Player Matchup

Hachiman
Hachiman
Bronze III
Bis_BluDshesD
Hachiman
Bronze III
Level 75
God Stats
3W - 10L
1,605 SR
Queue Stats
16W - 47L
1,408 MMR
Party 1
Kuzenbo
Kuzenbo
Bronze IV
GankMasthaFresh
Kuzenbo
Bronze IV
Level 156
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 12L
1,406 MMR
Solo
Kukulkan
Kukulkan
Bronze III
NeiHauN
Kukulkan
Bronze III
Level 125
God Stats
2W - 1L
1,500 SR
Queue Stats
20W - 56L
1,408 MMR
Party 1
Sun Wukong
Sun Wukong
Bronze IV
SimonRomlie
Sun Wukong
Bronze IV
Level 141
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,408 MMR
Solo
Ravana
Ravana
Bronze III
UptightSword1
Ravana
Bronze III
Level 145
God Stats
9W - 6L
1,500 SR
Queue Stats
171W - 179L
1,406 MMR
Solo
Team Averages
Bronze III
Bronze III
Average Tier
Level 128
1,521 SR
1,407 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,588 SR
1,426 MMR
Geb
Geb
Bronze III
 
Geb
Bronze III
Level 113
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Bronze III
MOMIJl_
Scylla
Bronze III
Level 153
God Stats
4W - 4L
1,500 SR
Queue Stats
294W - 293L
1,408 MMR
Solo
Hercules
Hercules
Bronze III
Victibiris
Hercules
Bronze III
Level 145
God Stats
4W - 7L
1,505 SR
Queue Stats
73W - 66L
1,408 MMR
Party 2
Maman Brigitte
Maman Brigitte
Bronze III
endi28
Maman Brigitte
Bronze III
Level 129
God Stats
7W - 6L
1,719 SR
Queue Stats
73W - 71L
1,408 MMR
Party 2
Jing Wei
Jing Wei
Bronze III
iMayo
Jing Wei
Bronze III
Level 187
God Stats
12W - 2L
1,715 SR
Queue Stats
233W - 195L
1,405 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
Bis_BluDshesD
Hachiman
14
1 / 5 / 1
8,668
482
7,365
15,203
5,626
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

11
1 / 5 / 1
7,855
436
7,438
18,263
22,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kukulkan
NeiHauN
Kukulkan
12
0 / 8 / 3
7,907
439
4,964
12,739
5,271
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Sun Wukong
SimonRomlie
Sun Wukong
15
0 / 3 / 0
8,595
478
4,869
17,912
18,254
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

16
1 / 1 / 0
8,947
497
5,190
10,061
5,282
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bans
ArachneVulcanThorMartichoras

VS

Bans
ZeusBake KujiraThothAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
15
2 / 1 / 11
9,907
550
6,004
17,645
17,090
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Scylla
MOMIJl_
Scylla
16
7 / 1 / 4
9,993
555
15,063
9,757
4,603
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hercules
Victibiris
Hercules
18
4 / 0 / 1
12,276
682
11,100
16,159
19,293
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Maman Brigitte
endi28
Maman Brigitte
17
2 / 0 / 8
9,912
551
7,641
13,779
6,244
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Jing Wei
iMayo
Jing Wei
20
7 / 1 / 5
12,053
670
18,803
15,116
7,558
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
51
3
Kills
22
22
Deaths
3
5
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Geb
 
Geb
2
1
11
7.5
L
Hachiman
Bis_BluDshesD
Hachiman
1
5
1
0.3
L
1
5
1
0.3
W
Scylla
MOMIJl_
Scylla
7
1
4
9
L
Kukulkan
NeiHauN
Kukulkan
0
8
3
0.19
L
Sun Wukong
SimonRomlie
Sun Wukong
0
3
0
0
L
1
1
0
1
W
Hercules
Victibiris
Hercules
4
0
1
4.5
W
Maman Brigitte
endi28
Maman Brigitte
2
0
8
6
W
Jing Wei
iMayo
Jing Wei
7
1
5
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,826
Damage
58,611
74,178
Taken
72,456
56,546
Mitigated
54,788
11,135
Healing
34,688
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Geb
 
Geb
6,004
392
3,166
4,792
17,645
17,090
62
4,644
13,001
27,335
1,102
L
Hachiman
Bis_BluDshesD
Hachiman
7,365
3,837
0
3,141
15,203
5,626
0
3,856
11,347
0
61,227
L
7,438
1,860
0
1,568
18,263
22,113
0
10,816
7,399
30,394
1,259
W
Scylla
MOMIJl_
Scylla
15,063
2,896
0
2,832
9,757
4,603
191
3,476
6,281
82,143
1,294
L
Kukulkan
NeiHauN
Kukulkan
4,964
473
137
2,248
12,739
5,271
0
7,152
5,530
47,741
0
L
Sun Wukong
SimonRomlie
Sun Wukong
4,869
488
0
2,473
17,912
18,254
0
1,852
15,030
0
72,259
L
5,190
1,554
0
1,568
10,061
5,282
0
4,791
5,270
0
89,730
W
Hercules
Victibiris
Hercules
11,100
4,807
0
10,880
16,159
19,293
996
465
15,694
459
113,236
W
Maman Brigitte
endi28
Maman Brigitte
7,641
362
0
8,384
13,779
6,244
38
2,074
11,705
100,981
0
W
Jing Wei
iMayo
Jing Wei
18,803
16,140
0
4,634
15,116
7,558
2,886
1,427
13,689
0
134,858

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,972
Gold Earned
54,141
503
Minions Killed
675
0
Camps Cleared
0
1,765,254
Distance Traveled
1,806,184
9
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Geb
9,907
550
38
2
0
332,709
0
L
Hachiman
8,668
482
95
5
0
333,333
2
L
Kuzenbo
7,855
436
40
2
0
333,010
3
W
Scylla
9,993
555
123
7
0
340,709
5
L
Kukulkan
7,907
439
98
5
0
320,197
1
L
Sun Wukong
8,595
478
128
7
0
391,993
0
L
Ravana
8,947
497
142
8
0
386,721
3
W
Hercules
12,276
682
187
10
0
357,268
6
W
Maman Brigitte
9,912
551
130
7
0
432,564
0
W
Jing Wei
12,053
670
197
11
0
342,934
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role