Player Matchup

Kukulkan
Kukulkan
CMarinho88
Kukulkan
Level 107
God Stats
6W - 2L
1,714 SR
Queue Stats
45W - 44L
1,620 Elo+
Party 1
Arachne
Arachne
CelloWinchester
Arachne
Level 121
God Stats
3W - 0L
1,500 SR
Queue Stats
38W - 42L
1,620 Elo+
Party 1
Izanami
Izanami
MyMMRis3
Izanami
Level 177
God Stats
5W - 6L
1,229 SR
Queue Stats
206W - 205L
1,335 Elo+
Solo
Ravana
Ravana
ethiodude
Ravana
Level 129
God Stats
24W - 25L
1,533 SR
Queue Stats
169W - 163L
1,434 Elo+
Solo
Bake Kujira
Bake Kujira
twang77
Bake Kujira
Level 60
God Stats
9W - 7L
1,478 SR
Queue Stats
29W - 27L
1,539 Elo+
Solo
Team Averages
Level 119
1,491 SR
1,509 Elo+

VS

Team Averages
Level 97
1,455 SR
1,485 Elo+
Izanami
Izanami
Centicide
Izanami
Level 89
God Stats
2W - 4L
1,500 SR
Queue Stats
94W - 86L
1,688 Elo+
Solo
Kukulkan
Kukulkan
L3G1T_R3ND0W
Kukulkan
Level 100
God Stats
5W - 4L
1,603 SR
Queue Stats
32W - 22L
1,575 Elo+
Party 2
Bacchus
Bacchus
mguar
Bacchus
Level 121
God Stats
33W - 29L
1,253 SR
Queue Stats
136W - 133L
1,396 Elo+
Solo
Bakasura
Bakasura
saby4545
Bakasura
Level 76
God Stats
18W - 46L
1,246 SR
Queue Stats
235W - 227L
1,211 Elo+
Solo
Thanatos
Thanatos
thebigging4242
Thanatos
Level 100
God Stats
15W - 7L
1,674 SR
Queue Stats
19W - 11L
1,558 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
CMarinho88
Kukulkan
16
1 / 5 / 6
9,551
478
11,731
12,912
5,008
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

17
4 / 2 / 2
9,988
499
7,375
11,741
5,540
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Izanami
MyMMRis3
Izanami
14
3 / 3 / 7
9,227
461
7,922
13,797
4,996
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

Ravana
ethiodude
Ravana
18
3 / 1 / 2
10,892
545
6,483
7,347
6,249
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Bake Kujira
twang77
Bake Kujira
15
6 / 2 / 7
10,519
526
13,639
16,648
16,094
War Banner

War Banner

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - You gain 8 GP5 if you have the lowest gold on your team. Getting an assist for an enemy dying provides a stack that provides 2% Movement Speed and 4% Attack Speed for 10s to nearby allies up to 10 stacks. When you've gained 4 or more stacks from assists, once per ability, each time you damage an enemy god you restore 1% Health and 1.25% Mana to nearby allies within 55 units and refresh the duration of these stacks.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Manticore's Spikes

Manticore's Spikes

+30
Physical Protection
+30
Magical Protection
+300
Health
+20
Mp 5

PASSIVE - When you hit an enemy god with Hard Crowd Control, they drop Spikes on the ground that lasts for 7s. When you or an allied god pick up a Spike, they gain a buff that causes their next ability to deal bonus Magic damage equal to 3% of their own Max HP. This effect lasts 15s and is doubled if you are the one who picks up the Spike.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
Centicide
Izanami
13
1 / 7 / 2
8,725
436
8,706
16,069
6,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
L3G1T_R3ND0W
Kukulkan
17
5 / 1 / 3
10,673
534
8,260
10,524
4,667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bacchus
mguar
Bacchus
12
0 / 5 / 5
8,308
415
7,649
20,532
21,191
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Bakasura
saby4545
Bakasura
2
0 / 0 / 0
5,667
283
0
0
0
Thanatos
16
7 / 4 / 3
9,509
475
14,669
19,263
9,404
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
26
17
Kills
13
13
Deaths
17
24
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Kukulkan
CMarinho88
Kukulkan
1
5
6
0.8
W
4
2
2
2.5
L
Izanami
Centicide
Izanami
1
7
2
0.29
L
Kukulkan
L3G1T_R3ND0W
Kukulkan
5
1
3
6.5
W
Izanami
MyMMRis3
Izanami
3
3
7
2.17
W
Ravana
ethiodude
Ravana
3
1
2
4
L
Bacchus
mguar
Bacchus
0
5
5
0.5
L
Bakasura
saby4545
Bakasura
0
0
0
0
L
Thanatos
7
4
3
2.13
W
Bake Kujira
twang77
Bake Kujira
6
2
7
4.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,150
Damage
39,284
62,445
Taken
66,388
37,887
Mitigated
41,519
15,971
Healing
21,890
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kukulkan
CMarinho88
Kukulkan
11,731
610
147
2,808
12,912
5,008
533
3,259
9,653
75,512
0
W
7,375
5,776
302
2,931
11,741
5,540
0
2,719
9,022
0
74,429
L
Izanami
Centicide
Izanami
8,706
5,881
0
3,073
16,069
6,257
680
3,398
12,622
0
83,467
L
Kukulkan
L3G1T_R3ND0W
Kukulkan
8,260
653
0
560
10,524
4,667
0
5,897
4,526
79,119
2,870
W
Izanami
MyMMRis3
Izanami
7,922
5,484
0
4,064
13,797
4,996
2,745
3,416
10,381
0
55,942
W
Ravana
ethiodude
Ravana
6,483
1,408
0
1,904
7,347
6,249
706
1,800
5,547
265
87,061
L
Bacchus
mguar
Bacchus
7,649
1,338
0
6,384
20,532
21,191
0
8,273
12,122
30,716
0
L
Bakasura
saby4545
Bakasura
0
0
0
0
0
0
0
0
0
0
0
L
Thanatos
14,669
4,373
0
11,873
19,263
9,404
0
6,724
12,440
0
72,195
W
Bake Kujira
twang77
Bake Kujira
13,639
6,972
304
3,511
16,648
16,094
1,418
4,067
12,581
56,047
3,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,177
Gold Earned
42,882
539
Minions Killed
429
0
Camps Cleared
0
1,901,968
Distance Traveled
1,827,325
6
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kukulkan
9,551
478
131
7
0
322,143
0
W
Arachne
9,988
499
97
5
0
438,189
0
L
Izanami
8,725
436
140
7
0
311,184
0
L
Kukulkan
10,673
534
160
8
0
379,918
0
W
Izanami
9,227
461
95
5
0
328,033
4
W
Ravana
10,892
545
138
7
0
422,108
2
L
Bacchus
8,308
415
36
2
0
320,339
17
L
Bakasura
5,667
283
1
0
0
417,814
0
L
Thanatos
9,509
475
92
5
0
398,070
0
W
Bake Kujira
10,519
526
78
4
0
391,495
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role