Player Matchup

Bastet
Bastet
Silver II
FuerzaMexicana
Bastet
Silver II
Level 163
God Stats
6W - 5L
1,388 SR
Queue Stats
23W - 16L
1,497 MMR
Party 1
Medusa
Medusa
Bronze III
Sniperx 5555
Medusa
Bronze III
Level 127
God Stats
1W - 0L
1,614 SR
Queue Stats
10W - 12L
1,500 MMR
Party 3
Nike
Nike
Bronze III
TreyThaKid3
Nike
Bronze III
Level 106
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Agni
Agni
Silver I
oOAlmanzaOo
Agni
Silver I
Level 207
God Stats
6W - 4L
1,526 SR
Queue Stats
109W - 94L
1,544 MMR
Party 1
Bacchus
Bacchus
Bronze III
yourboi6675
Bacchus
Bronze III
Level 123
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 7L
1,500 MMR
Party 3
Team Averages
Silver V
Silver V
Average Tier
Level 145
1,506 SR
1,508 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 112
1,500 SR
1,501 MMR
Ra
Ra
Bronze III
B0mbsquad
Ra
Bronze III
Level 156
God Stats
2W - 3L
1,500 SR
Queue Stats
52W - 33L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
Carbrona
Ymir
Bronze III
Level 64
God Stats
1W - 2L
1,500 SR
Queue Stats
31W - 28L
1,500 MMR
Solo
Hachiman
Hachiman
Bronze III
ElsosaMX
Hachiman
Bronze III
Level 89
God Stats
8W - 8L
1,500 SR
Queue Stats
151W - 154L
1,502 MMR
Party 2
Thanatos
Thanatos
Bronze III
Macnate98
Thanatos
Bronze III
Level 101
God Stats
12W - 11L
1,500 SR
Queue Stats
125W - 129L
1,502 MMR
Party 2
Chaac
Chaac
Bronze III
RQUINN IZ HERE
Chaac
Bronze III
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
11 / 0 / 6
9,172
611
13,917
13,095
5,786
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Mace

Mace

+10
Physical Power

Medusa
13
0 / 3 / 1
7,014
468
5,704
9,868
4,441
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 3
7,932
529
5,838
10,074
10,860
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

14
4 / 0 / 5
8,398
560
9,988
7,482
3,107
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Bacchus
yourboi6675
Bacchus
12
2 / 4 / 2
6,352
423
3,287
10,697
8,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Bans
JanusIzanami

VS

Bans
SusanoAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 4 / 0
7,056
470
5,697
9,349
3,468
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ymir
11
3 / 2 / 2
7,394
493
5,669
13,217
13,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Hachiman
ElsosaMX
Hachiman
15
2 / 2 / 3
8,466
564
7,205
8,555
4,216
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thanatos
Macnate98
Thanatos
12
1 / 6 / 1
6,451
430
1,898
14,198
6,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

12
0 / 4 / 0
7,396
493
7,045
13,485
9,325
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
12
18
Kills
6
7
Deaths
18
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
L
Ymir
3
2
2
2
L
Hachiman
ElsosaMX
Hachiman
2
2
3
1.75
W
11
0
6
14
L
Thanatos
Macnate98
Thanatos
1
6
1
0.25
L
0
4
0
0
W
Medusa
0
3
1
0.17
W
1
0
3
2.5
W
4
0
5
6.5
W
Bacchus
yourboi6675
Bacchus
2
4
2
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,734
Damage
27,514
51,216
Taken
58,804
32,212
Mitigated
37,300
11,174
Healing
15,308
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,697
465
751
2,174
9,349
3,468
0
2,789
6,560
64,066
0
L
Ymir
5,669
1,606
0
1,775
13,217
13,965
0
6,165
7,052
19,592
2,342
L
Hachiman
ElsosaMX
Hachiman
7,205
4,072
0
3,058
8,555
4,216
132
301
8,254
0
84,706
W
13,917
4,329
0
2,984
13,095
5,786
427
4,088
8,677
0
71,620
L
Thanatos
Macnate98
Thanatos
1,898
310
0
5,221
14,198
6,326
0
2,129
12,069
0
46,001
L
7,045
990
0
2,329
13,485
9,325
0
1,295
12,190
0
54,696
W
Medusa
5,704
2,674
0
2,017
9,868
4,441
0
1,013
8,855
0
62,771
W
5,838
1,106
0
981
10,074
10,860
0
0
10,074
0
57,266
W
9,988
382
0
4,516
7,482
3,107
549
2,660
4,708
81,373
1,562
W
Bacchus
yourboi6675
Bacchus
3,287
338
0
676
10,697
8,018
139
2,762
7,726
17,914
1,533

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,868
Gold Earned
36,763
431
Minions Killed
468
0
Camps Cleared
0
1,509,171
Distance Traveled
1,444,479
11
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,056
470
126
8
0
299,652
2
L
Ymir
7,394
493
22
1
0
289,357
3
L
Hachiman
8,466
564
130
9
0
275,621
2
W
Bastet
9,172
611
96
6
0
372,832
0
L
Thanatos
6,451
430
72
5
0
279,154
0
L
Chaac
7,396
493
118
8
0
300,695
2
W
Medusa
7,014
468
85
6
0
268,985
4
W
Nike
7,932
529
86
6
0
237,277
2
W
Agni
8,398
560
127
8
0
317,599
4
W
Bacchus
6,352
423
37
2
0
312,478
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role