Player Matchup

Bacchus
Bacchus
EnigmaticOrchid
Bacchus
Level 99
God Stats
5W - 4L
1,500 SR
Queue Stats
12W - 11L
1,500 Elo+
Solo
Osiris
Osiris
RogueThePain
Osiris
Level 154
God Stats
110W - 102L
1,550 SR
Queue Stats
223W - 221L
1,627 Elo+
Solo
Hou Yi
Hou Yi
SirPiggles111
Hou Yi
Level 107
God Stats
1W - 1L
1,373 SR
Queue Stats
18W - 28L
1,177 Elo+
Solo
Baron Samedi
Baron Samedi
TRATAL
Baron Samedi
Level 155
God Stats
7W - 4L
1,715 SR
Queue Stats
74W - 83L
1,447 Elo+
Solo
King Arthur
King Arthur
hichachu
King Arthur
Level 125
God Stats
1W - 1L
1,482 SR
Queue Stats
26W - 20L
1,266 Elo+
Solo
Team Averages
Level 128
1,524 SR
1,403 Elo+

VS

Team Averages
Level 127
1,407 SR
1,534 Elo+
Chang'e
Chang'e
 
Chang'e
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
Davosito
Skadi
Level 159
God Stats
153W - 147L
1,314 SR
Queue Stats
808W - 808L
1,395 Elo+
Solo
Nemesis
Nemesis
Saxy 2C
Nemesis
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
31W - 25L
1,594 Elo+
Solo
Thanatos
Thanatos
Team Stev3
Thanatos
Level 92
God Stats
4W - 7L
1,220 SR
Queue Stats
40W - 42L
1,345 Elo+
Solo
Surtr
Surtr
killerklown90
Surtr
Level 100
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 1L
1,836 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 0 / 6
6,452
1,290
3,042
2,944
2,322
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Perfected Rod of Tahuti

Perfected Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully damaging an enemy god with an ability applies a mark for 3s. Damaging them a second time with an ability consumes the mark and provides you 10% movement speed for 6s and reduces your ability cooldowns by 1.5s. Only one mark can be active at a time and cannot be applied for 6s after consuming a mark.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
11
3 / 0 / 2
7,007
1,401
3,638
2,659
1,628
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

11
2 / 1 / 4
6,316
1,263
5,243
3,366
1,497
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Baron Samedi
TRATAL
Baron Samedi
10
1 / 0 / 2
5,767
1,153
1,650
521
280
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
hichachu
King Arthur
11
1 / 1 / 5
6,247
1,249
7,208
6,075
5,262
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Team 1 Tickets

396

VS

Team 2 Tickets

342

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
 
Chang'e
10
0 / 1 / 1
5,600
1,120
2,707
4,427
1,950
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Skadi
Davosito
Skadi
10
0 / 0 / 0
5,108
1,022
0
0
0
Nemesis
Saxy 2C
Nemesis
11
1 / 1 / 1
6,047
1,209
4,210
6,873
3,031
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thanatos
Team Stev3
Thanatos
10
0 / 1 / 1
5,680
1,136
2,074
3,146
1,255
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

11
1 / 4 / 1
6,153
1,231
3,771
9,634
5,696
Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
6
7
Kills
2
2
Deaths
7
19
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Chang'e
 
Chang'e
0
1
1
0.5
L
Skadi
Davosito
Skadi
0
0
0
0
W
0
0
6
3
W
Osiris
3
0
2
4
L
Nemesis
Saxy 2C
Nemesis
1
1
1
1.5
W
2
1
4
4
W
Baron Samedi
TRATAL
Baron Samedi
1
0
2
2
L
Thanatos
Team Stev3
Thanatos
0
1
1
0.5
W
King Arthur
hichachu
King Arthur
1
1
5
3.5
L
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,781
Damage
12,762
15,565
Taken
24,080
10,989
Mitigated
11,932
3,002
Healing
3,628
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
 
Chang'e
2,707
34
1,228
790
4,427
1,950
0
390
4,037
10,453
0
L
Skadi
Davosito
Skadi
0
0
0
0
0
0
0
0
0
0
0
W
3,042
228
139
819
2,944
2,322
0
381
2,524
9,698
0
W
Osiris
3,638
1,465
0
198
2,659
1,628
0
751
1,869
0
18,704
L
Nemesis
Saxy 2C
Nemesis
4,210
64
0
375
6,873
3,031
0
1,512
5,361
0
10,622
W
5,243
1,994
76
733
3,366
1,497
0
465
2,859
0
20,840
W
Baron Samedi
TRATAL
Baron Samedi
1,650
38
529
238
521
280
0
0
521
5,173
0
L
Thanatos
Team Stev3
Thanatos
2,074
43
0
1,003
3,146
1,255
0
484
2,662
0
10,137
W
King Arthur
hichachu
King Arthur
7,208
421
0
270
6,075
5,262
0
1,074
4,891
0
15,656
L
3,771
1,495
0
232
9,634
5,696
0
2,306
7,328
441
16,559

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,789
Gold Earned
28,588
122
Minions Killed
84
7
Camps Cleared
3
461,557
Distance Traveled
358,874
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
5,600
1,120
20
4
0
75,589
0
L
Skadi
5,108
1,022
0
0
0
0
0
W
Bacchus
6,452
1,290
25
5
0
110,391
0
W
Osiris
7,007
1,401
26
5
7
100,459
0
L
Nemesis
6,047
1,209
12
2
2
112,334
0
W
Hou Yi
6,316
1,263
32
6
0
87,658
0
W
Baron Samedi
5,767
1,153
7
1
0
54,136
0
L
Thanatos
5,680
1,136
21
4
0
81,117
0
W
King Arthur
6,247
1,249
32
6
0
108,913
0
L
Surtr
6,153
1,231
31
6
1
89,834
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role