Player Matchup

Sol
Sol
Bronze III
Boonie Town2
Sol
Bronze III
Level 125
God Stats
1W - 0L
1,313 SR
Queue Stats
2W - 1L
1,557 MMR
Party 2
Lancelot
Lancelot
Gold IV
KingVuaqz
Lancelot
Gold IV
Level 105
God Stats
10W - 9L
1,578 SR
Queue Stats
385W - 428L
1,546 MMR
Solo
Geb
Geb
Bronze III
iMoabb
Geb
Bronze III
Level 155
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,557 MMR
Party 2
Team Averages
Silver V
Silver V
Average Tier
Level 128
1,463 SR
1,553 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 91
1,626 SR
1,541 MMR
Kukulkan
Kukulkan
Bronze III
ArbItraryA
Kukulkan
Bronze III
Level 108
God Stats
1W - 1L
1,500 SR
Queue Stats
55W - 48L
1,557 MMR
Solo
Chaac
Chaac
Bronze III
Aweawama
Chaac
Bronze III
Level 100
God Stats
86W - 81L
1,642 SR
Queue Stats
97W - 104L
1,534 MMR
Party 1
Neith
Neith
Bronze III
JJTHECRUSHER99
Neith
Bronze III
Level 64
God Stats
10W - 8L
1,735 SR
Queue Stats
53W - 65L
1,534 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 0 / 4
12,142
809
14,420
8,828
3,685
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Magic Focus

Magic Focus

+20
Magical Power

Lancelot
KingVuaqz
Lancelot
17
3 / 0 / 6
11,442
763
13,687
15,980
13,288
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Geb
iMoabb
Geb
16
1 / 0 / 8
10,777
718
10,966
16,915
18,965
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bans
Chang'eThothAchillesAres

VS

Bans
SkadiOdinMedusaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
ArbItraryA
Kukulkan
16
0 / 2 / 0
9,639
643
9,051
11,092
5,559
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chaac
Aweawama
Chaac
14
0 / 4 / 0
8,817
588
8,572
19,065
24,427
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

14
0 / 3 / 0
9,197
613
9,759
11,683
5,750
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
0
9
Kills
0
0
Deaths
9
18
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Kukulkan
ArbItraryA
Kukulkan
0
2
0
0
L
Chaac
Aweawama
Chaac
0
4
0
0
W
5
0
4
7
L
0
3
0
0
W
Lancelot
KingVuaqz
Lancelot
3
0
6
6
W
Geb
iMoabb
Geb
1
0
8
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,073
Damage
27,382
41,723
Taken
41,840
35,938
Mitigated
35,736
11,228
Healing
5,518
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kukulkan
ArbItraryA
Kukulkan
9,051
607
0
250
11,092
5,559
0
6,715
3,981
50,606
0
L
Chaac
Aweawama
Chaac
8,572
1,010
70
3,932
19,065
24,427
0
9,175
8,834
474
25,765
W
14,420
4,577
0
5,288
8,828
3,685
2,688
2,145
6,421
74,055
614
L
9,759
2,997
0
1,266
11,683
5,750
0
6,406
4,933
0
41,444
W
Lancelot
KingVuaqz
Lancelot
13,687
960
0
2,553
15,980
13,288
520
2,150
13,350
202
59,664
W
Geb
iMoabb
Geb
10,966
527
0
3,387
16,915
18,965
118
5,383
11,218
35,476
4,565

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,361
Gold Earned
27,653
238
Minions Killed
186
0
Camps Cleared
0
958,033
Distance Traveled
907,722
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kukulkan
9,639
643
85
6
0
317,713
0
L
Chaac
8,817
588
37
2
0
293,781
4
W
Sol
12,142
809
115
8
0
281,297
0
L
Neith
9,197
613
64
4
0
296,228
2
W
Lancelot
11,442
763
70
5
0
362,504
0
W
Geb
10,777
718
53
4
0
314,232
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role