Player Matchup

Surtr
Surtr
Aridami5
Surtr
Level 75
God Stats
1W - 0L
1,500 SR
Queue Stats
46W - 47L
1,513 Elo+
Party 2
Sobek
Sobek
AtomicaXGaming
Sobek
Level 83
God Stats
3W - 7L
1,500 SR
Queue Stats
161W - 144L
1,488 Elo+
Party 3
Artemis
Artemis
Just_Divinity
Artemis
Level 5
God Stats
1W - 4L
1,500 SR
Queue Stats
2W - 4L
1,500 Elo+
Party 3
Ra
Ra
Sergimntngroo
Ra
Level 83
God Stats
2W - 1L
1,480 SR
Queue Stats
98W - 84L
1,520 Elo+
Party 2
Arachne
Arachne
meiiker
Arachne
Level 29
God Stats
4W - 1L
1,718 SR
Queue Stats
43W - 37L
2,003 Elo+
Party 2
Team Averages
Level 55
1,540 SR
1,605 Elo+

VS

Team Averages
Level 78
1,454 SR
1,424 Elo+
Hou Yi
Hou Yi
Alfaepsilon
Hou Yi
Level 37
God Stats
0W - 1L
1,500 SR
Queue Stats
47W - 45L
1,346 Elo+
Party 1
Ishtar
Ishtar
Alzero12
Ishtar
Level 128
God Stats
5W - 4L
1,500 SR
Queue Stats
475W - 455L
1,615 Elo+
Party 4
Vulcan
Vulcan
EmileaButch
Vulcan
Level 124
God Stats
6W - 7L
1,500 SR
Queue Stats
132W - 115L
1,519 Elo+
Party 4
Ares
Ares
Kurojaga
Ares
Level 24
God Stats
4W - 2L
1,268 SR
Queue Stats
193W - 148L
1,286 Elo+
Party 4
Kali
Kali
Revthegolden
Kali
Level 78
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 34L
1,356 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aridami5
Surtr
15
4 / 0 / 1
9,203
614
10,097
11,101
9,508
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
2 / 0 / 3
7,557
504
4,660
10,833
10,452
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Magi's Shelter

Magi's Shelter

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - Whenever your passive is consumed, the nearest allied god within 40 units gains protection from a single hard Crowd Control effect for 8s. If this passive is consumed before time runs out, they gain 1s of Crowd Control immunity.

Artemis
12
1 / 0 / 3
6,926
462
5,987
5,180
2,077
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

14
2 / 2 / 2
8,739
583
5,343
11,137
4,736
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
meiiker
Arachne
14
4 / 1 / 3
8,036
536
5,747
10,610
4,585
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hou Yi
12
0 / 2 / 0
6,682
445
5,047
10,169
3,649
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Ishtar
Alzero12
Ishtar
13
0 / 2 / 0
7,116
474
6,475
8,431
3,506
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Vulcan
15
3 / 2 / 0
8,389
559
12,715
7,895
3,371
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ares
11
0 / 3 / 0
7,127
475
3,721
12,606
11,812
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

11
0 / 5 / 0
6,414
428
3,396
15,704
7,283
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
3
13
Kills
3
3
Deaths
14
12
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hou Yi
0
2
0
0
L
Ishtar
Alzero12
Ishtar
0
2
0
0
W
Surtr
Aridami5
Surtr
4
0
1
4.5
W
2
0
3
3.5
L
Vulcan
3
2
0
1.5
W
Artemis
1
0
3
2.5
L
Ares
0
3
0
0
L
0
5
0
0
W
2
2
2
1.5
W
Arachne
meiiker
Arachne
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,834
Damage
31,354
48,861
Taken
54,805
31,358
Mitigated
29,621
18,001
Healing
11,248
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hou Yi
5,047
2,512
0
250
10,169
3,649
0
558
9,068
0
45,615
L
Ishtar
Alzero12
Ishtar
6,475
4,576
0
4,568
8,431
3,506
1,212
1,717
6,714
0
74,860
W
Surtr
Aridami5
Surtr
10,097
4,070
0
4,746
11,101
9,508
809
644
10,457
669
67,183
W
4,660
305
0
4,954
10,833
10,452
58
2,004
8,829
27,507
1,380
L
Vulcan
12,715
3,087
0
1,204
7,895
3,371
0
3,048
4,637
75,294
0
W
Artemis
5,987
1,359
0
2,338
5,180
2,077
0
929
4,251
0
51,798
L
Ares
3,721
64
0
2,592
12,606
11,812
0
3,241
9,206
18,078
0
L
3,396
2,256
0
2,634
15,704
7,283
0
882
14,581
0
62,736
W
5,343
647
679
3,910
11,137
4,736
153
8,825
2,312
68,948
1,257
W
Arachne
meiiker
Arachne
5,747
4,968
0
1,374
10,610
4,585
92
4,034
6,576
0
55,262

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,461
Gold Earned
35,728
450
Minions Killed
419
0
Camps Cleared
0
1,460,367
Distance Traveled
1,376,391
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hou Yi
6,682
445
87
6
0
243,458
2
L
Ishtar
7,116
474
116
8
0
256,235
0
W
Surtr
9,203
614
116
8
0
281,405
0
W
Sobek
7,557
504
37
2
0
308,305
1
L
Vulcan
8,389
559
115
8
0
285,786
4
W
Artemis
6,926
462
80
5
0
277,195
0
L
Ares
7,127
475
15
1
0
286,180
0
L
Kali
6,414
428
86
6
0
304,732
0
W
Ra
8,739
583
142
9
0
294,183
0
W
Arachne
8,036
536
75
5
0
299,279
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role