Player Matchup

Chiron
Chiron
Bronze III
 
Chiron
Bronze III
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 3
Agni
Agni
Bronze III
ANGEL4K
Agni
Bronze III
Level 145
God Stats
10W - 7L
1,500 SR
Queue Stats
67W - 63L
1,500 MMR
Solo
Ares
Ares
Bronze III
AlmightyAngel
Ares
Bronze III
Level 157
God Stats
3W - 2L
1,500 SR
Queue Stats
21W - 18L
1,500 MMR
Party 3
Cu Chulainn
Cu Chulainn
Bronze III
JaX090503
Cu Chulainn
Bronze III
Level 105
God Stats
3W - 3L
1,500 SR
Queue Stats
13W - 14L
1,500 MMR
Party 1
Thanatos
Thanatos
Bronze III
KuroKami76
Thanatos
Bronze III
Level 104
God Stats
4W - 2L
1,500 SR
Queue Stats
22W - 28L
1,500 MMR
Party 1
Team Averages
Bronze III
Bronze III
Average Tier
Level 134
1,500 SR
1,500 MMR

VS

Team Averages
Bronze III
Bronze III
Average Tier
Level 145
1,500 SR
1,500 MMR
Hel
Hel
Bronze III
Aphr0d1te
Hel
Bronze III
Level 162
God Stats
15W - 13L
1,500 SR
Queue Stats
123W - 122L
1,500 MMR
Solo
Ymir
Ymir
Bronze III
FaffinHisBalls
Ymir
Bronze III
Level 120
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 33L
1,500 MMR
Party 2
Fenrir
Fenrir
Bronze III
HarryAzCrack
Fenrir
Bronze III
Level 136
God Stats
0W - 1L
1,500 SR
Queue Stats
39W - 32L
1,500 MMR
Party 2
Surtr
Surtr
Bronze III
Leo1DsA
Surtr
Bronze III
Level 146
God Stats
1W - 2L
1,500 SR
Queue Stats
48W - 46L
1,500 MMR
Solo
Anhur
Anhur
Bronze III
schirmi0711
Anhur
Bronze III
Level 161
God Stats
0W - 2L
1,500 SR
Queue Stats
19W - 25L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
17
6 / 0 / 8
11,272
626
12,515
14,459
5,699
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Agni
ANGEL4K
Agni
17
2 / 0 / 6
10,952
608
14,427
12,061
4,649
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

15
6 / 1 / 8
10,638
591
13,858
15,833
16,431
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Cu Chulainn
JaX090503
Cu Chulainn
16
2 / 5 / 10
10,511
584
11,106
22,143
22,498
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor

Spectral Armor

+50
Physical Protection
+250
Health
+20
Hp 5

AURA - Allied gods within 55 units take 40% reduced bonus damage from Physical Critical Strikes. PASSIVE - When you get hit by a Critical Strike, you gain 10 Physical Power and 15 Magical Power, stacking up to 3 times and lasting 6s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Thanatos
KuroKami76
Thanatos
18
8 / 1 / 5
11,046
614
10,351
17,813
8,415
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Bans
Ao KuangGebThorChernobog

VS

Bans
BellonaAthenaMercuryMaman Brigitte
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 4 / 0
9,523
529
7,203
15,876
7,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

13
0 / 4 / 2
8,136
452
6,250
17,728
15,454
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Fenrir
16
3 / 3 / 3
8,634
480
8,853
20,695
16,507
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Surtr
Leo1DsA
Surtr
10
1 / 5 / 1
7,194
400
5,805
11,736
6,579
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

14
1 / 8 / 0
8,692
483
9,142
14,297
5,323
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
13
24
Kills
7
7
Deaths
24
37
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
6
0
8
10
W
Agni
ANGEL4K
Agni
2
0
6
5
W
6
1
8
10
L
2
4
0
0.5
L
0
4
2
0.25
L
Fenrir
3
3
3
1.5
W
Cu Chulainn
JaX090503
Cu Chulainn
2
5
10
1.4
W
Thanatos
KuroKami76
Thanatos
8
1
5
10.5
L
Surtr
Leo1DsA
Surtr
1
5
1
0.3
L
1
8
0
0.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,257
Damage
37,253
82,309
Taken
80,332
57,692
Mitigated
50,918
34,124
Healing
19,282
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
12,515
6,733
627
4,223
14,459
5,699
3,748
1,233
13,226
0
100,954
W
Agni
ANGEL4K
Agni
14,427
1,164
185
8,537
12,061
4,649
1,340
5,993
6,068
99,486
1,198
W
13,858
1,403
0
2,333
15,833
16,431
331
4,311
11,480
33,241
0
L
7,203
415
2,256
7,763
15,876
7,055
685
10,085
5,791
75,191
1,744
L
6,250
1,399
0
2,549
17,728
15,454
0
7,151
10,577
35,195
4,412
L
Fenrir
8,853
2,991
0
2,167
20,695
16,507
0
7,616
13,079
0
78,081
W
Cu Chulainn
JaX090503
Cu Chulainn
11,106
1,323
0
2,685
22,143
22,498
608
1,905
19,665
1,707
82,093
W
Thanatos
KuroKami76
Thanatos
10,351
3,321
0
15,534
17,813
8,415
2,443
2,785
14,987
0
88,559
L
Surtr
Leo1DsA
Surtr
5,805
2,373
0
2,180
11,736
6,579
0
1,140
10,596
989
32,653
L
9,142
5,113
0
2,367
14,297
5,323
0
2,946
11,351
0
69,990

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

54,419
Gold Earned
42,179
547
Minions Killed
489
0
Camps Cleared
0
1,776,663
Distance Traveled
1,543,996
14
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
11,272
626
133
7
0
356,590
2
W
Agni
10,952
608
139
8
0
335,900
8
W
Ares
10,638
591
36
2
0
361,127
2
L
Hel
9,523
529
149
8
0
331,961
3
L
Ymir
8,136
452
61
3
0
342,402
0
L
Fenrir
8,634
480
102
6
0
374,691
0
W
Cu Chulainn
10,511
584
117
7
0
310,773
1
W
Thanatos
11,046
614
122
7
0
412,273
1
L
Surtr
7,194
400
58
3
0
215,372
0
L
Anhur
8,692
483
119
7
0
279,570
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role