
787
17
2
0
192,918
0
W
Merlin
9,118
829
34
3
0
213,886
0
W
Surtr
9,175
834
12
1
0
161,844
0
W
Ah Puch
8,373
761
30
3
0
234,637
0
L
Sobek
8,257
751
25
2
0
231,873
0
L
Poseidon
7,383
671
61
6
0
210,728
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role