Player Matchup

Apollo
Apollo
 
Apollo
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
LordCommandeRRR
Tiamat
Level 67
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 31L
1,701 Elo+
Party 1
Bellona
Bellona
Sundayy31
Bellona
Level 24
God Stats
3W - 2L
1,500 SR
Queue Stats
38W - 39L
1,562 Elo+
Party 1
Fenrir
Fenrir
TheBoogeyManN8
Fenrir
Level 50
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 17L
1,828 Elo+
Party 1
Baron Samedi
Baron Samedi
TropicalVampire
Baron Samedi
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 13L
1,529 Elo+
Solo
Team Averages
Level 70
1,500 SR
1,624 Elo+

VS

Team Averages
Level 80
1,533 SR
1,493 Elo+
Chaac
Chaac
 
Chaac
Level 103
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Cataprac
Morgan Le Fay
Level 94
God Stats
7W - 2L
1,634 SR
Queue Stats
80W - 60L
1,673 Elo+
Solo
Ne Zha
Ne Zha
RealDiman
Ne Zha
Level 49
God Stats
1W - 0L
1,260 SR
Queue Stats
3W - 5L
1,189 Elo+
Solo
Chang'e
Chang'e
Zunnox_06
Chang'e
Level 68
God Stats
107W - 83L
1,769 SR
Queue Stats
445W - 411L
1,605 Elo+
Solo
Izanami
Izanami
xApolonio
Izanami
Level 84
God Stats
3W - 1L
1,500 SR
Queue Stats
41W - 25L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
8
0 / 1 / 0
5,280
406
1,061
3,623
1,118
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

10
1 / 5 / 6
6,166
474
5,874
10,353
5,548
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bellona
Sundayy31
Bellona
11
2 / 2 / 3
6,561
505
11,093
16,154
21,030
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

12
3 / 4 / 4
6,847
527
4,378
12,111
5,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Baron Samedi
TropicalVampire
Baron Samedi
12
6 / 2 / 2
7,223
556
3,773
8,127
6,707
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
12
4 / 3 / 0
7,853
604
9,306
14,423
10,399
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Morgan Le Fay
Cataprac
Morgan Le Fay
12
1 / 4 / 3
7,220
555
8,091
8,301
3,412
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Ne Zha
RealDiman
Ne Zha
13
2 / 3 / 4
7,758
597
4,336
10,279
5,078
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Chang'e
Zunnox_06
Chang'e
14
3 / 2 / 3
7,855
604
4,778
9,388
3,641
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
xApolonio
Izanami
14
4 / 1 / 3
8,032
618
7,145
6,790
2,627
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
27
12
Kills
14
14
Deaths
13
15
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Apollo
 
Apollo
0
1
0
0
W
Chaac
 
Chaac
4
3
0
1.33
W
Morgan Le Fay
Cataprac
Morgan Le Fay
1
4
3
0.63
L
1
5
6
0.8
W
Ne Zha
RealDiman
Ne Zha
2
3
4
1.33
L
Bellona
Sundayy31
Bellona
2
2
3
1.75
L
3
4
4
1.25
L
Baron Samedi
TropicalVampire
Baron Samedi
6
2
2
3.5
W
Chang'e
Zunnox_06
Chang'e
3
2
3
2.25
W
Izanami
xApolonio
Izanami
4
1
3
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,179
Damage
33,656
50,368
Taken
49,181
39,963
Mitigated
25,157
12,617
Healing
13,033
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
 
Apollo
1,061
841
0
752
3,623
1,118
0
387
3,140
0
26,362
W
Chaac
 
Chaac
9,306
3,169
0
3,880
14,423
10,399
0
1,585
12,838
0
47,378
W
Morgan Le Fay
Cataprac
Morgan Le Fay
8,091
855
0
877
8,301
3,412
114
3,208
5,093
59,535
1,043
L
5,874
898
0
1,998
10,353
5,548
0
5,069
4,874
30,587
0
W
Ne Zha
RealDiman
Ne Zha
4,336
1,320
0
993
10,279
5,078
0
2,253
8,026
0
55,841
L
Bellona
Sundayy31
Bellona
11,093
4,710
0
5,160
16,154
21,030
0
2,136
13,917
0
42,661
L
4,378
1,229
0
1,543
12,111
5,560
0
1,476
10,467
0
49,816
L
Baron Samedi
TropicalVampire
Baron Samedi
3,773
542
570
2,594
8,127
6,707
0
2,527
5,322
22,315
0
W
Chang'e
Zunnox_06
Chang'e
4,778
64
1,576
4,176
9,388
3,641
373
1,947
7,441
48,501
1,542
W
Izanami
xApolonio
Izanami
7,145
5,111
0
1,531
6,790
2,627
1,869
654
6,136
0
65,669

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,077
Gold Earned
38,718
266
Minions Killed
473
0
Camps Cleared
0
1,049,317
Distance Traveled
1,305,198
1
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
5,280
406
59
5
0
134,426
0
W
Chaac
7,853
604
85
7
0
289,538
0
W
Morgan Le Fay
7,220
555
91
7
0
242,912
1
L
Tiamat
6,166
474
59
5
0
232,031
0
W
Ne Zha
7,758
597
98
8
0
265,748
0
L
Bellona
6,561
505
63
5
0
204,714
0
L
Fenrir
6,847
527
59
5
0
241,756
0
L
Baron Samedi
7,223
556
26
2
0
236,390
1
W
Chang'e
7,855
604
95
7
0
253,153
3
W
Izanami
8,032
618
104
8
0
253,847
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role