Player Matchup

Ymir
Ymir
Bronze III
Atageh
Ymir
Bronze III
Level 64
God Stats
0W - 1L
1,500 SR
Queue Stats
10W - 12L
1,498 MMR
Party 1
Izanami
Izanami
Gold V
GuyverShow
Izanami
Gold V
Level 182
God Stats
2W - 6L
1,285 SR
Queue Stats
330W - 332L
1,459 MMR
Solo
Janus
Janus
Bronze III
WitchOfWrath
Janus
Bronze III
Level 64
God Stats
0W - 1L
1,745 SR
Queue Stats
10W - 12L
1,498 MMR
Party 1
King Arthur
King Arthur
Bronze III
kmenard0419
King Arthur
Bronze III
Level 147
God Stats
7W - 9L
1,621 SR
Queue Stats
236W - 246L
1,500 MMR
Solo
Awilix
Awilix
Bronze III
tonysnow305
Awilix
Bronze III
Level 142
God Stats
0W - 2L
1,500 SR
Queue Stats
33W - 40L
1,474 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 120
1,530 SR
1,485 MMR

VS

Team Averages
Silver IV
Silver IV
Average Tier
Level 147
1,586 SR
1,488 MMR
Mulan
Mulan
Bronze III
 
Mulan
Bronze III
Level 141
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Zhong Kui
Zhong Kui
Bronze III
Br3n0__xD
Zhong Kui
Bronze III
Level 162
God Stats
2W - 3L
1,703 SR
Queue Stats
6W - 17L
1,458 MMR
Solo
Danzaburou
Danzaburou
Silver I
Fox-Crow-Grizzly
Danzaburou
Silver I
Level 126
God Stats
14W - 12L
1,727 SR
Queue Stats
68W - 78L
1,489 MMR
Solo
Eset
Eset
Silver I
MrPandastic1
Eset
Silver I
Level 159
God Stats
1W - 2L
1,500 SR
Queue Stats
368W - 363L
1,494 MMR
Solo
Ullr
Ullr
Silver II
W1ccah
Ullr
Silver II
Level 148
God Stats
2W - 4L
1,500 SR
Queue Stats
41W - 49L
1,498 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
Atageh
Ymir
12
0 / 6 / 1
8,171
389
9,036
23,988
28,624
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Izanami
GuyverShow
Izanami
15
2 / 4 / 0
9,648
459
9,938
16,659
7,085
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
1 / 9 / 1
8,395
400
11,707
17,163
7,332
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

King Arthur
kmenard0419
King Arthur
17
0 / 3 / 0
10,635
506
13,777
22,045
24,361
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Awilix
14
1 / 5 / 1
8,462
403
6,878
22,635
10,711
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Bans
AthenaSurtrMorgan Le Fay

VS

Bans
Bake KujiraThanatosArachne
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
 
Mulan
19
7 / 0 / 8
12,578
599
20,414
23,408
29,118
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Zhong Kui
Br3n0__xD
Zhong Kui
16
4 / 2 / 11
10,825
515
17,293
19,856
16,507
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
Fox-Crow-Grizzly
Danzaburou
19
8 / 0 / 6
12,824
611
19,873
14,547
8,154
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

15
2 / 1 / 19
10,633
506
9,075
18,107
19,957
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ullr
W1ccah
Ullr
18
6 / 1 / 11
11,083
528
11,789
16,689
8,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
82
4
Kills
27
27
Deaths
4
3
Assists
55
Player
Kills
Deaths
Assists
KDA
W
Mulan
 
Mulan
7
0
8
11
L
Ymir
Atageh
Ymir
0
6
1
0.08
W
Zhong Kui
Br3n0__xD
Zhong Kui
4
2
11
4.75
W
Danzaburou
Fox-Crow-Grizzly
Danzaburou
8
0
6
11
L
Izanami
GuyverShow
Izanami
2
4
0
0.5
W
2
1
19
11.5
W
Ullr
W1ccah
Ullr
6
1
11
11.5
L
1
9
1
0.17
L
King Arthur
kmenard0419
King Arthur
0
3
0
0
L
Awilix
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,336
Damage
78,444
102,490
Taken
92,607
78,113
Mitigated
81,887
16,049
Healing
44,806
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
 
Mulan
20,414
2,845
0
14,522
23,408
29,118
1,212
2,567
20,841
940
111,294
L
Ymir
Atageh
Ymir
9,036
1,285
0
2,845
23,988
28,624
0
9,595
14,393
25,480
0
W
Zhong Kui
Br3n0__xD
Zhong Kui
17,293
1,114
0
9,333
19,856
16,507
666
7,411
12,445
74,098
0
W
Danzaburou
Fox-Crow-Grizzly
Danzaburou
19,873
11,497
0
8,416
14,547
8,154
6,402
2,619
11,928
0
143,306
L
Izanami
GuyverShow
Izanami
9,938
7,585
0
2,083
16,659
7,085
977
1,609
15,050
0
89,637
W
9,075
639
679
4,010
18,107
19,957
418
6,523
11,584
27,354
3,588
W
Ullr
W1ccah
Ullr
11,789
7,680
0
7,846
16,689
8,151
0
4,254
12,435
0
89,519
L
11,707
1,765
0
2,404
17,163
7,332
0
8,131
9,032
71,039
0
L
King Arthur
kmenard0419
King Arthur
13,777
373
0
5,742
22,045
24,361
0
2,387
19,658
2,270
100,304
L
Awilix
6,878
2,404
0
2,975
22,635
10,711
0
4,748
17,887
0
59,139

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,311
Gold Earned
57,943
528
Minions Killed
596
0
Camps Cleared
0
1,862,951
Distance Traveled
1,965,173
13
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,578
599
162
8
0
416,492
2
L
Ymir
8,171
389
22
1
0
355,962
6
W
Zhong Kui
10,825
515
111
5
0
376,964
0
W
Danzaburou
12,824
611
188
9
0
390,508
5
L
Izanami
9,648
459
156
7
0
351,435
2
W
Eset
10,633
506
26
1
0
399,380
9
W
Ullr
11,083
528
109
5
0
381,829
3
L
Janus
8,395
400
97
5
0
335,950
2
L
King Arthur
10,635
506
172
8
0
391,972
0
L
Awilix
8,462
403
81
4
0
427,632
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role