Player Matchup

Susano
Susano
 
Susano
Level 145
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Baron Samedi
Baron Samedi
FelipeHC
Baron Samedi
Level 148
God Stats
1W - 1L
1,500 SR
Queue Stats
80W - 63L
1,504 Elo+
Party 3
Hercules
Hercules
fonsecaMONSTER
Hercules
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
77W - 63L
1,504 Elo+
Party 3
Danzaburou
Danzaburou
jiar__
Danzaburou
Level 147
God Stats
15W - 13L
1,265 SR
Queue Stats
461W - 445L
1,522 Elo+
Party 2
Maui
Maui
tuverculo
Maui
Level 126
God Stats
1W - 1L
1,500 SR
Queue Stats
231W - 191L
1,541 Elo+
Party 2
Team Averages
Level 138
1,453 SR
1,514 Elo+

VS

Team Averages
Level 106
1,478 SR
1,445 Elo+
Nemesis
Nemesis
HunteR_SnakeBR
Nemesis
Level 115
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,227 Elo+
Party 1
Gilgamesh
Gilgamesh
SolracSk8Br40
Gilgamesh
Level 119
God Stats
9W - 6L
1,396 SR
Queue Stats
231W - 241L
1,337 Elo+
Solo
Hachiman
Hachiman
THEJKILLER
Hachiman
Level 68
God Stats
4W - 5L
1,681 SR
Queue Stats
4W - 8L
1,696 Elo+
Solo
Baron Samedi
Baron Samedi
TIC-TAC1214
Baron Samedi
Level 101
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 14L
1,458 Elo+
Solo
Ymir
Ymir
ySusanoo312
Ymir
Level 126
God Stats
1W - 1L
1,312 SR
Queue Stats
14W - 15L
1,506 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
 
Susano
13
3 / 4 / 5
7,715
482
5,989
14,424
6,183
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Baron Samedi
FelipeHC
Baron Samedi
12
4 / 3 / 2
7,368
461
9,889
11,607
6,484
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Hercules
14
1 / 2 / 2
8,245
515
13,548
22,520
22,865
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Danzaburou
jiar__
Danzaburou
14
2 / 4 / 3
7,853
491
8,079
13,164
5,130
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Maui
10
0 / 3 / 6
6,811
426
4,061
14,780
14,285
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
3 / 2 / 6
8,040
503
8,639
16,393
7,462
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
SolracSk8Br40
Gilgamesh
14
2 / 2 / 2
8,768
548
15,190
19,131
24,009
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hachiman
THEJKILLER
Hachiman
15
5 / 1 / 5
9,263
579
11,092
10,165
4,071
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Baron Samedi
TIC-TAC1214
Baron Samedi
15
4 / 2 / 6
8,953
560
13,285
8,767
5,092
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
2 / 3 / 9
7,822
489
6,266
14,835
13,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
44
10
Kills
16
16
Deaths
10
18
Assists
28
Player
Kills
Deaths
Assists
KDA
L
Susano
 
Susano
3
4
5
1.38
L
Baron Samedi
FelipeHC
Baron Samedi
4
3
2
1.67
W
3
2
6
3
W
Gilgamesh
SolracSk8Br40
Gilgamesh
2
2
2
1.5
W
Hachiman
THEJKILLER
Hachiman
5
1
5
7.5
W
Baron Samedi
TIC-TAC1214
Baron Samedi
4
2
6
3.5
L
Hercules
1
2
2
1
L
Danzaburou
jiar__
Danzaburou
2
4
3
0.88
L
Maui
0
3
6
1
W
2
3
9
2.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,566
Damage
54,472
76,495
Taken
69,291
54,947
Mitigated
54,034
30,043
Healing
22,102
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Susano
 
Susano
5,989
1,075
0
4,996
14,424
6,183
0
3,191
11,184
0
54,124
L
Baron Samedi
FelipeHC
Baron Samedi
9,889
857
1,052
3,154
11,607
6,484
461
5,442
6,165
44,980
0
W
8,639
3,716
0
3,956
16,393
7,462
295
3,527
12,866
0
66,570
W
Gilgamesh
SolracSk8Br40
Gilgamesh
15,190
4,532
0
5,360
19,131
24,009
336
369
17,438
1,702
68,050
W
Hachiman
THEJKILLER
Hachiman
11,092
7,357
0
5,371
10,165
4,071
1,255
634
9,531
0
71,923
W
Baron Samedi
TIC-TAC1214
Baron Samedi
13,285
1,875
1,440
2,823
8,767
5,092
254
4,329
4,387
67,608
112
L
Hercules
13,548
7,337
0
12,056
22,520
22,865
0
3,672
17,369
0
68,993
L
Danzaburou
jiar__
Danzaburou
8,079
3,775
0
6,371
13,164
5,130
0
1,509
11,606
0
61,720
L
Maui
4,061
1,470
0
2,414
14,780
14,285
0
5,737
9,043
23,767
0
W
6,266
2,268
0
3,152
14,835
13,400
347
5,244
9,443
27,289
3,124

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,992
Gold Earned
42,846
393
Minions Killed
465
0
Camps Cleared
0
1,494,525
Distance Traveled
1,449,880
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Susano
7,715
482
81
5
0
299,155
0
L
Baron Samedi
7,368
461
68
4
0
285,338
0
W
Nemesis
8,040
503
84
5
0
347,144
0
W
Gilgamesh
8,768
548
109
7
0
277,969
0
W
Hachiman
9,263
579
121
8
0
267,759
0
W
Baron Samedi
8,953
560
106
7
0
298,577
1
L
Hercules
8,245
515
119
7
0
293,307
0
L
Danzaburou
7,853
491
89
6
0
317,270
0
L
Maui
6,811
426
36
2
0
299,455
0
W
Ymir
7,822
489
45
3
0
258,431
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role