Player Matchup

Morgan Le Fay
Morgan Le Fay
D3Ad12
Morgan Le Fay
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
77W - 80L
1,532 Elo+
Solo
Olorun
Olorun
Dabster-kun
Olorun
Level 147
God Stats
1W - 1L
1,500 SR
Queue Stats
98W - 100L
1,314 Elo+
Party 1
Fafnir
Fafnir
WyFu-Generic
Fafnir
Level 126
God Stats
4W - 4L
1,689 SR
Queue Stats
36W - 41L
1,415 Elo+
Party 1
Achilles
Achilles
WyFu-Mo
Achilles
Level 88
God Stats
4W - 3L
1,399 SR
Queue Stats
22W - 24L
1,346 Elo+
Party 1
Mercury
Mercury
WyFu-Monkey
Mercury
Level 122
God Stats
3W - 0L
1,500 SR
Queue Stats
40W - 38L
1,363 Elo+
Party 1
Team Averages
Level 114
1,517 SR
1,394 Elo+

VS

Team Averages
Level 102
1,534 SR
1,531 Elo+
Sol
Sol
ONI Demonic
Sol
Level 139
God Stats
0W - 1L
1,500 SR
Queue Stats
59W - 67L
1,400 Elo+
Solo
Arachne
Arachne
OdysseyNth
Arachne
Level 120
God Stats
13W - 13L
1,657 SR
Queue Stats
181W - 179L
1,555 Elo+
Party 2
Izanami
Izanami
SharttyWaffles
Izanami
Level 103
God Stats
2W - 3L
1,733 SR
Queue Stats
95W - 75L
1,555 Elo+
Party 2
Bellona
Bellona
Tooquh
Bellona
Level 103
God Stats
2W - 5L
1,280 SR
Queue Stats
87W - 84L
1,606 Elo+
Party 2
Athena
Athena
zCablez
Athena
Level 43
God Stats
4W - 7L
1,500 SR
Queue Stats
107W - 100L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
D3Ad12
Morgan Le Fay
12
0 / 0 / 2
6,996
636
1,530
2,159
855
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Olorun
10
0 / 0 / 0
6,113
556
3,854
2,853
971
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Fafnir
11
0 / 1 / 2
6,538
594
3,336
5,761
4,795
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Achilles
WyFu-Mo
Achilles
10
2 / 0 / 0
6,342
577
1,890
5,529
3,983
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Mercury
WyFu-Monkey
Mercury
12
2 / 2 / 0
6,386
581
2,291
7,896
3,533
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
2
0 / 1 / 0
3,763
342
0
847
186
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
OdysseyNth
Arachne
11
2 / 1 / 1
5,688
517
2,451
8,449
3,238
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

7
0 / 0 / 0
4,659
424
1,694
3,640
1,196
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bellona
Tooquh
Bellona
11
1 / 1 / 2
6,243
568
3,459
7,296
5,868
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Athena
zCablez
Athena
7
0 / 1 / 0
4,711
428
960
5,211
3,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
6
4
Kills
3
3
Deaths
4
4
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Morgan Le Fay
D3Ad12
Morgan Le Fay
0
0
2
1
W
Olorun
0
0
0
0
L
0
1
0
0
L
Arachne
OdysseyNth
Arachne
2
1
1
2.5
L
0
0
0
0
L
Bellona
Tooquh
Bellona
1
1
2
2
W
Fafnir
0
1
2
1
W
Achilles
WyFu-Mo
Achilles
2
0
0
2
W
Mercury
WyFu-Monkey
Mercury
2
2
0
1
L
Athena
zCablez
Athena
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,901
Damage
8,564
24,198
Taken
25,443
14,137
Mitigated
14,149
5,232
Healing
10,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Morgan Le Fay
D3Ad12
Morgan Le Fay
1,530
0
0
0
2,159
855
240
0
2,159
50,410
1,293
W
Olorun
3,854
1,934
180
1,265
2,853
971
867
331
2,522
41,421
5,492
L
0
0
0
31
847
186
0
274
573
3,288
0
L
Arachne
OdysseyNth
Arachne
2,451
1,397
0
4,194
8,449
3,238
0
929
7,428
0
29,456
L
1,694
1,272
0
1,472
3,640
1,196
0
1,604
2,036
0
24,649
L
Bellona
Tooquh
Bellona
3,459
1,277
0
2,909
7,296
5,868
0
3,092
3,908
0
37,347
W
Fafnir
3,336
511
0
2,280
5,761
4,795
629
0
5,761
34,742
2,054
W
Achilles
WyFu-Mo
Achilles
1,890
604
0
808
5,529
3,983
286
629
4,900
0
12,606
W
Mercury
WyFu-Monkey
Mercury
2,291
1,394
0
699
7,896
3,533
0
0
7,896
0
56,955
L
Athena
zCablez
Athena
960
207
0
1,766
5,211
3,661
0
2,320
2,891
11,698
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,375
Gold Earned
25,064
371
Minions Killed
193
0
Camps Cleared
0
1,123,415
Distance Traveled
770,856
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Morgan Le Fay
6,996
636
103
9
0
214,971
0
W
Olorun
6,113
556
79
7
0
209,359
0
L
Sol
3,763
342
6
1
0
25,708
0
L
Arachne
5,688
517
53
5
0
251,526
0
L
Izanami
4,659
424
45
4
0
128,808
0
L
Bellona
6,243
568
70
6
0
220,040
1
W
Fafnir
6,538
594
87
8
0
206,500
0
W
Achilles
6,342
577
11
1
0
221,569
2
W
Mercury
6,386
581
91
8
0
271,016
2
L
Athena
4,711
428
19
2
0
144,774
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role