Player Matchup

Terra
Terra
BERGERxKING
Terra
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 16L
1,723 Elo+
Party 2
Medusa
Medusa
DazedTurtle
Medusa
Level 26
God Stats
1W - 1L
1,255 SR
Queue Stats
15W - 10L
1,744 Elo+
Party 2
Arachne
Arachne
Flynnstone29
Arachne
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
17W - 16L
1,694 Elo+
Party 2
Merlin
Merlin
Tboss05
Merlin
Level 65
God Stats
2W - 0L
1,681 SR
Queue Stats
98W - 85L
1,538 Elo+
Solo
Erlang Shen
Erlang Shen
john_of_the_nigh
Erlang Shen
Level 81
God Stats
18W - 21L
1,680 SR
Queue Stats
166W - 166L
1,698 Elo+
Solo
Team Averages
Level 69
1,523 SR
1,679 Elo+

VS

Team Averages
Level 104
1,464 SR
1,526 Elo+
Morgan Le Fay
Morgan Le Fay
LaNSuR1Ze
Morgan Le Fay
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Solo
Sylvanus
Sylvanus
LrdCommisar
Sylvanus
Level 88
God Stats
0W - 1L
1,321 SR
Queue Stats
5W - 4L
1,500 Elo+
Solo
Yemoja
Yemoja
Olautia
Yemoja
Level 149
God Stats
0W - 1L
1,500 SR
Queue Stats
111W - 69L
1,745 Elo+
Party 1
Anhur
Anhur
Opaua
Anhur
Level 72
God Stats
0W - 2L
1,500 SR
Queue Stats
4W - 2L
1,745 Elo+
Party 1
Arachne
Arachne
trucamalf123443
Arachne
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
30W - 30L
1,142 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 1 / 8
8,402
467
3,864
13,922
13,951
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Medusa
16
6 / 0 / 3
9,984
555
20,585
12,326
4,614
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Arachne
Flynnstone29
Arachne
17
6 / 0 / 4
9,589
533
10,350
17,374
8,764
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Merlin
Tboss05
Merlin
14
1 / 4 / 2
8,895
494
11,154
8,577
3,608
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Erlang Shen
john_of_the_nigh
Erlang Shen
16
6 / 3 / 0
10,110
562
12,662
20,482
16,328
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
LaNSuR1Ze
Morgan Le Fay
16
1 / 2 / 2
9,241
513
9,529
13,225
6,093
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Sylvanus
LrdCommisar
Sylvanus
13
2 / 4 / 0
8,522
473
7,782
19,654
16,343
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 15 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Yemoja
Olautia
Yemoja
15
1 / 4 / 1
9,265
515
10,398
17,909
14,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Anhur
Opaua
Anhur
13
0 / 5 / 1
8,111
451
6,976
13,409
4,533
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

13
4 / 5 / 0
8,076
449
8,106
17,987
8,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

37
Kill Participation
12
20
Kills
8
8
Deaths
20
17
Assists
4
Player
Kills
Deaths
Assists
KDA
W
1
1
8
5
W
Medusa
6
0
3
7.5
W
Arachne
Flynnstone29
Arachne
6
0
4
8
L
Morgan Le Fay
LaNSuR1Ze
Morgan Le Fay
1
2
2
1
L
Sylvanus
LrdCommisar
Sylvanus
2
4
0
0.5
L
Yemoja
Olautia
Yemoja
1
4
1
0.38
L
Anhur
Opaua
Anhur
0
5
1
0.1
W
Merlin
Tboss05
Merlin
1
4
2
0.5
W
Erlang Shen
john_of_the_nigh
Erlang Shen
6
3
0
2
L
4
5
0
0.8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,615
Damage
42,791
72,681
Taken
82,184
47,265
Mitigated
49,956
25,897
Healing
19,937
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
3,864
941
661
4,584
13,922
13,951
162
6,400
7,522
12,143
0
W
Medusa
20,585
8,623
0
875
12,326
4,614
905
4,044
8,282
0
88,653
W
Arachne
Flynnstone29
Arachne
10,350
8,682
0
8,408
17,374
8,764
0
785
16,589
0
98,746
L
Morgan Le Fay
LaNSuR1Ze
Morgan Le Fay
9,529
359
0
4,526
13,225
6,093
0
5,111
8,114
82,228
2,363
L
Sylvanus
LrdCommisar
Sylvanus
7,782
2,510
3,260
4,680
19,654
16,343
108
4,757
14,897
24,776
0
L
Yemoja
Olautia
Yemoja
10,398
2,011
602
1,924
17,909
14,827
0
1,234
16,675
71,657
889
L
Anhur
Opaua
Anhur
6,976
3,766
0
958
13,409
4,533
0
687
12,722
0
59,346
W
Merlin
Tboss05
Merlin
11,154
0
0
0
8,577
3,608
954
4,892
3,685
74,040
1,012
W
Erlang Shen
john_of_the_nigh
Erlang Shen
12,662
7,493
0
11,369
20,482
16,328
645
10,661
9,821
0
77,553
L
8,106
4,651
0
3,987
17,987
8,160
0
3,101
14,886
0
65,804

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,980
Gold Earned
43,215
540
Minions Killed
483
0
Camps Cleared
0
1,828,948
Distance Traveled
1,645,396
10
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Terra
8,402
467
11
1
0
390,795
3
W
Medusa
9,984
555
154
9
0
364,304
0
W
Arachne
9,589
533
135
8
0
421,043
7
L
Morgan Le Fay
9,241
513
128
7
0
350,960
1
L
Sylvanus
8,522
473
60
3
0
312,975
0
L
Yemoja
9,265
515
121
7
0
279,183
0
L
Anhur
8,111
451
87
5
0
315,348
0
W
Merlin
8,895
494
131
7
0
324,318
0
W
Erlang Shen
10,110
562
109
6
0
328,488
0
L
Arachne
8,076
449
87
5
0
386,930
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role