Player Matchup

Atlas
Atlas
Angry_Unicxrn
Atlas
Level 69
God Stats
3W - 0L
1,500 SR
Queue Stats
5W - 5L
1,152 Elo+
Solo
Charon
Charon
CAPTANCUPCAKE1
Charon
Level 163
God Stats
2W - 0L
1,500 SR
Queue Stats
69W - 56L
1,848 Elo+
Party 1
Medusa
Medusa
Clannishflame9
Medusa
Level 104
God Stats
5W - 1L
1,500 SR
Queue Stats
99W - 79L
1,617 Elo+
Party 2
Mercury
Mercury
VizualizeDreams
Mercury
Level 208
God Stats
1W - 1L
1,500 SR
Queue Stats
85W - 88L
1,746 Elo+
Party 1
Chaac
Chaac
xxTrex1218xx
Chaac
Level 108
God Stats
2W - 5L
1,285 SR
Queue Stats
68W - 50L
1,572 Elo+
Party 2
Team Averages
Level 130
1,457 SR
1,587 Elo+

VS

Team Averages
Level 116
1,588 SR
1,610 Elo+
Mulan
Mulan
Cesareaeaea
Mulan
Level 159
God Stats
4W - 6L
1,715 SR
Queue Stats
169W - 169L
1,432 Elo+
Solo
Izanami
Izanami
Roguerage47
Izanami
Level 86
God Stats
3W - 5L
1,723 SR
Queue Stats
50W - 44L
1,536 Elo+
Solo
Janus
Janus
SiLenTe-_-GoaTt
Janus
Level 105
God Stats
3W - 6L
1,500 SR
Queue Stats
18W - 13L
1,786 Elo+
Solo
Da Ji
Da Ji
TheTirelessWiper
Da Ji
Level 144
God Stats
1W - 1L
1,500 SR
Queue Stats
194W - 176L
1,798 Elo+
Solo
Yemoja
Yemoja
xxXSilverXxx
Yemoja
Level 85
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
1 / 0 / 3
5,958
596
1,904
5,152
2,567
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 0 / 3
5,886
589
3,884
6,491
4,382
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

10
0 / 1 / 2
5,423
542
6,226
5,679
1,860
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

12
7 / 0 / 1
6,862
686
7,190
6,963
3,041
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

11
0 / 0 / 2
6,567
657
4,740
7,403
5,171
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,024
602
5,382
9,865
7,209
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Izanami
Roguerage47
Izanami
10
0 / 1 / 0
5,732
573
2,827
7,334
2,633
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

11
0 / 1 / 0
5,952
595
1,953
2,381
864
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 3 / 0
5,059
506
2,249
9,266
3,737
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Yemoja
8
0 / 1 / 1
5,269
527
1,258
8,050
5,163
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
2
9
Kills
1
1
Deaths
9
11
Assists
1
Player
Kills
Deaths
Assists
KDA
W
1
0
3
2.5
W
1
0
3
2.5
L
0
3
0
0
W
0
1
2
1
L
Izanami
Roguerage47
Izanami
0
1
0
0
L
0
1
0
0
L
1
3
0
0.33
W
7
0
1
7.5
W
0
0
2
1
L
Yemoja
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,944
Damage
13,669
31,688
Taken
36,896
17,021
Mitigated
19,606
7,284
Healing
11,402
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
1,904
330
0
1,625
5,152
2,567
0
1,204
3,856
34,787
2,229
W
3,884
945
0
2,071
6,491
4,382
0
852
5,639
22,262
5,191
L
5,382
1,910
0
2,476
9,865
7,209
0
0
9,865
0
49,439
W
6,226
2,095
0
625
5,679
1,860
0
538
5,141
0
40,714
L
Izanami
Roguerage47
Izanami
2,827
2,018
0
976
7,334
2,633
0
1,651
5,683
0
55,514
L
1,953
165
0
0
2,381
864
0
996
1,385
41,079
1,118
L
2,249
354
0
3,750
9,266
3,737
0
1,297
7,969
0
34,896
W
7,190
5,562
0
485
6,963
3,041
0
936
5,941
0
54,622
W
4,740
868
0
2,478
7,403
5,171
0
0
6,879
0
48,491
L
Yemoja
1,258
744
2,450
1,750
8,050
5,163
0
1,514
6,536
7,695
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,696
Gold Earned
28,036
343
Minions Killed
365
0
Camps Cleared
0
1,060,080
Distance Traveled
1,028,213
5
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Atlas
5,958
596
77
8
0
215,845
2
W
Charon
5,886
589
41
4
0
200,037
1
L
Mulan
6,024
602
94
9
0
177,719
0
W
Medusa
5,423
542
51
5
0
182,750
0
L
Izanami
5,732
573
106
11
0
192,562
0
L
Janus
5,952
595
91
9
0
204,162
0
L
Da Ji
5,059
506
60
6
0
238,975
2
W
Mercury
6,862
686
77
8
0
269,716
0
W
Chaac
6,567
657
97
10
0
191,732
2
L
Yemoja
5,269
527
14
1
0
214,795
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role