Player Matchup

Anhur
Anhur
 
Anhur
Level 224
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Vulcan
Vulcan
 
Vulcan
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Cerberus
Cerberus
SaigoKami
Cerberus
Level 159
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 95L
1,721 Elo+
Party 1
Cliodhna
Cliodhna
lans06
Cliodhna
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 16L
1,721 Elo+
Solo
Hercules
Hercules
raginglulz
Hercules
Level 148
God Stats
0W - 3L
1,500 SR
Queue Stats
81W - 91L
1,674 Elo+
Party 1
Team Averages
Level 153
1,500 SR
1,623 Elo+

VS

Team Averages
Level 153
1,455 SR
1,407 Elo+
Ymir
Ymir
BirdProblem
Ymir
Level 168
God Stats
10W - 5L
1,500 SR
Queue Stats
84W - 57L
1,500 Elo+
Party 3
Janus
Janus
Blushhy
Janus
Level 184
God Stats
3W - 2L
1,274 SR
Queue Stats
46W - 44L
1,395 Elo+
Party 2
Lancelot
Lancelot
F1avors
Lancelot
Level 157
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 9L
1,304 Elo+
Party 2
Mulan
Mulan
Keifdabit
Mulan
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,336 Elo+
Party 2
Jing Wei
Jing Wei
MMijumaru
Jing Wei
Level 133
God Stats
3W - 0L
1,500 SR
Queue Stats
43W - 31L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
0 / 2 / 0
6,696
558
4,311
7,208
2,445
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Vulcan
 
Vulcan
12
0 / 1 / 1
6,591
549
5,209
4,521
1,569
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Cerberus
SaigoKami
Cerberus
10
1 / 1 / 0
5,822
485
3,729
11,990
7,666
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Cliodhna
lans06
Cliodhna
10
0 / 1 / 1
5,582
465
3,331
8,946
3,314
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Hercules
raginglulz
Hercules
11
1 / 1 / 0
6,562
547
3,654
10,614
12,734
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Talisman

Talisman

+75
Health
+15
Magical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 0 / 2
6,154
513
4,084
8,779
5,850
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Janus
Blushhy
Janus
12
1 / 1 / 2
6,494
541
3,357
5,290
1,846
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Lancelot
F1avors
Lancelot
12
2 / 0 / 1
6,505
542
2,858
7,946
3,489
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mulan
Keifdabit
Mulan
13
2 / 1 / 1
7,776
648
8,722
7,689
5,067
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Jing Wei
MMijumaru
Jing Wei
13
1 / 1 / 0
7,055
588
6,177
6,321
2,020
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
12
2
Kills
6
6
Deaths
3
2
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
0
2
0
0
L
Vulcan
 
Vulcan
0
1
1
0.5
W
0
0
2
1
W
Janus
Blushhy
Janus
1
1
2
2
W
Lancelot
F1avors
Lancelot
2
0
1
2.5
W
Mulan
Keifdabit
Mulan
2
1
1
2.5
W
Jing Wei
MMijumaru
Jing Wei
1
1
0
1
L
Cerberus
SaigoKami
Cerberus
1
1
0
1
L
Cliodhna
lans06
Cliodhna
0
1
1
0.5
L
Hercules
raginglulz
Hercules
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,234
Damage
25,198
43,279
Taken
36,025
27,728
Mitigated
18,272
15,500
Healing
9,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,311
2,214
0
2,884
7,208
2,445
0
71
7,137
0
54,275
L
Vulcan
 
Vulcan
5,209
3,120
0
750
4,521
1,569
0
2,543
1,776
56,993
928
W
4,084
953
0
2,458
8,779
5,850
0
3,892
4,805
20,268
715
W
Janus
Blushhy
Janus
3,357
146
0
1,624
5,290
1,846
0
2,263
2,889
47,349
1,144
W
Lancelot
F1avors
Lancelot
2,858
592
0
894
7,946
3,489
0
1,893
5,953
0
50,613
W
Mulan
Keifdabit
Mulan
8,722
1,269
0
3,471
7,689
5,067
0
0
7,170
0
59,519
W
Jing Wei
MMijumaru
Jing Wei
6,177
4,748
0
1,195
6,321
2,020
0
282
6,039
0
63,168
L
Cerberus
SaigoKami
Cerberus
3,729
312
0
3,271
11,990
7,666
0
2,785
9,131
29,995
2,299
L
Cliodhna
lans06
Cliodhna
3,331
341
0
4,249
8,946
3,314
0
1,191
7,678
0
40,921
L
Hercules
raginglulz
Hercules
3,654
935
0
4,346
10,614
12,734
0
170
9,799
0
41,148

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,253
Gold Earned
33,984
403
Minions Killed
402
0
Camps Cleared
0
1,223,172
Distance Traveled
1,305,237
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
6,696
558
94
8
0
221,056
2
L
Vulcan
6,591
549
107
9
0
256,610
0
W
Ymir
6,154
513
28
2
0
273,243
3
W
Janus
6,494
541
81
7
0
247,796
2
W
Lancelot
6,505
542
87
7
0
274,125
0
W
Mulan
7,776
648
107
9
0
265,046
2
W
Jing Wei
7,055
588
99
8
0
245,027
0
L
Cerberus
5,822
485
68
6
0
243,068
0
L
Cliodhna
5,582
465
65
5
0
289,440
0
L
Hercules
6,562
547
69
6
0
212,998
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role