Player Matchup

Merlin
Merlin
BenJI98Zi
Merlin
Level 87
God Stats
1W - 0L
1,500 SR
Queue Stats
63W - 53L
1,698 Elo+
Solo
Fafnir
Fafnir
HugOKokobelO
Fafnir
Level 108
God Stats
6W - 3L
1,663 SR
Queue Stats
45W - 42L
1,722 Elo+
Solo
Skadi
Skadi
SambartaBanerjee
Skadi
Level 135
God Stats
1W - 0L
1,500 SR
Queue Stats
91W - 79L
1,606 Elo+
Solo
Sun Wukong
Sun Wukong
coldoat
Sun Wukong
Level 66
God Stats
8W - 0L
1,677 SR
Queue Stats
36W - 26L
1,497 Elo+
Solo
Fenrir
Fenrir
mrsasakitv
Fenrir
Level 66
God Stats
1W - 4L
1,269 SR
Queue Stats
34W - 62L
1,339 Elo+
Solo
Team Averages
Level 92
1,522 SR
1,572 Elo+

VS

Team Averages
Level 72
1,500 SR
1,232 Elo+
Vulcan
Vulcan
L_hein_vaincu
Vulcan
Level 63
God Stats
0W - 2L
1,500 SR
Queue Stats
8W - 23L
1,127 Elo+
Party 2
Loki
Loki
Toroshku_
Loki
Level 25
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 22L
1,326 Elo+
Party 2
Artio
Artio
jonat86310
Artio
Level 151
God Stats
3W - 3L
1,500 SR
Queue Stats
84W - 76L
1,182 Elo+
Party 1
Shiva
Shiva
nakiumdyane
Shiva
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
93W - 85L
1,400 Elo+
Party 1
Izanami
Izanami
twitch_black_003
Izanami
Level 4
God Stats
0W - 9L
1,500 SR
Queue Stats
5W - 18L
1,127 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
BenJI98Zi
Merlin
11
2 / 1 / 2
6,275
570
4,494
5,432
1,868
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Fafnir
10
0 / 0 / 2
6,024
548
2,559
8,450
7,540
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 0 / 0
6,357
578
4,605
5,166
1,649
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Sun Wukong
coldoat
Sun Wukong
12
0 / 2 / 0
6,561
596
5,944
9,362
6,501
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Fenrir
mrsasakitv
Fenrir
12
3 / 0 / 2
6,108
555
2,389
9,228
4,125
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
1 / 3 / 0
5,589
508
4,710
4,593
1,786
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Magic Focus

Magic Focus

+20
Magical Power

Loki
5
0 / 4 / 0
4,179
380
950
9,052
3,429
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Artio
8
0 / 0 / 1
5,154
469
3,646
6,826
4,905
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

12
2 / 0 / 0
6,539
594
4,929
10,059
8,539
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

9
0 / 2 / 0
5,112
465
2,516
8,389
3,531
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
4
7
Kills
3
3
Deaths
9
6
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Merlin
BenJI98Zi
Merlin
2
1
2
3
W
Fafnir
0
0
2
1
L
1
3
0
0.33
W
2
0
0
2
L
Loki
0
4
0
0
W
Sun Wukong
coldoat
Sun Wukong
0
2
0
0
L
Artio
0
0
1
0.5
W
Fenrir
mrsasakitv
Fenrir
3
0
2
4
L
2
0
0
2
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,991
Damage
16,751
37,638
Taken
38,919
21,683
Mitigated
22,190
12,096
Healing
7,826
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
BenJI98Zi
Merlin
4,494
0
0
1,320
5,432
1,868
0
3,094
2,338
41,470
1,726
W
Fafnir
2,559
903
0
3,431
8,450
7,540
0
3,082
5,368
18,297
0
L
4,710
2,874
0
250
4,593
1,786
13
2,379
1,992
35,979
0
W
4,605
1,181
0
1,000
5,166
1,649
263
837
4,329
0
55,288
L
Loki
950
132
0
213
9,052
3,429
0
1,501
7,491
0
13,240
W
Sun Wukong
coldoat
Sun Wukong
5,944
2,985
0
4,373
9,362
6,501
0
0
8,659
0
56,216
L
Artio
3,646
266
870
2,772
6,826
4,905
0
2,073
4,669
12,896
0
W
Fenrir
mrsasakitv
Fenrir
2,389
313
0
1,972
9,228
4,125
52
1,480
7,748
0
44,838
L
4,929
783
0
1,680
10,059
8,539
0
0
10,059
0
42,761
L
2,516
1,207
0
2,041
8,389
3,531
0
715
7,674
255
35,668

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,325
Gold Earned
26,573
373
Minions Killed
239
0
Camps Cleared
0
1,033,348
Distance Traveled
1,046,975
4
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
6,275
570
79
7
0
164,004
0
W
Fafnir
6,024
548
31
3
0
222,988
4
L
Vulcan
5,589
508
57
5
0
207,209
0
W
Skadi
6,357
578
95
9
0
192,874
0
L
Loki
4,179
380
19
2
0
216,560
0
W
Sun Wukong
6,561
596
94
9
0
204,213
0
L
Artio
5,154
469
17
2
0
210,756
2
W
Fenrir
6,108
555
74
7
0
249,269
0
L
Shiva
6,539
594
85
8
0
219,129
7
L
Izanami
5,112
465
61
6
0
193,321
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role