Player Matchup

Mulan
Mulan
Chopp3rPro
Mulan
Level 152
God Stats
3W - 0L
1,697 SR
Queue Stats
138W - 87L
1,789 Elo+
Party 1
Tiamat
Tiamat
Dend2112
Tiamat
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
117W - 111L
1,539 Elo+
Solo
Xing Tian
Xing Tian
MrMcLovin16
Xing Tian
Level 120
God Stats
1W - 0L
1,500 SR
Queue Stats
120W - 69L
1,912 Elo+
Party 1
Ishtar
Ishtar
Sett_D_Boss
Ishtar
Level 43
God Stats
5W - 3L
1,757 SR
Queue Stats
15W - 14L
1,667 Elo+
Solo
Set
Set
goon to Leon
Set
Level 116
God Stats
1W - 1L
1,500 SR
Queue Stats
58W - 47L
1,564 Elo+
Solo
Team Averages
Level 117
1,591 SR
1,694 Elo+

VS

Team Averages
Level 127
1,422 SR
1,563 Elo+
Thoth
Thoth
AngusKhan-esq
Thoth
Level 107
God Stats
5W - 9L
1,324 SR
Queue Stats
255W - 225L
1,681 Elo+
Solo
Arachne
Arachne
CapNapier
Arachne
Level 137
God Stats
3W - 2L
1,500 SR
Queue Stats
245W - 256L
1,471 Elo+
Solo
Anhur
Anhur
InSaiyanOne
Anhur
Level 138
God Stats
0W - 2L
1,285 SR
Queue Stats
12W - 7L
1,830 Elo+
Solo
Sylvanus
Sylvanus
Kilogramosu
Sylvanus
Level 147
God Stats
0W - 3L
1,500 SR
Queue Stats
141W - 147L
1,034 Elo+
Solo
Awilix
Awilix
cyclon_deadpool
Awilix
Level 104
God Stats
3W - 4L
1,500 SR
Queue Stats
143W - 144L
1,800 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
17
4 / 0 / 2
11,017
612
12,698
11,410
13,349
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Tiamat
Dend2112
Tiamat
15
1 / 3 / 5
8,936
496
7,715
14,112
7,226
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Xing Tian
MrMcLovin16
Xing Tian
14
0 / 1 / 4
8,391
466
7,932
16,425
13,806
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ishtar
6
0 / 0 / 0
5,767
320
1,535
4,230
1,183
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

17
7 / 2 / 1
10,076
560
9,057
15,309
8,893
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
4 / 3 / 1
9,658
537
14,269
14,029
4,488
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Arachne
CapNapier
Arachne
5
0 / 2 / 0
5,656
314
715
3,365
804
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

16
0 / 2 / 0
9,530
529
9,308
14,466
6,274
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Sylvanus
Kilogramosu
Sylvanus
12
0 / 0 / 2
7,877
438
4,512
10,216
6,919
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

17
2 / 5 / 2
8,946
497
9,196
17,375
8,262
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
11
12
Kills
6
6
Deaths
12
12
Assists
5
Player
Kills
Deaths
Assists
KDA
L
4
3
1
1.5
L
Arachne
CapNapier
Arachne
0
2
0
0
W
Mulan
4
0
2
5
W
Tiamat
Dend2112
Tiamat
1
3
5
1.17
L
0
2
0
0
L
Sylvanus
Kilogramosu
Sylvanus
0
0
2
1
W
Xing Tian
MrMcLovin16
Xing Tian
0
1
4
2
W
Ishtar
0
0
0
0
L
2
5
2
0.6
W
7
2
1
3.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,937
Damage
38,000
61,486
Taken
59,451
44,457
Mitigated
26,747
16,499
Healing
18,555
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
14,269
581
0
3,566
14,029
4,488
189
4,343
9,392
72,356
0
L
Arachne
CapNapier
Arachne
715
516
0
1,351
3,365
804
0
0
3,089
0
8,061
W
Mulan
12,698
1,491
0
4,708
11,410
13,349
588
563
10,847
0
93,443
W
Tiamat
Dend2112
Tiamat
7,715
1,148
0
3,639
14,112
7,226
25
8,107
6,005
57,659
0
L
9,308
5,842
0
3,902
14,466
6,274
706
2,670
11,409
0
93,987
L
Sylvanus
Kilogramosu
Sylvanus
4,512
1,713
2,761
4,593
10,216
6,919
250
3,488
6,620
23,691
1,687
W
Xing Tian
MrMcLovin16
Xing Tian
7,932
848
0
2,325
16,425
13,806
0
4,799
11,626
41,018
1,222
W
Ishtar
1,535
923
0
2,117
4,230
1,183
0
979
3,251
0
19,045
L
9,196
2,976
0
2,382
17,375
8,262
0
4,476
12,580
0
100,628
W
9,057
4,249
0
3,710
15,309
8,893
325
4,226
11,083
0
89,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

44,187
Gold Earned
41,667
487
Minions Killed
465
0
Camps Cleared
0
1,528,780
Distance Traveled
1,333,784
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
9,658
537
124
7
0
339,829
1
L
Arachne
5,656
314
15
1
0
62,717
0
W
Mulan
11,017
612
157
9
0
342,524
2
W
Tiamat
8,936
496
119
7
0
330,958
4
L
Anhur
9,530
529
165
9
0
297,311
2
L
Sylvanus
7,877
438
33
2
0
255,440
1
W
Xing Tian
8,391
466
51
3
0
378,366
3
W
Ishtar
5,767
320
36
2
0
102,446
0
L
Awilix
8,946
497
128
7
0
378,487
0
W
Set
10,076
560
124
7
0
374,486
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role