Player Matchup

Zhong Kui
Zhong Kui
 
Zhong Kui
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Hun Batz
Hun Batz
 
Hun Batz
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nike
Nike
Bluengie
Nike
Level 107
God Stats
11W - 3L
1,516 SR
Queue Stats
45W - 23L
1,442 Elo+
Party 2
Sol
Sol
ClutchucK
Sol
Level 154
God Stats
8W - 4L
1,500 SR
Queue Stats
152W - 124L
1,711 Elo+
Solo
Bacchus
Bacchus
Siegziel
Bacchus
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 30L
1,442 Elo+
Party 2
Team Averages
Level 118
1,503 SR
1,519 Elo+

VS

Team Averages
Level 114
1,460 SR
1,475 Elo+
Jormungandr
Jormungandr
ColonelHighHatt
Jormungandr
Level 87
God Stats
0W - 3L
1,304 SR
Queue Stats
47W - 55L
1,261 Elo+
Solo
Maman Brigitte
Maman Brigitte
LUKITASTIAGO
Maman Brigitte
Level 104
God Stats
2W - 3L
1,805 SR
Queue Stats
583W - 560L
1,614 Elo+
Solo
Cthulhu
Cthulhu
LazySith11
Cthulhu
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
Truth36
Danzaburou
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 5L
1,500 Elo+
Party 1
Thoth
Thoth
m8_you_are_ded
Thoth
Level 169
God Stats
0W - 1L
1,190 SR
Queue Stats
17W - 11L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
0 / 0 / 0
6,427
643
3,822
4,640
3,510
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Hun Batz
 
Hun Batz
11
1 / 0 / 2
5,700
570
4,273
8,480
3,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Mace

Heavy Mace

+30
Physical Power

Nike
11
1 / 0 / 0
6,310
631
4,389
7,757
6,123
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
2 / 0 / 1
5,985
599
8,078
3,931
1,565
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Bacchus
Siegziel
Bacchus
10
2 / 0 / 2
6,259
626
4,796
6,931
6,087
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jormungandr
ColonelHighHatt
Jormungandr
10
0 / 2 / 0
5,461
546
4,458
8,417
4,924
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Maman Brigitte
LUKITASTIAGO
Maman Brigitte
11
0 / 2 / 0
5,353
535
3,480
10,180
3,892
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Cthulhu
LazySith11
Cthulhu
9
0 / 1 / 0
4,965
497
3,075
9,370
6,672
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Danzaburou
Truth36
Danzaburou
9
0 / 1 / 0
4,666
467
1,957
5,432
2,215
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 0 / 0
5,653
565
2,256
4,006
1,313
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
0
6
Kills
0
0
Deaths
6
5
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Zhong Kui
 
Zhong Kui
0
0
0
0
W
Hun Batz
 
Hun Batz
1
0
2
2
W
Nike
1
0
0
1
W
2
0
1
2.5
L
Jormungandr
ColonelHighHatt
Jormungandr
0
2
0
0
L
Maman Brigitte
LUKITASTIAGO
Maman Brigitte
0
2
0
0
L
Cthulhu
LazySith11
Cthulhu
0
1
0
0
W
Bacchus
Siegziel
Bacchus
2
0
2
3
L
Danzaburou
Truth36
Danzaburou
0
1
0
0
L
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,358
Damage
15,226
31,739
Taken
37,405
20,411
Mitigated
19,016
15,598
Healing
13,273
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Zhong Kui
 
Zhong Kui
3,822
475
0
3,063
4,640
3,510
0
2,639
2,001
47,289
1,208
W
Hun Batz
 
Hun Batz
4,273
1,299
0
4,549
8,480
3,126
0
2,601
5,879
0
41,354
W
Nike
4,389
345
0
2,677
7,757
6,123
0
3,819
3,938
0
40,051
W
8,078
3,704
0
1,637
3,931
1,565
912
1,378
2,553
41,531
12,491
L
Jormungandr
ColonelHighHatt
Jormungandr
4,458
1,788
0
2,121
8,417
4,924
0
981
6,759
34,154
3,379
L
Maman Brigitte
LUKITASTIAGO
Maman Brigitte
3,480
236
0
5,254
10,180
3,892
0
2,685
7,451
41,741
899
L
Cthulhu
LazySith11
Cthulhu
3,075
157
211
3,467
9,370
6,672
0
6,701
2,669
25,924
0
W
Bacchus
Siegziel
Bacchus
4,796
503
1,416
2,256
6,931
6,087
203
2,169
4,762
16,243
1,783
L
Danzaburou
Truth36
Danzaburou
1,957
1,115
127
468
5,432
2,215
0
3,603
1,829
0
24,770
L
2,256
117
0
1,625
4,006
1,313
0
1,860
2,146
46,545
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,681
Gold Earned
26,098
344
Minions Killed
323
0
Camps Cleared
0
1,132,533
Distance Traveled
1,040,223
12
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zhong Kui
6,427
643
86
9
0
235,265
4
W
Hun Batz
5,700
570
61
6
0
260,949
2
W
Nike
6,310
631
75
8
0
217,591
1
W
Sol
5,985
599
88
9
0
191,123
0
L
Jormungandr
5,461
546
63
6
0
171,848
0
L
Maman Brigitte
5,353
535
85
9
0
244,607
2
L
Cthulhu
4,965
497
33
3
0
223,576
0
W
Bacchus
6,259
626
34
3
0
227,605
5
L
Danzaburou
4,666
467
47
5
0
192,200
0
L
Thoth
5,653
565
95
10
0
207,992
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role