Player Matchup

Set
Set
CaseREDDEATH
Set
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
16W - 15L
1,500 Elo+
Solo
Izanami
Izanami
JoyDiivision
Izanami
Level 47
God Stats
4W - 6L
1,353 SR
Queue Stats
17W - 35L
1,303 Elo+
Solo
Sol
Sol
LeftToFray
Sol
Level 112
God Stats
6W - 8L
1,735 SR
Queue Stats
191W - 192L
1,638 Elo+
Solo
Chaac
Chaac
Please
Chaac
Level 35
God Stats
2W - 1L
1,713 SR
Queue Stats
32W - 33L
1,711 Elo+
Solo
Cerberus
Cerberus
Saltcastle
Cerberus
Level 43
God Stats
1W - 2L
1,719 SR
Queue Stats
48W - 59L
1,629 Elo+
Solo
Team Averages
Level 61
1,604 SR
1,556 Elo+

VS

Team Averages
Level 51
1,520 SR
1,480 Elo+
Anubis
Anubis
 
Anubis
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Martichoras
Martichoras
Creemie_
Martichoras
Level 29
God Stats
4W - 3L
1,500 SR
Queue Stats
49W - 35L
1,233 Elo+
Party 2
Geb
Geb
Seraph_Monsoon
Geb
Level 67
God Stats
35W - 25L
1,377 SR
Queue Stats
98W - 94L
1,413 Elo+
Party 2
Hercules
Hercules
Thbran
Hercules
Level 30
God Stats
4W - 1L
1,723 SR
Queue Stats
84W - 90L
1,442 Elo+
Party 1
Thanatos
Thanatos
sonic_cobra_03
Thanatos
Level 86
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 1L
1,812 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
7
0 / 3 / 0
4,337
434
1,513
6,697
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Izanami
JoyDiivision
Izanami
8
0 / 4 / 0
4,394
439
1,480
6,482
2,012
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
2 / 0 / 0
5,931
593
2,507
5,634
1,490
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Chaac
Please
Chaac
9
0 / 3 / 0
5,097
510
3,787
9,267
5,764
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cerberus
Saltcastle
Cerberus
8
0 / 3 / 1
4,785
479
3,529
11,624
6,719
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 1 / 0
5,687
569
2,353
3,530
1,586
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Martichoras
Creemie_
Martichoras
8
3 / 1 / 1
5,571
557
6,178
5,223
1,574
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

9
1 / 0 / 4
5,655
566
4,591
6,369
4,181
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hercules
Thbran
Hercules
11
5 / 0 / 0
6,161
616
6,501
6,678
6,690
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Thanatos
9
3 / 1 / 1
5,253
525
3,983
6,122
2,121
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
19
2
Kills
13
13
Deaths
3
1
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
1
0
1
L
0
3
0
0
W
Martichoras
Creemie_
Martichoras
3
1
1
3.5
L
Izanami
JoyDiivision
Izanami
0
4
0
0
L
2
0
0
2
L
Chaac
Please
Chaac
0
3
0
0
L
Cerberus
Saltcastle
Cerberus
0
3
1
0.17
W
1
0
4
3
W
Hercules
Thbran
Hercules
5
0
0
5
W
Thanatos
3
1
1
3.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,816
Damage
23,606
39,704
Taken
27,922
19,013
Mitigated
16,152
10,069
Healing
10,211
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
2,353
92
0
1,301
3,530
1,586
0
1,674
1,856
37,233
0
L
1,513
472
0
500
6,697
3,028
0
1,266
5,347
0
19,391
W
Martichoras
Creemie_
Martichoras
6,178
1,648
0
403
5,223
1,574
0
2,117
3,106
0
32,630
L
Izanami
JoyDiivision
Izanami
1,480
1,233
0
650
6,482
2,012
0
1,990
4,492
0
22,484
L
2,507
921
0
2,676
5,634
1,490
0
1,596
4,038
38,158
6,342
L
Chaac
Please
Chaac
3,787
1,076
0
2,171
9,267
5,764
48
0
8,750
0
29,305
L
Cerberus
Saltcastle
Cerberus
3,529
411
0
4,072
11,624
6,719
0
1,928
9,696
15,189
0
W
4,591
692
290
1,141
6,369
4,181
0
973
5,396
18,379
1,568
W
Hercules
Thbran
Hercules
6,501
2,831
0
2,484
6,678
6,690
0
0
6,678
0
33,080
W
Thanatos
3,983
615
70
4,522
6,122
2,121
0
1,127
4,995
0
27,843

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,544
Gold Earned
28,327
225
Minions Killed
238
0
Camps Cleared
0
933,113
Distance Traveled
1,027,984
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,687
569
62
6
0
179,998
0
L
Set
4,337
434
27
3
0
199,135
0
W
Martichoras
5,571
557
49
5
0
203,072
0
L
Izanami
4,394
439
43
4
0
168,576
0
L
Sol
5,931
593
84
8
0
177,146
2
L
Chaac
5,097
510
47
5
0
205,570
0
L
Cerberus
4,785
479
24
2
0
182,686
5
W
Geb
5,655
566
28
3
0
211,877
8
W
Hercules
6,161
616
51
5
0
211,008
0
W
Thanatos
5,253
525
48
5
0
222,029
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role