Player Matchup

Janus
Janus
Bronze III
LeakyPipe
Janus
Bronze III
Level 145
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 MMR
Party 1
Anhur
Anhur
Silver I
McHamBeef
Anhur
Silver I
Level 157
God Stats
6W - 8L
1,684 SR
Queue Stats
32W - 34L
1,656 MMR
Party 1
Kuzenbo
Kuzenbo
Silver I
Perrii
Kuzenbo
Silver I
Level 93
God Stats
1W - 2L
1,725 SR
Queue Stats
32W - 35L
1,597 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 132
1,636 SR
1,584 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 169
1,579 SR
1,603 MMR
Fenrir
Fenrir
Gold V
Betho19Mtz
Fenrir
Gold V
Level 193
God Stats
2W - 1L
1,500 SR
Queue Stats
148W - 141L
1,619 MMR
Party 2
Thoth
Thoth
Gold V
D4RKR4
Thoth
Gold V
Level 154
God Stats
1W - 1L
1,500 SR
Queue Stats
69W - 57L
1,619 MMR
Party 2
Hachiman
Hachiman
Gold V
Shrimpenshire
Hachiman
Gold V
Level 160
God Stats
4W - 3L
1,738 SR
Queue Stats
21W - 19L
1,571 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
LeakyPipe
Janus
15
1 / 4 / 1
9,231
659
4,555
11,153
3,580
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anhur
McHamBeef
Anhur
14
3 / 5 / 1
9,802
700
8,907
12,867
4,332
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Kuzenbo
Perrii
Kuzenbo
14
1 / 3 / 3
9,063
647
7,177
18,517
24,001
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Bans
BacchusAchillesAgniRaijinHercules

VS

Bans
VulcanAthenaMorgan Le FayGebPersephone
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Betho19Mtz
Fenrir
13
2 / 3 / 8
9,516
680
7,081
14,692
9,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Thoth
D4RKR4
Thoth
17
6 / 1 / 5
11,545
825
19,286
6,589
3,356
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hachiman
Shrimpenshire
Hachiman
17
4 / 1 / 8
11,385
813
12,161
8,071
2,990
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
33
5
Kills
12
12
Deaths
5
5
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Fenrir
Betho19Mtz
Fenrir
2
3
8
2
W
Thoth
D4RKR4
Thoth
6
1
5
8.5
L
Janus
LeakyPipe
Janus
1
4
1
0.38
L
Anhur
McHamBeef
Anhur
3
5
1
0.7
L
Kuzenbo
Perrii
Kuzenbo
1
3
3
0.83
W
Hachiman
Shrimpenshire
Hachiman
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,639
Damage
38,528
42,537
Taken
29,352
31,913
Mitigated
15,497
3,875
Healing
9,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
Betho19Mtz
Fenrir
7,081
1,890
0
2,776
14,692
9,151
0
4,184
9,790
0
28,590
W
Thoth
D4RKR4
Thoth
19,286
557
0
2,547
6,589
3,356
1,007
2,335
3,928
67,804
772
L
Janus
LeakyPipe
Janus
4,555
81
0
990
11,153
3,580
0
6,164
4,213
45,430
0
L
Anhur
McHamBeef
Anhur
8,907
4,337
0
1,204
12,867
4,332
0
4,625
7,697
0
31,364
L
Kuzenbo
Perrii
Kuzenbo
7,177
2,389
0
1,681
18,517
24,001
45
5,989
11,445
17,642
605
W
Hachiman
Shrimpenshire
Hachiman
12,161
10,033
0
3,761
8,071
2,990
1,473
3,418
4,220
0
61,877

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,096
Gold Earned
32,446
164
Minions Killed
237
0
Camps Cleared
0
790,412
Distance Traveled
794,825
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
9,516
680
25
2
0
273,013
4
W
Thoth
11,545
825
106
8
0
276,502
0
L
Janus
9,231
659
107
8
0
263,406
2
L
Anhur
9,802
700
40
3
0
256,280
0
L
Kuzenbo
9,063
647
17
1
0
270,726
0
W
Hachiman
11,385
813
106
8
0
245,310
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role