Player Matchup

Neith
Neith
GoloClick
Neith
Level 41
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Cerberus
Cerberus
Liaomasis
Cerberus
Level 146
God Stats
8W - 3L
1,500 SR
Queue Stats
169W - 148L
1,500 Elo+
Party 2
Da Ji
Da Ji
ShadowHS
Da Ji
Level 124
God Stats
3W - 2L
1,500 SR
Queue Stats
113W - 89L
1,564 Elo+
Party 2
Scylla
Scylla
TriggeredU
Scylla
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 1L
1,657 Elo+
Party 2
Jormungandr
Jormungandr
Vexxen741
Jormungandr
Level 143
God Stats
1W - 1L
1,500 SR
Queue Stats
107W - 88L
1,476 Elo+
Party 2
Team Averages
Level 96
1,500 SR
1,540 Elo+

VS

Team Averages
Level 35
1,563 SR
1,470 Elo+
Kali
Kali
 
Kali
Level 45
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Poseidon
Poseidon
Maguslaks
Poseidon
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 13L
1,096 Elo+
Party 1
Gilgamesh
Gilgamesh
TheCollector971
Gilgamesh
Level 47
God Stats
3W - 2L
1,500 SR
Queue Stats
43W - 48L
1,501 Elo+
Solo
Hachiman
Hachiman
Txnjir
Hachiman
Level 69
God Stats
4W - 5L
1,813 SR
Queue Stats
92W - 82L
1,752 Elo+
Party 3
Cthulhu
Cthulhu
keeposh
Cthulhu
Level 7
God Stats
1W - 2L
1,500 SR
Queue Stats
2W - 5L
1,500 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
GoloClick
Neith
13
1 / 1 / 2
7,438
496
3,356
5,179
1,896
Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cerberus
Liaomasis
Cerberus
13
3 / 0 / 8
8,119
541
5,646
14,264
13,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Da Ji
ShadowHS
Da Ji
16
11 / 0 / 1
9,225
615
12,702
15,962
8,582
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Scylla
TriggeredU
Scylla
14
4 / 3 / 5
8,600
573
4,954
8,023
2,943
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
Vexxen741
Jormungandr
14
2 / 2 / 4
8,665
578
10,244
14,527
13,697
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
 
Kali
10
0 / 6 / 0
6,186
412
1,474
13,544
5,077
Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Poseidon
Maguslaks
Poseidon
11
0 / 9 / 0
6,782
452
6,903
11,426
4,847
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Gilgamesh
TheCollector971
Gilgamesh
13
2 / 1 / 0
8,447
563
13,044
14,388
11,280
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 30 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Hachiman
Txnjir
Hachiman
14
2 / 2 / 1
7,716
514
9,591
9,241
3,413
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Cthulhu
keeposh
Cthulhu
13
1 / 3 / 1
7,188
479
3,983
10,471
8,720
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
7
21
Kills
5
6
Deaths
21
20
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Kali
 
Kali
0
6
0
0
W
Neith
GoloClick
Neith
1
1
2
2
W
Cerberus
Liaomasis
Cerberus
3
0
8
7
L
Poseidon
Maguslaks
Poseidon
0
9
0
0
W
Da Ji
ShadowHS
Da Ji
11
0
1
11.5
L
Gilgamesh
TheCollector971
Gilgamesh
2
1
0
2
W
Scylla
TriggeredU
Scylla
4
3
5
2.17
L
Hachiman
Txnjir
Hachiman
2
2
1
1.25
W
Jormungandr
Vexxen741
Jormungandr
2
2
4
2
L
Cthulhu
keeposh
Cthulhu
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,902
Damage
34,995
57,955
Taken
59,070
40,136
Mitigated
33,337
12,319
Healing
11,569
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Kali
 
Kali
1,474
812
0
4,133
13,544
5,077
0
2,186
11,290
0
38,731
W
Neith
GoloClick
Neith
3,356
895
0
1,192
5,179
1,896
2,578
1,063
4,081
0
48,703
W
Cerberus
Liaomasis
Cerberus
5,646
488
0
3,132
14,264
13,018
0
5,033
8,867
19,914
1,548
L
Poseidon
Maguslaks
Poseidon
6,903
2,446
0
0
11,426
4,847
46
4,287
6,844
36,680
1,873
W
Da Ji
ShadowHS
Da Ji
12,702
4,030
0
4,190
15,962
8,582
0
1,299
14,435
0
85,411
L
Gilgamesh
TheCollector971
Gilgamesh
13,044
3,821
0
3,821
14,388
11,280
0
6,551
7,837
357
66,589
W
Scylla
TriggeredU
Scylla
4,954
693
0
805
8,023
2,943
900
2,327
5,613
59,024
1,106
L
Hachiman
Txnjir
Hachiman
9,591
7,406
0
2,738
9,241
3,413
1,190
3,185
5,983
0
69,012
W
Jormungandr
Vexxen741
Jormungandr
10,244
2,219
0
3,000
14,527
13,697
28
1,029
12,481
64,531
1,901
L
Cthulhu
keeposh
Cthulhu
3,983
651
0
877
10,471
8,720
267
2,521
7,930
36,351
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,047
Gold Earned
36,319
449
Minions Killed
372
0
Camps Cleared
0
1,526,290
Distance Traveled
1,403,073
13
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,186
412
54
4
0
313,173
0
W
Neith
7,438
496
78
5
0
262,695
0
W
Cerberus
8,119
541
37
2
0
327,051
6
L
Poseidon
6,782
452
54
4
0
257,603
0
W
Da Ji
9,225
615
103
7
0
366,393
0
L
Gilgamesh
8,447
563
100
7
0
260,318
1
W
Scylla
8,600
573
110
7
0
269,488
7
L
Hachiman
7,716
514
104
7
0
275,252
2
W
Jormungandr
8,665
578
121
8
0
300,663
0
L
Cthulhu
7,188
479
60
4
0
296,727
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role