Player Matchup

Hel
Hel
HoNssA
Hel
Level 69
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 23L
1,466 Elo+
Party 1
Anhur
Anhur
danoge15
Anhur
Level 181
God Stats
5W - 3L
1,500 SR
Queue Stats
421W - 449L
1,417 Elo+
Party 2
Achilles
Achilles
ed-dragon365
Achilles
Level 237
God Stats
5W - 4L
1,500 SR
Queue Stats
544W - 568L
1,445 Elo+
Party 2
Freya
Freya
ob1-1-k4n4b15
Freya
Level 160
God Stats
3W - 6L
1,500 SR
Queue Stats
534W - 558L
1,418 Elo+
Party 2
Ah Puch
Ah Puch
zephyxxthegod
Ah Puch
Level 109
God Stats
2W - 0L
1,500 SR
Queue Stats
13W - 5L
1,500 Elo+
Party 1
Team Averages
Level 151
1,500 SR
1,449 Elo+

VS

Team Averages
Level 97
1,500 SR
1,602 Elo+
Tiamat
Tiamat
 
Tiamat
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hera
Hera
Buzenochka
Hera
Level 77
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 34L
1,600 Elo+
Solo
Kuzenbo
Kuzenbo
Noedle
Kuzenbo
Level 88
God Stats
0W - 1L
1,500 SR
Queue Stats
21W - 19L
1,796 Elo+
Solo
Yemoja
Yemoja
Yaroslav48
Yemoja
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Skadi
Skadi
ffar
Skadi
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
40W - 46L
1,614 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
HoNssA
Hel
14
0 / 1 / 9
8,193
819
7,220
5,449
2,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Anhur
danoge15
Anhur
15
3 / 1 / 8
8,747
875
9,790
11,310
5,679
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Achilles
ed-dragon365
Achilles
14
5 / 3 / 5
8,442
844
8,337
12,718
15,050
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Magi's Revenge

Magi's Revenge

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity. <n>GLYPH - If an enemy God consumes your passive, they become Marked for Revenge for 5s, causing them to receive 10% more damage and granting allied Gods within 40 units 20% increased Movement Speed towards them.

15
3 / 1 / 6
8,407
841
4,766
10,004
4,965
Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ah Puch
14
0 / 1 / 10
7,721
772
13,094
13,594
12,645
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
 
Tiamat
13
0 / 2 / 3
6,488
649
8,789
7,925
5,079
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

12
1 / 1 / 1
6,733
673
7,233
5,703
2,721
Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kuzenbo
Noedle
Kuzenbo
14
2 / 1 / 5
7,718
772
6,049
9,884
11,189
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Yemoja
Yaroslav48
Yemoja
11
0 / 3 / 2
6,710
671
4,422
12,567
9,123
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
ffar
Skadi
14
3 / 4 / 2
7,380
738
10,021
9,102
4,316
Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
19
11
Kills
6
7
Deaths
11
38
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Tiamat
 
Tiamat
0
2
3
0.75
L
1
1
1
1.5
W
Hel
HoNssA
Hel
0
1
9
4.5
L
Kuzenbo
Noedle
Kuzenbo
2
1
5
4.5
L
Yemoja
Yaroslav48
Yemoja
0
3
2
0.33
W
Anhur
danoge15
Anhur
3
1
8
7
W
Achilles
ed-dragon365
Achilles
5
3
5
2.5
L
Skadi
ffar
Skadi
3
4
2
1
W
3
1
6
6
W
Ah Puch
0
1
10
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,207
Damage
36,514
53,075
Taken
45,181
41,213
Mitigated
32,428
30,017
Healing
13,856
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tiamat
 
Tiamat
8,789
237
648
2,081
7,925
5,079
0
4,289
3,273
14,089
0
L
7,233
1,083
925
1,587
5,703
2,721
0
2,810
2,626
16,163
0
W
Hel
HoNssA
Hel
7,220
371
11,581
2,925
5,449
2,874
407
2,696
2,753
21,787
591
L
Kuzenbo
Noedle
Kuzenbo
6,049
2,320
2,110
2,520
9,884
11,189
0
4,230
5,168
7,583
1,312
L
Yemoja
Yaroslav48
Yemoja
4,422
389
1,554
1,118
12,567
9,123
0
4,634
7,396
9,428
0
W
Anhur
danoge15
Anhur
9,790
5,238
1,181
2,417
11,310
5,679
3,332
5,898
5,412
0
24,717
W
Achilles
ed-dragon365
Achilles
8,337
747
906
2,974
12,718
15,050
0
5,401
7,317
0
11,242
L
Skadi
ffar
Skadi
10,021
2,213
567
746
9,102
4,316
0
4,839
3,909
0
25,597
W
4,766
1,262
559
1,923
10,004
4,965
1,323
4,660
5,344
15,693
431
W
Ah Puch
13,094
328
757
4,794
13,594
12,645
392
7,268
6,326
21,933
3,434

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,510
Gold Earned
35,029
143
Minions Killed
81
0
Camps Cleared
0
969,339
Distance Traveled
884,639
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tiamat
6,488
649
16
2
0
198,285
0
L
Hera
6,733
673
16
2
0
165,192
0
W
Hel
8,193
819
30
3
0
202,523
0
L
Kuzenbo
7,718
772
9
1
0
168,641
0
L
Yemoja
6,710
671
6
1
0
177,700
0
W
Anhur
8,747
875
38
4
0
197,517
0
W
Achilles
8,442
844
13
1
0
187,191
2
L
Skadi
7,380
738
34
3
0
174,821
0
W
Freya
8,407
841
30
3
0
181,540
0
W
Ah Puch
7,721
772
32
3
0
200,568
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role