Player Matchup

Scylla
Scylla
Crazycastro115
Scylla
Level 129
God Stats
2W - 3L
1,715 SR
Queue Stats
21W - 18L
1,694 Elo+
Party 1
Nemesis
Nemesis
Im Colton Too
Nemesis
Level 101
God Stats
4W - 6L
1,284 SR
Queue Stats
51W - 48L
1,404 Elo+
Solo
Sylvanus
Sylvanus
Itsjustkitchen
Sylvanus
Level 128
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 34L
1,733 Elo+
Party 1
Surtr
Surtr
PrimordialTrix
Surtr
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 11L
1,223 Elo+
Solo
Skadi
Skadi
cesarlex11
Skadi
Level 129
God Stats
8W - 12L
1,500 SR
Queue Stats
147W - 137L
1,515 Elo+
Solo
Team Averages
Level 107
1,500 SR
1,514 Elo+

VS

Team Averages
Level 99
1,543 SR
1,505 Elo+
Surtr
Surtr
 
Surtr
Level 59
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Merlin
Merlin
ExBrit1776
Merlin
Level 69
God Stats
5W - 1L
1,500 SR
Queue Stats
152W - 141L
1,516 Elo+
Solo
Achilles
Achilles
Filkins_1221
Achilles
Level 160
God Stats
2W - 3L
1,483 SR
Queue Stats
134W - 138L
1,464 Elo+
Solo
Yemoja
Yemoja
SirMech
Yemoja
Level 62
God Stats
5W - 2L
1,734 SR
Queue Stats
41W - 32L
1,658 Elo+
Solo
Heimdallr
Heimdallr
sedsed03
Heimdallr
Level 144
God Stats
7W - 4L
1,500 SR
Queue Stats
224W - 238L
1,385 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
4 / 2 / 2
6,420
494
8,328
6,957
2,496
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
12
2 / 1 / 1
6,406
493
5,484
9,876
4,381
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Sylvanus
12
4 / 1 / 2
7,323
563
3,865
10,431
9,081
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Absolution

Absolution

+60
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate ability has finished casting, you pulse out a cleansing aura within 50 units, providing all allies with CC-immunity for 1.5s and restoring 10% of their max. Mana. This effect can only occur once every 40s.

10
0 / 4 / 0
5,276
406
4,792
10,874
8,934
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Skadi
9
1 / 2 / 2
5,462
420
6,263
7,565
2,811
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
 
Surtr
13
4 / 0 / 1
8,279
637
9,353
10,559
9,096
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Merlin
ExBrit1776
Merlin
11
1 / 2 / 0
6,422
494
2,708
6,116
2,126
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Achilles
Filkins_1221
Achilles
13
3 / 4 / 2
7,590
584
3,725
12,018
5,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
SirMech
Yemoja
11
0 / 1 / 6
7,220
555
5,213
12,030
5,868
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Heimdallr
sedsed03
Heimdallr
13
2 / 4 / 0
7,369
567
8,269
10,793
4,233
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
19
11
Kills
10
10
Deaths
11
7
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Surtr
 
Surtr
4
0
1
4.5
L
4
2
2
2.5
W
Merlin
ExBrit1776
Merlin
1
2
0
0.5
W
Achilles
Filkins_1221
Achilles
3
4
2
1
L
Nemesis
2
1
1
2.5
L
Sylvanus
4
1
2
5
L
0
4
0
0
W
Yemoja
SirMech
Yemoja
0
1
6
3
L
Skadi
1
2
2
1
W
Heimdallr
sedsed03
Heimdallr
2
4
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,732
Damage
29,268
45,703
Taken
51,516
27,703
Mitigated
26,788
10,879
Healing
13,710
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Surtr
 
Surtr
9,353
3,883
0
2,204
10,559
9,096
746
1,203
8,836
2,260
50,998
L
8,328
1,089
0
1,000
6,957
2,496
0
1,724
5,185
38,590
1,743
W
Merlin
ExBrit1776
Merlin
2,708
304
0
250
6,116
2,126
477
2,856
3,215
34,629
276
W
Achilles
Filkins_1221
Achilles
3,725
1,090
0
3,016
12,018
5,465
158
2,871
9,147
0
53,871
L
Nemesis
5,484
2,978
0
646
9,876
4,381
0
1,541
8,107
0
51,063
L
Sylvanus
3,865
1,213
2,291
4,628
10,431
9,081
0
2,237
8,194
27,986
508
L
4,792
1,679
0
1,564
10,874
8,934
0
1,531
8,783
428
32,161
W
Yemoja
SirMech
Yemoja
5,213
1,550
2,816
3,644
12,030
5,868
223
2,760
9,270
23,397
0
L
Skadi
6,263
3,417
0
750
7,565
2,811
0
1,626
5,933
0
35,552
W
Heimdallr
sedsed03
Heimdallr
8,269
3,221
0
1,780
10,793
4,233
428
2,360
8,433
0
64,119

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,887
Gold Earned
36,880
297
Minions Killed
375
0
Camps Cleared
0
1,153,674
Distance Traveled
1,182,005
7
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Surtr
8,279
637
106
8
0
246,456
0
L
Scylla
6,420
494
72
6
0
210,861
2
W
Merlin
6,422
494
59
5
0
230,421
0
W
Achilles
7,590
584
81
6
0
258,779
0
L
Nemesis
6,406
493
77
6
0
302,583
0
L
Sylvanus
7,323
563
42
3
0
264,383
3
L
Surtr
5,276
406
53
4
0
198,685
2
W
Yemoja
7,220
555
28
2
0
215,115
0
L
Skadi
5,462
420
53
4
0
177,162
0
W
Heimdallr
7,369
567
101
8
0
231,234
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role