Player Matchup

Nike
Nike
Insxrrection
Nike
Level 12
God Stats
5W - 5L
1,500 SR
Queue Stats
9W - 9L
1,336 Elo+
Party 2
Lancelot
Lancelot
McKenna SIV
Lancelot
Level 77
God Stats
22W - 13L
1,341 SR
Queue Stats
53W - 53L
1,478 Elo+
Party 2
Gilgamesh
Gilgamesh
Meyyhem
Gilgamesh
Level 104
God Stats
7W - 7L
1,500 SR
Queue Stats
24W - 23L
1,336 Elo+
Party 2
Sol
Sol
NeonDrago
Sol
Level 154
God Stats
4W - 4L
1,500 SR
Queue Stats
19W - 18L
1,235 Elo+
Party 2
Janus
Janus
xGOLDENxTAURUSx
Janus
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
53W - 52L
1,749 Elo+
Solo
Team Averages
Level 95
1,468 SR
1,426 Elo+

VS

Team Averages
Level 114
1,488 SR
1,379 Elo+
Arachne
Arachne
KenjiBlac
Arachne
Level 121
God Stats
0W - 1L
1,700 SR
Queue Stats
8W - 6L
1,386 Elo+
Solo
Mulan
Mulan
LilAnt3198
Mulan
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 7L
1,392 Elo+
Party 1
Janus
Janus
SamSquatch__
Janus
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
9W - 14L
1,340 Elo+
Party 1
Danzaburou
Danzaburou
Shadow_Thief5
Danzaburou
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 12L
1,470 Elo+
Party 1
Hel
Hel
TheTimpai
Hel
Level 95
God Stats
1W - 4L
1,238 SR
Queue Stats
11W - 16L
1,306 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 0 / 1
5,249
477
2,133
8,838
5,138
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Lancelot
McKenna SIV
Lancelot
10
1 / 1 / 4
5,565
506
3,513
7,067
3,248
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Gilgamesh
Meyyhem
Gilgamesh
11
1 / 1 / 2
6,317
574
5,600
10,303
8,379
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

12
6 / 0 / 1
6,987
635
9,322
5,528
1,767
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

11
0 / 1 / 2
6,298
573
3,449
3,968
1,346
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
KenjiBlac
Arachne
11
1 / 0 / 1
5,706
519
3,539
7,089
2,889
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Mulan
10
1 / 2 / 0
6,075
552
6,165
10,548
8,391
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

10
1 / 1 / 1
5,698
518
2,931
4,952
1,527
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Shadow_Thief5
Danzaburou
9
0 / 3 / 0
5,238
476
5,400
6,584
2,534
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

8
0 / 3 / 0
5,135
467
3,663
8,642
5,419
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
5
9
Kills
3
3
Deaths
9
10
Assists
2
Player
Kills
Deaths
Assists
KDA
W
1
0
1
1.5
L
Arachne
KenjiBlac
Arachne
1
0
1
1.5
L
Mulan
1
2
0
0.5
W
Lancelot
McKenna SIV
Lancelot
1
1
4
3
W
Gilgamesh
Meyyhem
Gilgamesh
1
1
2
2
W
6
0
1
6.5
L
1
1
1
1.5
L
Danzaburou
Shadow_Thief5
Danzaburou
0
3
0
0
L
0
3
0
0
W
0
1
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,017
Damage
21,698
35,704
Taken
37,815
19,878
Mitigated
20,760
7,966
Healing
12,279
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
2,133
370
0
941
8,838
5,138
0
3,097
5,673
0
17,211
L
Arachne
KenjiBlac
Arachne
3,539
2,260
0
2,577
7,089
2,889
0
1,462
5,523
0
45,393
L
Mulan
6,165
895
0
2,476
10,548
8,391
0
1,060
9,468
0
34,325
W
Lancelot
McKenna SIV
Lancelot
3,513
500
0
750
7,067
3,248
0
1,338
5,681
0
34,561
W
Gilgamesh
Meyyhem
Gilgamesh
5,600
1,362
64
1,502
10,303
8,379
0
176
10,127
485
40,039
W
9,322
5,144
0
4,259
5,528
1,767
0
1,135
4,353
65,925
0
L
2,931
348
0
1,360
4,952
1,527
0
1,410
3,390
37,483
0
L
Danzaburou
Shadow_Thief5
Danzaburou
5,400
1,949
0
542
6,584
2,534
0
2,920
3,664
0
39,847
L
3,663
276
1,572
3,752
8,642
5,419
0
5,298
3,335
17,448
752
W
3,449
135
0
450
3,968
1,346
0
594
3,322
47,631
1,824

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,416
Gold Earned
27,852
382
Minions Killed
291
0
Camps Cleared
0
1,191,973
Distance Traveled
1,144,657
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nike
5,249
477
41
4
0
232,398
0
L
Arachne
5,706
519
70
6
0
284,004
0
L
Mulan
6,075
552
66
6
0
194,362
0
W
Lancelot
5,565
506
54
5
0
256,013
0
W
Gilgamesh
6,317
574
62
6
0
223,661
0
W
Sol
6,987
635
112
10
0
236,203
0
L
Janus
5,698
518
73
7
0
221,948
0
L
Danzaburou
5,238
476
59
5
0
202,959
0
L
Hel
5,135
467
23
2
0
241,384
0
W
Janus
6,298
573
113
10
0
243,698
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role