Player Matchup

Ymir
Ymir
BluBrawls
Ymir
Level 114
God Stats
3W - 3L
1,721 SR
Queue Stats
37W - 26L
1,596 Elo+
Party 3
Ishtar
Ishtar
DemonLoko
Ishtar
Level 125
God Stats
2W - 7L
1,357 SR
Queue Stats
191W - 200L
1,354 Elo+
Party 2
Ah Puch
Ah Puch
MRKO0LA1D
Ah Puch
Level 129
God Stats
3W - 2L
1,500 SR
Queue Stats
71W - 50L
1,500 Elo+
Party 3
Osiris
Osiris
Mamalongosaurio
Osiris
Level 121
God Stats
1W - 3L
1,496 SR
Queue Stats
201W - 205L
1,354 Elo+
Party 2
Jormungandr
Jormungandr
NatZukel
Jormungandr
Level 152
God Stats
5W - 4L
1,500 SR
Queue Stats
14W - 12L
1,327 Elo+
Solo
Team Averages
Level 128
1,515 SR
1,426 Elo+

VS

Team Averages
Level 117
1,568 SR
1,559 Elo+
Zhong Kui
Zhong Kui
AWETPOPTART
Zhong Kui
Level 139
God Stats
17W - 17L
1,247 SR
Queue Stats
179W - 176L
1,334 Elo+
Solo
Danzaburou
Danzaburou
BLaCKGaMMeR1
Danzaburou
Level 114
God Stats
5W - 4L
1,706 SR
Queue Stats
30W - 38L
1,886 Elo+
Party 1
Serqet
Serqet
DFWU ethix
Serqet
Level 109
God Stats
5W - 0L
1,886 SR
Queue Stats
146W - 164L
1,510 Elo+
Party 1
Vulcan
Vulcan
Karyme420
Vulcan
Level 132
God Stats
3W - 0L
1,500 SR
Queue Stats
181W - 186L
1,521 Elo+
Party 1
Lancelot
Lancelot
Venom935
Lancelot
Level 92
God Stats
4W - 3L
1,500 SR
Queue Stats
122W - 145L
1,542 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
9
0 / 3 / 1
5,402
491
2,043
10,634
7,354
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ishtar
DemonLoko
Ishtar
10
0 / 2 / 0
5,017
456
3,350
6,060
2,274
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Ah Puch
MRKO0LA1D
Ah Puch
10
0 / 4 / 3
5,562
506
3,412
6,646
2,400
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
2 / 1 / 2
6,283
571
4,151
10,428
6,460
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Jormungandr
NatZukel
Jormungandr
12
2 / 1 / 0
6,748
613
4,879
7,776
7,756
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
AWETPOPTART
Zhong Kui
11
2 / 2 / 0
5,883
535
6,059
8,431
6,095
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Magic Focus

Magic Focus

+20
Magical Power

Danzaburou
BLaCKGaMMeR1
Danzaburou
10
3 / 0 / 1
6,258
569
4,231
5,322
2,053
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bladed Boomerang

Bladed Boomerang

+30
Physical Power
+20%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your next basic attack on an enemy god creates a deployable that, when picked up, provides you with 2% Movement Speed and 10% Critical Strike Chance for 10s. This effect stacks up to 3 times and can only occur once every 2 seconds.

Serqet
DFWU ethix
Serqet
12
4 / 1 / 1
6,349
577
4,041
9,037
3,491
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Vulcan
Karyme420
Vulcan
10
1 / 0 / 6
6,802
618
7,028
6,574
4,218
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lancelot
Venom935
Lancelot
11
1 / 2 / 0
5,688
517
4,682
10,466
7,473
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
19
4
Kills
11
11
Deaths
5
6
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
AWETPOPTART
Zhong Kui
2
2
0
1
W
Danzaburou
BLaCKGaMMeR1
Danzaburou
3
0
1
3.5
L
Ymir
0
3
1
0.17
W
Serqet
DFWU ethix
Serqet
4
1
1
4.5
L
Ishtar
DemonLoko
Ishtar
0
2
0
0
W
Vulcan
Karyme420
Vulcan
1
0
6
4
L
Ah Puch
MRKO0LA1D
Ah Puch
0
4
3
0.38
L
2
1
2
3
L
Jormungandr
NatZukel
Jormungandr
2
1
0
2
W
Lancelot
Venom935
Lancelot
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

17,835
Damage
26,041
41,544
Taken
39,830
26,244
Mitigated
23,330
7,006
Healing
11,202
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
AWETPOPTART
Zhong Kui
6,059
836
0
2,427
8,431
6,095
210
2,475
5,956
45,232
2,494
W
Danzaburou
BLaCKGaMMeR1
Danzaburou
4,231
2,240
0
1,666
5,322
2,053
0
301
5,021
0
43,685
L
Ymir
2,043
440
0
2,686
10,634
7,354
0
5,503
5,131
20,395
0
W
Serqet
DFWU ethix
Serqet
4,041
664
0
4,720
9,037
3,491
0
1,015
8,022
0
42,912
L
Ishtar
DemonLoko
Ishtar
3,350
1,457
0
2,330
6,060
2,274
0
1,477
4,583
0
37,576
W
Vulcan
Karyme420
Vulcan
7,028
4,069
0
1,371
6,574
4,218
0
1,931
4,643
29,960
1,008
L
Ah Puch
MRKO0LA1D
Ah Puch
3,412
139
0
687
6,646
2,400
0
3,811
2,733
36,354
0
L
4,151
1,725
0
334
10,428
6,460
0
2,174
8,129
0
50,066
L
Jormungandr
NatZukel
Jormungandr
4,879
1,858
0
969
7,776
7,756
0
0
7,042
49,018
683
W
Lancelot
Venom935
Lancelot
4,682
427
0
1,018
10,466
7,473
0
4,440
6,026
0
34,657

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,012
Gold Earned
30,980
316
Minions Killed
312
0
Camps Cleared
0
1,048,382
Distance Traveled
1,155,432
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
5,883
535
66
6
0
192,539
6
W
Danzaburou
6,258
569
73
7
0
221,573
0
L
Ymir
5,402
491
22
2
0
210,672
2
W
Serqet
6,349
577
76
7
0
271,092
0
L
Ishtar
5,017
456
72
7
0
200,946
0
W
Vulcan
6,802
618
42
4
0
242,858
0
L
Ah Puch
5,562
506
60
5
0
197,247
1
L
Osiris
6,283
571
86
8
0
243,568
0
L
Jormungandr
6,748
613
76
7
0
195,949
0
W
Lancelot
5,688
517
55
5
0
227,370
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role