Player Matchup

Baba Yaga
Baba Yaga
Cealicia
Baba Yaga
Level 108
God Stats
0W - 3L
1,500 SR
Queue Stats
138W - 148L
1,309 Elo+
Solo
Kumbhakarna
Kumbhakarna
Illuminio
Kumbhakarna
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Loki
Loki
VicαPotα
Loki
Level 159
God Stats
11W - 9L
1,100 SR
Queue Stats
370W - 387L
1,177 Elo+
Party 3
Yemoja
Yemoja
ZIPFELFROSCH
Yemoja
Level 108
God Stats
8W - 11L
1,500 SR
Queue Stats
1,334W - 1,329L
1,498 Elo+
Solo
Rama
Rama
ilkeryasina
Rama
Level 17
God Stats
0W - 2L
1,285 SR
Queue Stats
48W - 56L
1,190 Elo+
Party 3
Team Averages
Level 81
1,377 SR
1,335 Elo+

VS

Team Averages
Level 125
1,500 SR
1,550 Elo+
Charon
Charon
OneShanks
Charon
Level 123
God Stats
2W - 0L
1,500 SR
Queue Stats
93W - 83L
1,422 Elo+
Solo
Odin
Odin
SgtWarGhost
Odin
Level 128
God Stats
3W - 0L
1,500 SR
Queue Stats
311W - 310L
1,530 Elo+
Party 2
Shiva
Shiva
SpiniPriva
Shiva
Level 124
God Stats
11W - 10L
1,285 SR
Queue Stats
182W - 174L
1,616 Elo+
Party 2
Tiamat
Tiamat
Wezerypp
Tiamat
Level 127
God Stats
3W - 0L
1,715 SR
Queue Stats
47W - 43L
1,555 Elo+
Party 1
Aphrodite
Aphrodite
あきひとり
Aphrodite
Level 123
God Stats
2W - 4L
1,500 SR
Queue Stats
230W - 221L
1,629 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baba Yaga
Cealicia
Baba Yaga
17
1 / 4 / 1
8,099
623
15,951
10,769
5,718
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Kumbhakarna
Illuminio
Kumbhakarna
7
0 / 3 / 0
6,285
483
1,233
4,512
2,127
Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
0 / 9 / 1
7,101
546
16,706
14,818
6,357
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Yemoja
15
1 / 8 / 1
7,945
611
13,173
20,687
11,668
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

16
1 / 5 / 2
8,047
619
12,566
11,922
5,819
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
OneShanks
Charon
17
4 / 1 / 21
10,901
839
11,135
15,172
15,822
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

18
9 / 0 / 20
10,819
832
10,613
19,068
20,717
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shiva
17
8 / 1 / 18
10,527
810
15,677
22,423
29,760
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Prophetic Cloak

Evolved Prophetic Cloak

+40
Physical Protection
+40
Magical Protection
+100
Health
+10%
Cooldown Reduction

AURA - Allies within 70 units gain 20 Physical and Magical Protections. PASSIVE - If you have over 300 total Protections, you gain 6% Damage Mitigation. If you have over 500 total Protections, you gain an additional 6% Damage Mitigation.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Tiamat
Wezerypp
Tiamat
16
3 / 1 / 16
9,571
736
9,704
12,176
11,176
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Aphrodite
あきひとり
Aphrodite
17
5 / 1 / 20
10,340
795
11,418
22,910
16,993
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
124
3
Kills
29
29
Deaths
4
5
Assists
95
Player
Kills
Deaths
Assists
KDA
L
Baba Yaga
Cealicia
Baba Yaga
1
4
1
0.38
L
Kumbhakarna
Illuminio
Kumbhakarna
0
3
0
0
W
Charon
OneShanks
Charon
4
1
21
14.5
W
9
0
20
19
W
Shiva
8
1
18
17
L
0
9
1
0.06
W
Tiamat
Wezerypp
Tiamat
3
1
16
11
L
Yemoja
1
8
1
0.19
L
1
5
2
0.4
W
Aphrodite
あきひとり
Aphrodite
5
1
20
15

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

59,629
Damage
58,547
62,708
Taken
91,749
31,689
Mitigated
94,468
9,894
Healing
66,699
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Baba Yaga
Cealicia
Baba Yaga
15,951
882
347
1,292
10,769
5,718
0
4,882
5,577
28,891
0
L
Kumbhakarna
Illuminio
Kumbhakarna
1,233
372
0
0
4,512
2,127
0
3,257
1,134
1,364
0
W
Charon
OneShanks
Charon
11,135
2,020
3,315
3,502
15,172
15,822
1,023
4,273
10,899
23,746
0
W
10,613
2,244
2,555
2,669
19,068
20,717
1,628
5,573
13,495
2,040
21,039
W
Shiva
15,677
1,497
7,907
6,165
22,423
29,760
1,168
5,812
16,611
0
26,885
L
16,706
1,290
645
882
14,818
6,357
0
8,226
6,236
0
29,007
W
Tiamat
Wezerypp
Tiamat
9,704
1,005
1,949
3,726
12,176
11,176
2,228
3,581
8,595
19,498
1,770
L
Yemoja
13,173
2,714
2,908
2,509
20,687
11,668
0
10,364
9,811
24,086
0
L
12,566
6,574
0
1,311
11,922
5,819
0
6,705
4,892
0
24,019
W
Aphrodite
あきひとり
Aphrodite
11,418
859
20,174
14,737
22,910
16,993
1,116
11,118
11,792
23,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,477
Gold Earned
52,158
105
Minions Killed
133
0
Camps Cleared
0
836,086
Distance Traveled
1,334,064
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Baba Yaga
8,099
623
23
2
0
200,521
0
L
Kumbhakarna
6,285
483
0
0
0
62,738
0
W
Charon
10,901
839
24
2
0
239,898
0
W
Odin
10,819
832
26
2
0
285,694
0
W
Shiva
10,527
810
30
2
0
284,638
0
L
Loki
7,101
546
15
1
0
221,749
0
W
Tiamat
9,571
736
25
2
0
244,437
0
L
Yemoja
7,945
611
29
2
0
169,813
0
L
Rama
8,047
619
38
3
0
181,265
0
W
Aphrodite
10,340
795
28
2
0
279,397
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role