Player Matchup

Athena
Athena
Celtic17981916
Athena
Level 183
God Stats
7W - 7L
1,285 SR
Queue Stats
75W - 77L
1,246 Elo+
Party 2
Izanami
Izanami
CharlesOR
Izanami
Level 159
God Stats
5W - 5L
1,481 SR
Queue Stats
174W - 148L
1,494 Elo+
Solo
Achilles
Achilles
Dice_king28
Achilles
Level 144
God Stats
3W - 1L
1,625 SR
Queue Stats
200W - 193L
1,409 Elo+
Party 2
Nike
Nike
piffalius5
Nike
Level 132
God Stats
6W - 0L
1,500 SR
Queue Stats
116W - 124L
1,246 Elo+
Party 2
Ra
Ra
smonsmowers
Ra
Level 41
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 101L
1,661 Elo+
Solo
Team Averages
Level 132
1,478 SR
1,411 Elo+

VS

Team Averages
Level 113
1,592 SR
1,567 Elo+
Zeus
Zeus
Dramille
Zeus
Level 54
God Stats
1W - 1L
1,748 SR
Queue Stats
55W - 47L
1,777 Elo+
Solo
Guan Yu
Guan Yu
Gamblar
Guan Yu
Level 148
God Stats
3W - 3L
1,710 SR
Queue Stats
39W - 28L
1,558 Elo+
Solo
Charon
Charon
Hunholy_Saiyan
Charon
Level 141
God Stats
11W - 9L
1,500 SR
Queue Stats
62W - 56L
1,500 Elo+
Party 1
Cernunnos
Cernunnos
its_YRN-_-
Cernunnos
Level 99
God Stats
0W - 2L
1,500 SR
Queue Stats
21W - 20L
1,500 Elo+
Solo
Nemesis
Nemesis
kys_geooo
Nemesis
Level 122
God Stats
8W - 6L
1,500 SR
Queue Stats
71W - 60L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 1 / 2
6,221
518
3,810
10,428
8,280
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Izanami
CharlesOR
Izanami
15
0 / 0 / 1
8,259
688
4,867
6,875
2,804
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Achilles
Dice_king28
Achilles
13
5 / 0 / 1
7,869
656
8,234
10,455
12,448
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

13
3 / 1 / 7
7,384
615
7,532
8,975
4,026
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Mace

Mace

+10
Physical Power

13
1 / 2 / 3
7,230
603
4,565
5,306
2,138
Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zeus
11
1 / 3 / 0
6,297
525
2,400
5,783
1,731
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Guan Yu
Gamblar
Guan Yu
12
1 / 3 / 2
6,823
569
7,949
11,981
11,023
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

9
0 / 0 / 1
5,574
465
3,421
9,316
6,990
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cernunnos
its_YRN-_-
Cernunnos
12
0 / 0 / 0
6,452
538
4,093
7,452
2,553
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
kys_geooo
Nemesis
13
2 / 4 / 1
6,524
544
4,781
12,626
5,488
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
8
10
Kills
4
4
Deaths
10
14
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
2
2
W
Izanami
CharlesOR
Izanami
0
0
1
0.5
W
Achilles
Dice_king28
Achilles
5
0
1
5.5
L
Zeus
1
3
0
0.33
L
Guan Yu
Gamblar
Guan Yu
1
3
2
0.67
L
0
0
1
0.5
L
Cernunnos
its_YRN-_-
Cernunnos
0
0
0
0
L
Nemesis
kys_geooo
Nemesis
2
4
1
0.63
W
3
1
7
6.5
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,008
Damage
22,644
42,039
Taken
47,158
29,696
Mitigated
27,785
12,546
Healing
13,182
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,810
1,474
0
3,372
10,428
8,280
0
2,416
8,012
18,057
0
W
Izanami
CharlesOR
Izanami
4,867
3,709
0
1,496
6,875
2,804
38
136
6,739
0
86,169
W
Achilles
Dice_king28
Achilles
8,234
1,529
0
3,105
10,455
12,448
459
336
10,119
0
47,456
L
Zeus
2,400
1,400
0
1,059
5,783
1,731
364
1,853
3,875
48,035
0
L
Guan Yu
Gamblar
Guan Yu
7,949
1,761
216
3,918
11,981
11,023
0
1,578
9,603
0
49,002
L
3,421
1,008
0
1,900
9,316
6,990
0
3,101
6,168
15,986
2,720
L
Cernunnos
its_YRN-_-
Cernunnos
4,093
1,970
0
5,003
7,452
2,553
0
270
7,182
0
54,160
L
Nemesis
kys_geooo
Nemesis
4,781
2,177
0
1,086
12,626
5,488
0
1,511
11,021
0
58,932
W
7,532
1,335
0
1,903
8,975
4,026
0
1,110
7,865
0
56,182
W
4,565
408
725
1,945
5,306
2,138
0
1,193
4,113
62,849
1,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,963
Gold Earned
31,670
470
Minions Killed
385
0
Camps Cleared
0
1,290,180
Distance Traveled
1,200,274
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Athena
6,221
518
35
3
0
255,084
0
W
Izanami
8,259
688
160
13
0
242,899
3
W
Achilles
7,869
656
84
7
0
224,509
0
L
Zeus
6,297
525
104
9
0
197,576
0
L
Guan Yu
6,823
569
80
7
0
264,049
0
L
Charon
5,574
465
18
2
0
235,576
2
L
Cernunnos
6,452
538
96
8
0
210,866
5
L
Nemesis
6,524
544
87
7
0
292,207
0
W
Nike
7,384
615
89
7
0
296,555
0
W
Ra
7,230
603
102
9
0
271,133
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role