Player Matchup

Izanami
Izanami
Silver II
 
Izanami
Silver II
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Hera
Hera
Silver II
McGhoulDR3AM
Hera
Silver II
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
58W - 42L
1,534 MMR
Party 1
Ganesha
Ganesha
Silver II
McGhoulYiXa1762
Ganesha
Silver II
Level 129
God Stats
2W - 1L
1,500 SR
Queue Stats
49W - 40L
1,534 MMR
Party 1
Team Averages
Silver II
Silver II
Average Tier
Level 149
1,500 SR
1,522 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 132
1,497 SR
1,521 MMR
Neith
Neith
Bronze III
Lady Temari1466
Neith
Bronze III
Level 146
God Stats
9W - 15L
1,500 SR
Queue Stats
30W - 55L
1,500 MMR
Solo
Anubis
Anubis
Bronze III
Txni
Anubis
Bronze III
Level 107
God Stats
1W - 1L
1,500 SR
Queue Stats
6W - 11L
1,546 MMR
Solo
Charon
Charon
Gold IV
XDigits
Charon
Gold IV
Level 144
God Stats
48W - 48L
1,492 SR
Queue Stats
130W - 128L
1,516 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Izanami
 
Izanami
17
6 / 2 / 2
10,803
772
8,973
14,166
6,034
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 0 / 3
8,826
630
6,167
4,256
1,726
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

16
0 / 0 / 7
9,615
687
4,430
10,454
9,678
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Bans
Bake KujiraKukulkanBacchusCernunnosKumbhakarna

VS

Bans
KuzenboAnhurThothAh Muzen CabMorgan Le Fay
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 2 / 1
8,822
630
6,518
5,498
2,266
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Anubis
Txni
Anubis
16
2 / 4 / 0
10,212
729
6,906
7,996
3,874
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charon
XDigits
Charon
12
0 / 2 / 2
8,410
601
9,840
12,673
9,819
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
2
2
Deaths
8
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Izanami
 
Izanami
6
2
2
3.5
L
0
2
1
0.25
W
2
0
3
3.5
W
0
0
7
3.5
L
Anubis
Txni
Anubis
2
4
0
0.5
L
Charon
XDigits
Charon
0
2
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,570
Damage
23,264
28,876
Taken
26,167
17,438
Mitigated
15,959
5,679
Healing
2,657
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Izanami
 
Izanami
8,973
6,527
0
2,894
14,166
6,034
616
7,705
5,957
0
62,029
L
6,518
1,514
0
1,079
5,498
2,266
0
2,042
3,445
0
35,913
W
6,167
763
0
875
4,256
1,726
28
2,449
1,671
17,209
0
W
4,430
345
0
1,910
10,454
9,678
375
4,629
5,186
23,056
3,000
L
Anubis
Txni
Anubis
6,906
194
0
179
7,996
3,874
539
2,210
5,786
59,278
392
L
Charon
XDigits
Charon
9,840
1,674
0
1,399
12,673
9,819
48
5,764
6,871
17,907
1,459

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,244
Gold Earned
27,444
169
Minions Killed
191
0
Camps Cleared
0
630,442
Distance Traveled
703,918
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Izanami
10,803
772
116
8
0
242,207
0
L
Neith
8,822
630
65
5
0
235,997
6
W
Hera
8,826
630
41
3
0
149,806
0
W
Ganesha
9,615
687
12
1
0
238,429
0
L
Anubis
10,212
729
108
8
0
230,683
0
L
Charon
8,410
601
18
1
0
237,238
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role