Player Matchup

Atlas
Atlas
 
Atlas
Level 110
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Gilgamesh
Gilgamesh
Aleriron
Gilgamesh
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 18L
1,374 Elo+
Solo
Martichoras
Martichoras
HuglukSupremacy
Martichoras
Level 148
God Stats
2W - 0L
1,500 SR
Queue Stats
26W - 18L
1,453 Elo+
Party 1
Surtr
Surtr
cyborgbob123
Surtr
Level 128
God Stats
8W - 4L
1,500 SR
Queue Stats
45W - 33L
1,528 Elo+
Solo
Kukulkan
Kukulkan
kholocess
Kukulkan
Level 37
God Stats
5W - 1L
1,500 SR
Queue Stats
85W - 70L
1,453 Elo+
Party 1
Team Averages
Level 112
1,500 SR
1,462 Elo+

VS

Team Averages
Level 116
1,415 SR
1,482 Elo+
Hel
Hel
AndrewDemiurg
Hel
Level 159
God Stats
3W - 4L
1,308 SR
Queue Stats
83W - 87L
1,484 Elo+
Party 2
Xing Tian
Xing Tian
DrunкenWanderer
Xing Tian
Level 139
God Stats
1W - 1L
1,500 SR
Queue Stats
100W - 108L
1,484 Elo+
Party 2
Gilgamesh
Gilgamesh
Sniper King 160
Gilgamesh
Level 143
God Stats
1W - 3L
1,500 SR
Queue Stats
37W - 32L
1,527 Elo+
Solo
Artemis
Artemis
Squid Reborn
Artemis
Level 32
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,305 Elo+
Solo
Lancelot
Lancelot
themagiltons
Lancelot
Level 106
God Stats
3W - 6L
1,267 SR
Queue Stats
126W - 132L
1,612 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Atlas
 
Atlas
14
2 / 2 / 17
9,207
485
10,854
16,120
16,191
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Gilgamesh
Aleriron
Gilgamesh
15
1 / 1 / 3
8,944
471
6,760
14,332
16,237
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Martichoras
HuglukSupremacy
Martichoras
16
6 / 2 / 9
10,230
538
14,661
11,836
6,232
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

18
10 / 5 / 8
10,680
562
18,557
17,146
10,530
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Kukulkan
kholocess
Kukulkan
18
8 / 2 / 3
10,734
565
13,342
9,396
4,512
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 8 / 2
8,509
448
5,226
17,961
6,902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Xing Tian
12
1 / 4 / 5
8,206
432
7,015
19,272
17,409
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gilgamesh
Sniper King 160
Gilgamesh
17
1 / 1 / 4
10,386
547
14,548
16,602
20,444
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Artemis
Squid Reborn
Artemis
14
1 / 8 / 3
8,937
470
8,898
16,878
7,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Crimson Claws

Crimson Claws

+45
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Lancelot
themagiltons
Lancelot
17
8 / 6 / 0
10,593
558
9,903
15,125
7,858
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

67
Kill Participation
26
27
Kills
12
12
Deaths
27
40
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Atlas
 
Atlas
2
2
17
5.25
W
Gilgamesh
Aleriron
Gilgamesh
1
1
3
2.5
L
1
8
2
0.25
L
Xing Tian
1
4
5
0.88
W
Martichoras
HuglukSupremacy
Martichoras
6
2
9
5.25
L
Gilgamesh
Sniper King 160
Gilgamesh
1
1
4
3
L
Artemis
Squid Reborn
Artemis
1
8
3
0.31
W
10
5
8
2.8
W
Kukulkan
kholocess
Kukulkan
8
2
3
4.75
L
Lancelot
themagiltons
Lancelot
8
6
0
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,174
Damage
45,590
68,830
Taken
85,838
53,702
Mitigated
59,650
11,873
Healing
13,615
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Atlas
 
Atlas
10,854
3,513
0
2,156
16,120
16,191
0
4,421
11,699
23,572
600
W
Gilgamesh
Aleriron
Gilgamesh
6,760
1,200
0
2,233
14,332
16,237
172
1,155
12,211
0
58,892
L
5,226
84
1,259
3,508
17,961
6,902
567
11,511
6,401
53,123
913
L
Xing Tian
7,015
684
0
3,730
19,272
17,409
0
5,863
13,311
29,325
0
W
Martichoras
HuglukSupremacy
Martichoras
14,661
8,413
0
3,759
11,836
6,232
282
1,059
10,678
0
73,923
L
Gilgamesh
Sniper King 160
Gilgamesh
14,548
3,858
0
2,287
16,602
20,444
0
2,681
13,148
0
86,959
L
Artemis
Squid Reborn
Artemis
8,898
3,038
0
2,441
16,878
7,037
0
3,954
12,875
0
59,667
W
18,557
7,465
0
2,775
17,146
10,530
64
1,759
15,297
4,309
95,856
W
Kukulkan
kholocess
Kukulkan
13,342
1,657
60
890
9,396
4,512
176
3,648
5,694
114,015
636
L
Lancelot
themagiltons
Lancelot
9,903
1,806
0
390
15,125
7,858
753
1,188
13,760
0
82,247

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,795
Gold Earned
46,631
526
Minions Killed
447
0
Camps Cleared
0
1,841,525
Distance Traveled
1,793,365
22
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
9,207
485
21
1
0
384,343
7
W
Gilgamesh
8,944
471
104
5
0
358,638
2
L
Hel
8,509
448
97
5
0
331,911
0
L
Xing Tian
8,206
432
29
2
0
366,853
1
W
Martichoras
10,230
538
104
5
0
357,710
3
L
Gilgamesh
10,386
547
129
7
0
359,955
0
L
Artemis
8,937
470
87
5
0
296,693
0
W
Surtr
10,680
562
116
6
0
365,064
0
W
Kukulkan
10,734
565
181
10
0
375,770
10
L
Lancelot
10,593
558
105
6
0
437,953
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role