Player Matchup

Sol
Sol
 
Sol
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Danzaburou
Danzaburou
DRUNKnMONKEYxL
Danzaburou
Level 158
God Stats
8W - 11L
1,500 SR
Queue Stats
142W - 125L
1,546 Elo+
Solo
Cerberus
Cerberus
ScoobyDooMysteri
Cerberus
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 5L
1,918 Elo+
Party 1
Gilgamesh
Gilgamesh
XvDistance
Gilgamesh
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 6L
1,918 Elo+
Party 1
Bellona
Bellona
gary_winthorpe42
Bellona
Level 116
God Stats
1W - 3L
1,500 SR
Queue Stats
167W - 177L
1,580 Elo+
Solo
Team Averages
Level 121
1,500 SR
1,693 Elo+

VS

Team Averages
Level 116
1,543 SR
1,724 Elo+
Janus
Janus
 
Janus
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mercury
Mercury
Hatenoid
Mercury
Level 123
God Stats
1W - 2L
1,500 SR
Queue Stats
21W - 23L
1,740 Elo+
Party 2
Achilles
Achilles
Ywuria
Achilles
Level 113
God Stats
6W - 3L
1,500 SR
Queue Stats
112W - 94L
1,690 Elo+
Party 2
Nox
Nox
inphasegecko773
Nox
Level 125
God Stats
1W - 0L
1,500 SR
Queue Stats
37W - 32L
1,868 Elo+
Party 2
Medusa
Medusa
itsCeL
Medusa
Level 62
God Stats
2W - 0L
1,715 SR
Queue Stats
8W - 3L
1,822 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
10
2 / 1 / 0
6,299
573
5,669
7,076
2,579
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Danzaburou
DRUNKnMONKEYxL
Danzaburou
12
3 / 1 / 0
6,938
631
7,086
6,611
2,834
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

9
0 / 2 / 2
5,556
505
3,350
9,192
6,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Gilgamesh
XvDistance
Gilgamesh
10
0 / 0 / 2
5,096
463
1,251
6,050
2,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

8
0 / 6 / 0
5,028
457
3,022
13,449
11,375
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
10
1 / 1 / 4
5,957
542
6,550
5,118
1,820
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Mercury
Hatenoid
Mercury
11
2 / 1 / 3
5,978
543
2,438
8,242
3,616
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Achilles
Ywuria
Achilles
13
3 / 0 / 0
7,435
676
5,364
6,234
3,303
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
2 / 1 / 3
6,011
546
5,365
8,799
5,832
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Medusa
itsCeL
Medusa
11
1 / 2 / 1
5,552
505
4,765
8,949
3,640
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
20
5
Kills
9
10
Deaths
5
4
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
2
1
0
2
W
Janus
 
Janus
1
1
4
3
L
Danzaburou
DRUNKnMONKEYxL
Danzaburou
3
1
0
3
W
Mercury
Hatenoid
Mercury
2
1
3
3.5
L
0
2
2
0.5
L
Gilgamesh
XvDistance
Gilgamesh
0
0
2
1
W
Achilles
Ywuria
Achilles
3
0
0
3
L
0
6
0
0
W
2
1
3
3.5
W
Medusa
itsCeL
Medusa
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,378
Damage
24,482
42,378
Taken
37,342
26,406
Mitigated
18,211
12,100
Healing
10,039
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,669
2,778
0
3,230
7,076
2,579
0
4,201
2,641
41,531
8,813
W
Janus
 
Janus
6,550
332
0
664
5,118
1,820
0
2,360
2,674
36,072
0
L
Danzaburou
DRUNKnMONKEYxL
Danzaburou
7,086
3,918
0
3,300
6,611
2,834
0
736
5,875
0
57,502
W
Mercury
Hatenoid
Mercury
2,438
1,115
0
1,498
8,242
3,616
0
1,868
6,374
0
44,227
L
3,350
145
0
2,775
9,192
6,864
0
3,895
5,163
23,499
288
L
Gilgamesh
XvDistance
Gilgamesh
1,251
180
0
368
6,050
2,754
0
1,307
4,637
0
31,619
W
Achilles
Ywuria
Achilles
5,364
1,638
0
3,466
6,234
3,303
0
0
5,684
0
56,449
L
3,022
757
0
2,427
13,449
11,375
0
1,248
11,538
0
28,359
W
5,365
737
0
2,854
8,799
5,832
0
3,972
4,785
26,723
0
W
Medusa
itsCeL
Medusa
4,765
1,583
0
1,557
8,949
3,640
0
551
8,398
0
35,730

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,917
Gold Earned
30,933
362
Minions Killed
319
0
Camps Cleared
0
1,040,465
Distance Traveled
1,081,772
7
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
6,299
573
93
8
0
202,870
0
W
Janus
5,957
542
69
6
0
203,880
0
L
Danzaburou
6,938
631
90
8
0
199,165
0
W
Mercury
5,978
543
74
7
0
254,773
3
L
Cerberus
5,556
505
68
6
0
211,568
1
L
Gilgamesh
5,096
463
52
5
0
253,127
0
W
Achilles
7,435
676
92
8
0
199,770
2
L
Bellona
5,028
457
59
5
0
173,735
6
W
Nox
6,011
546
20
2
0
213,921
0
W
Medusa
5,552
505
64
6
0
209,428
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role