Player Matchup

Serqet
Serqet
 
Serqet
Level 179
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charon
Charon
ImAR0bot
Charon
Level 81
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Neith
Neith
Jaderabbit9059
Neith
Level 109
God Stats
11W - 17L
1,643 SR
Queue Stats
118W - 109L
1,648 Elo+
Solo
Charybdis
Charybdis
Nichevoya
Charybdis
Level 38
God Stats
2W - 1L
1,500 SR
Queue Stats
2W - 1L
1,500 Elo+
Party 2
Merlin
Merlin
TangerineRook
Merlin
Level 102
God Stats
2W - 3L
1,500 SR
Queue Stats
40W - 34L
1,395 Elo+
Solo
Team Averages
Level 102
1,529 SR
1,509 Elo+

VS

Team Averages
Level 108
1,502 SR
1,443 Elo+
Fenrir
Fenrir
Auiez
Fenrir
Level 107
God Stats
6W - 6L
1,500 SR
Queue Stats
295W - 281L
1,750 Elo+
Solo
Lancelot
Lancelot
BaconBagel
Lancelot
Level 146
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 1
Jormungandr
Jormungandr
Hoodiezsn
Jormungandr
Level 124
God Stats
3W - 2L
1,702 SR
Queue Stats
51W - 52L
1,392 Elo+
Solo
Atlas
Atlas
Its Mr Winter
Atlas
Level 134
God Stats
1W - 1L
1,308 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1
Scylla
Scylla
Slayer0fZeus
Scylla
Level 28
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 5L
1,288 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
7
2 / 1 / 0
3,843
769
1,705
3,864
1,201
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Charon
ImAR0bot
Charon
1
0 / 0 / 0
2,517
503
0
0
0
6
0 / 1 / 1
3,578
716
1,562
3,890
1,036
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Charybdis
Nichevoya
Charybdis
4
0 / 0 / 0
2,901
580
642
1,545
432
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

7
1 / 1 / 1
3,701
740
1,355
2,737
839
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Auiez
Fenrir
7
1 / 0 / 1
3,865
773
1,539
4,128
1,587
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Lancelot
BaconBagel
Lancelot
7
1 / 1 / 0
3,820
764
2,204
4,274
2,581
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jormungandr
Hoodiezsn
Jormungandr
6
0 / 1 / 0
3,561
712
642
3,135
1,229
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
0 / 0 / 0
3,722
744
497
990
663
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Scylla
7
1 / 2 / 1
3,935
787
840
2,727
738
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
3
3
Deaths
4
2
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
2
1
0
2
W
Fenrir
Auiez
Fenrir
1
0
1
1.5
W
Lancelot
BaconBagel
Lancelot
1
1
0
1
W
Jormungandr
Hoodiezsn
Jormungandr
0
1
0
0
L
Charon
ImAR0bot
Charon
0
0
0
0
W
0
0
0
0
L
0
1
1
0.5
L
Charybdis
Nichevoya
Charybdis
0
0
0
0
W
Scylla
1
2
1
0.75
L
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,264
Damage
5,722
12,036
Taken
15,254
3,508
Mitigated
6,798
5,927
Healing
4,175
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
1,705
250
0
1,812
3,864
1,201
0
0
3,864
0
14,936
W
Fenrir
Auiez
Fenrir
1,539
234
0
1,352
4,128
1,587
0
313
3,815
0
20,785
W
Lancelot
BaconBagel
Lancelot
2,204
633
0
1,206
4,274
2,581
0
0
4,130
0
14,527
W
Jormungandr
Hoodiezsn
Jormungandr
642
520
0
909
3,135
1,229
489
0
3,135
19,164
0
L
Charon
ImAR0bot
Charon
0
0
0
0
0
0
0
0
0
0
0
W
497
165
0
333
990
663
0
0
990
9,402
0
L
1,562
584
0
2,303
3,890
1,036
70
0
3,594
0
15,182
L
Charybdis
Nichevoya
Charybdis
642
312
0
1,062
1,545
432
0
842
703
0
7,614
W
Scylla
840
221
0
375
2,727
738
0
1,042
1,685
14,285
0
L
1,355
121
0
750
2,737
839
0
1,137
1,600
12,652
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,540
Gold Earned
18,903
87
Minions Killed
143
0
Camps Cleared
0
347,295
Distance Traveled
550,924
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
3,843
769
32
6
0
124,938
0
W
Fenrir
3,865
773
37
7
0
111,488
0
W
Lancelot
3,820
764
22
4
0
115,377
0
W
Jormungandr
3,561
712
38
8
0
93,756
0
L
Charon
2,517
503
0
0
0
0
0
W
Atlas
3,722
744
11
2
0
110,792
0
L
Neith
3,578
716
27
5
0
85,971
0
L
Charybdis
2,901
580
13
3
0
39,881
0
W
Scylla
3,935
787
35
7
0
119,511
0
L
Merlin
3,701
740
15
3
0
96,505
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role